diff options
| author | Laurenz <laurmaedje@gmail.com> | 2021-01-03 00:12:09 +0100 |
|---|---|---|
| committer | Laurenz <laurmaedje@gmail.com> | 2021-01-03 00:12:09 +0100 |
| commit | aae67bd572ad86f4c57e364daa51a9dc883b8913 (patch) | |
| tree | 0aba021e0748ebad2197ea390385ec5f93ccbc6e /src/layout/par.rs | |
| parent | 1c40dc42e7bc7b799b77f06d25414aca59a044ba (diff) | |
Move and rename many things 🚛
Diffstat (limited to 'src/layout/par.rs')
| -rw-r--r-- | src/layout/par.rs | 84 |
1 files changed, 41 insertions, 43 deletions
diff --git a/src/layout/par.rs b/src/layout/par.rs index 723f27cb..3a8e3969 100644 --- a/src/layout/par.rs +++ b/src/layout/par.rs @@ -2,69 +2,67 @@ use super::*; /// A node that arranges its children into a paragraph. #[derive(Debug, Clone, PartialEq)] -pub struct Par { +pub struct NodePar { /// The `main` and `cross` directions of this paragraph. /// /// The children are placed in lines along the `cross` direction. The lines /// are stacked along the `main` direction. - pub flow: Flow, + pub dirs: LayoutDirs, /// Whether to expand the cross axis to fill the area or to fit the content. pub cross_expansion: Expansion, /// The spacing to insert after each line. pub line_spacing: Length, /// The nodes to be arranged in a paragraph. - pub children: Vec<LayoutNode>, + pub children: Vec<Node>, /// How to align this paragraph in _its_ parent. - pub align: BoxAlign, + pub align: ChildAlign, } -impl Layout for Par { +impl Layout for NodePar { fn layout(&self, ctx: &mut LayoutContext, areas: &Areas) -> Layouted { let mut layouter = ParLayouter::new(self, areas.clone()); for child in &self.children { match child.layout(ctx, &layouter.areas) { Layouted::Spacing(spacing) => layouter.push_spacing(spacing), - Layouted::Layout(layout, align) => { - layouter.push_layout(layout, align.cross) - } - Layouted::Layouts(layouts, align) => { - for layout in layouts { - layouter.push_layout(layout, align.cross); + Layouted::Frame(frame, align) => layouter.push_frame(frame, align.cross), + Layouted::Frames(frames, align) => { + for frame in frames { + layouter.push_frame(frame, align.cross); } } } } - Layouted::Layouts(layouter.finish(), self.align) + Layouted::Frames(layouter.finish(), self.align) } } -impl From<Par> for LayoutNode { - fn from(par: Par) -> Self { - Self::dynamic(par) +impl From<NodePar> for Node { + fn from(par: NodePar) -> Self { + Self::any(par) } } struct ParLayouter<'a> { - par: &'a Par, + par: &'a NodePar, main: SpecAxis, cross: SpecAxis, - flow: Flow, + dirs: LayoutDirs, areas: Areas, - finished: Vec<BoxLayout>, - lines: Vec<(Length, BoxLayout, Align)>, + finished: Vec<Frame>, + lines: Vec<(Length, Frame, Align)>, lines_size: Gen<Length>, - run: Vec<(Length, BoxLayout, Align)>, + run: Vec<(Length, Frame, Align)>, run_size: Gen<Length>, run_ruler: Align, } impl<'a> ParLayouter<'a> { - fn new(par: &'a Par, areas: Areas) -> Self { + fn new(par: &'a NodePar, areas: Areas) -> Self { Self { par, - main: par.flow.main.axis(), - cross: par.flow.cross.axis(), - flow: par.flow, + main: par.dirs.main.axis(), + cross: par.dirs.cross.axis(), + dirs: par.dirs, areas, finished: vec![], lines: vec![], @@ -80,7 +78,7 @@ impl<'a> ParLayouter<'a> { self.run_size.cross = (self.run_size.cross + amount).min(cross_max); } - fn push_layout(&mut self, layout: BoxLayout, align: Align) { + fn push_frame(&mut self, frame: