use std::fmt::{self, Debug, Formatter, Write}; use ecow::{eco_vec, EcoVec}; use typst::eval::Tracer; use typst::model::DelayedErrors; use crate::prelude::*; /// Manages stateful parts of your document. /// /// Let's say you have some computations in your document and want to remember /// the result of your last computation to use it in the next one. You might try /// something similar to the code below and expect it to output 10, 13, 26, and /// 21. However this **does not work** in Typst. If you test this code, you will /// see that Typst complains with the following error message: _Variables from /// outside the function are read-only and cannot be modified._ /// /// ```typ /// #let x = 0 /// #let compute(expr) = { /// x = eval( /// expr.replace("x", str(x)) /// ) /// [New value is #x. ] /// } /// /// #compute("10") \ /// #compute("x + 3") \ /// #compute("x * 2") \ /// #compute("x - 5") /// ``` /// /// # State and document markup { #state-and-markup } /// Why does it do that? Because, in general, this kind of computation with side /// effects is problematic in document markup and Typst is upfront about that. /// For the results to make sense, the computation must proceed in the same /// order in which the results will be laid out in the document. In our simple /// example, that's the case, but in general it might not be. /// /// Let's look at a slightly different, but similar kind of state: The heading /// numbering. We want to increase the heading counter at each heading. Easy /// enough, right? Just add one. Well, it's not that simple. Consider the /// following example: /// /// ```example /// #set heading(numbering: "1.") /// #let template(body) = [ /// = Outline /// ... /// #body /// ] /// /// #show: template /// /// = Introduction /// ... /// ``` /// /// Here, Typst first processes the body of the document after the show rule, /// sees the `Introduction` heading, then passes the resulting content to the /// `template` function and only then sees the `Outline`. Just counting up would /// number the `Introduction` with `1` and the `Outline` with `2`. /// /// # Managing state in Typst { #state-in-typst } /// So what do we do instead? We use Typst's state management system. Calling /// the `state` function with an identifying string key and an optional initial /// value gives you a state value which exposes a few methods. The two most /// important ones are `display` and `update`: /// /// - The `display` method shows the current value of the state. You can /// optionally give it a function that receives the value and formats it in /// some way. /// /// - The `update` method modifies the state. You can give it any value. If /// given a non-function value, it sets the state to that value. If given a /// function, that function receives the previous state and has to return the /// new state. /// /// Our initial example would now look like this: /// /// ```example /// #let s = state("x", 0) /// #let compute(expr) = [ /// #s.update(x => /// eval(expr.replace("x", str(x))) /// ) /// New value is #s.display(). /// ] /// /// #compute("10") \ /// #compute("x + 3") \ /// #compute("x * 2") \ /// #compute("x - 5") /// ``` /// /// State managed by Typst is always updated in layout order, not in evaluation /// order. The `update` method returns content and its effect occurs at the /// position where the returned content is inserted into the document. /// /// As a result, we can now also store some of the computations in /// variables, but they still show the correct results: /// /// ```example /// >>> #let s = state("x", 0) /// >>> #let compute(expr) = [ /// >>> #s.update(x => /// >>> eval(expr.replace("x", str(x))) /// >>> ) /// >>> New value is #s.display(). /// >>> ] /// <<< ... /// /// #let more = [ /// #compute("x * 2") \ /// #compute("x - 5") /// ] /// /// #compute("10") \ /// #compute("x + 3") \ /// #more /// ``` /// /// This example is of course a bit silly, but in practice this is often exactly /// what you want! A good example are heading counters, which is why Typst's /// [counting system]($counter) is very similar to its state system. /// /// # Time Travel /// By using Typst's state management system you also get time travel /// capabilities! By combining the state system with [`locate`]($locate) and /// [`query`]($query), we can find out what the value of the state will be at /// any position in the document from anywhere else. In particular, the `at` /// method gives us the value of the state at any location and the `final` /// methods gives us the value of the state at the end of the document. /// /// ```example /// >>> #let s = state("x", 0) /// >>> #let compute(expr) = [ /// >>> #s.update(x => { /// >>> eval(expr.replace("x", str(x))) /// >>> }) /// >>> New value is #s.display(). /// >>> ] /// <<< ... /// /// Value at `` is /// #locate(loc => s.at( /// query(, loc) /// .first() /// .location() /// )) /// /// #compute("10") \ /// #compute("x + 3") \ /// *Here.