Frame, align: Align) { if self.run_ruler > align { self.finish_run(); } @@ -88,16 +86,16 @@ impl<'a> ParLayouter<'a> { let fits = { let mut usable = self.areas.current.rem; *usable.get_mut(self.cross) -= self.run_size.cross; - usable.fits(layout.size) + usable.fits(frame.size) }; if !fits { self.finish_run(); - while !self.areas.current.rem.fits(layout.size) { + while !self.areas.current.rem.fits(frame.size) { if self.areas.in_full_last() { // TODO: Diagnose once the necessary spans exist. - let _ = warning!("cannot fit box into any area"); + let _ = warning!("cannot fit frame into any area"); break; } else { self.finish_area(); @@ -105,8 +103,8 @@ impl<'a> ParLayouter<'a> { } } - let size = layout.size.switch(self.flow); - self.run.push((self.run_size.cross, layout, align)); + let size = frame.size.switch(self.dirs); + self.run.push((self.run_size.cross, frame, align)); self.run_size.cross += size.cross; self.run_size.main = self.run_size.main.max(size.main); @@ -119,13 +117,13 @@ impl<'a> ParLayouter<'a> { Expansion::Fit => self.run_size.cross, }); - let mut output = BoxLayout::new(full_size.switch(self.flow).to_size()); + let mut output = Frame::new(full_size.switch(self.dirs).to_size()); - for (before, layout, align) in std::mem::take(&mut self.run) { - let child_cross_size = layout.size.get(self.cross); + for (before, frame, align) in std::mem::take(&mut self.run) { + let child_cross_size = frame.size.get(self.cross); // Position along the cross axis. - let cross = align.resolve(if self.flow.cross.is_positive() { + let cross = align.resolve(if self.dirs.cross.is_positive() { let after_with_self = self.run_size.cross - before; before .. full_size.cross - after_with_self } else { @@ -134,8 +132,8 @@ impl<'a> ParLayouter<'a> { full_size.cross - before_with_self .. after }); - let pos = Gen::new(Length::ZERO, cross).switch(self.flow).to_point(); - output.push_layout(pos, layout); + let pos = Gen::new(Length::ZERO, cross).switch(self.dirs).to_point(); + output.push_frame(pos, frame); } self.lines.push((self.lines_size.main, output, self.run_ruler)); @@ -151,27 +149,27 @@ impl<'a> ParLayouter<'a> { fn finish_area(&mut self) { let size = self.lines_size; - let mut output = BoxLayout::new(size.switch(self.flow).to_size()); + let mut output = Frame::new(size.switch(self.dirs).to_size()); for (before, run, cross_align) in std::mem::take(&mut self.lines) { - let child_size = run.size.switch(self.flow); + let child_size = run.size.switch(self.dirs); // Position along the main axis. - let main = if self.flow.main.is_positive() { + let main = if self.dirs.main.is_positive() { before } else { size.main - (before + child_size.main) }; // Align along the cross axis. - let cross = cross_align.resolve(if self.flow.cross.is_positive() { + let cross = cross_align.resolve(if self.dirs.cross.is_positive() { Length::ZERO .. size.cross - child_size.cross } else { size.cross - child_size.cross .. Length::ZERO }); - let pos = Gen::new(main, cross).switch(self.flow).to_point(); - output.push_layout(pos, run); + let pos = Gen::new(main, cross).switch(self.dirs).to_point(); + output.push_frame(pos, run); } self.finished.push(output); @@ -180,7 +178,7 @@ impl<'a> ParLayouter<'a> { self.lines_size = Gen::ZERO; } - fn finish(mut self) -> Vec<BoxLayout> { + fn finish(mut self) -> Vec<Frame> { self.finish_run(); self.finish_area(); self.finished |