* \ /// #compute("x * 2") \ /// #compute("x - 5") /// ``` /// /// # A word of caution { #caution } /// To resolve the values of all states, Typst evaluates parts of your code /// multiple times. However, there is no guarantee that your state manipulation /// can actually be completely resolved. /// /// For instance, if you generate state updates depending on the final value of /// a state, the results might never converge. The example below illustrates /// this. We initialize our state with `1` and then update it to its own final /// value plus 1. So it should be `2`, but then its final value is `2`, so it /// should be `3`, and so on. This example display `4` because Typst simply /// gives up after a few attempts. /// /// ```example /// #let s = state("x", 1) /// #locate(loc => { /// s.update(s.final(loc) + 1) /// }) /// #s.display() /// ``` /// /// In general, you should _typically_ not generate state updates from within /// `locate` calls or `display` calls of state or counters. Instead, pass a /// function to `update` that determines the value of the state based on its /// previous value. #[ty(scope)] #[derive(Clone, PartialEq, Hash)] pub struct State { /// The key that identifies the state. key: Str, /// The initial value of the state. init: Value, } impl State { /// Create a new state identified by a key. pub fn new(key: Str, init: Value) -> State { Self { key, init } } /// Produce the whole sequence of states. /// /// This has to happen just once for all states, cutting down the number /// of state updates from quadratic to linear. fn sequence(&self, vt: &mut Vt) -> SourceResult> { self.sequence_impl( vt.world, vt.introspector, vt.locator.track(), TrackedMut::reborrow_mut(&mut vt.delayed), TrackedMut::reborrow_mut(&mut vt.tracer), ) } /// Memoized implementation of `sequence`. #[comemo::memoize] fn sequence_impl( &self, world: Tracked, introspector: Tracked, locator: Tracked, delayed: TrackedMut, tracer: TrackedMut, ) -> SourceResult> { let mut locator = Locator::chained(locator); let mut vt = Vt { world, introspector, locator: &mut locator, delayed, tracer, }; let mut state = self.init.clone(); let mut stops = eco_vec![state.clone()]; for elem in introspector.query(&self.selector()) { let elem = elem.to::().unwrap(); match elem.update() { StateUpdate::Set(value) => state = value, StateUpdate::Func(func) => state = func.call_vt(&mut vt, [state])?, } stops.push(state.clone()); } Ok(stops) } /// The selector for this state's updates. fn selector(&self) -> Selector { Selector::Elem(UpdateElem::elem(), Some(dict! { "key" => self.key.clone() })) } } #[scope] impl State { /// Create a new state identified by a key. #[func(constructor)] pub fn construct( /// The key that identifies this state. key: Str, /// The initial value of the state. #[default] init: Value, ) -> State { Self::new(key, init) } /// Displays the current value of the state. #[func] pub fn display( self, /// A function which receives the value of the state and can return /// arbitrary content which is then displayed. If this is omitted, the /// value is directly displayed. #[default] func: Option, ) -> Content { DisplayElem::new(self, func).pack() } /// Update the value of the state. /// /// The update will be in effect at the position where the returned content /// is inserted into the document. If you don't put the output into the /// document, nothing happens! This would be the case, for example, if you /// write `{let _ = state("key").update(7)}`. State updates are always /// applied in layout order and in that case, Typst wouldn't know when to /// update the state. #[func] pub fn update( self, /// If given a non function-value, sets the state to that value. If /// given a function, that function receives the previous state and has /// to return the new state. update: StateUpdate, ) -> Content { UpdateElem::new(self.key, update).pack() } /// Get the value of the state at the given location. #[func] pub fn at( &self, /// The virtual typesetter. vt: &mut Vt, /// The location at which the state's value should be retrieved. A /// suitable location can be retrieved from [`locate`]($locate) or /// [`query`]($query). location: Location, ) -> SourceResult { let sequence = self.sequence(vt)?; let offset = vt .introspector .query(&self.selector().before(location.into(), true)) .len(); Ok(sequence[offset].clone()) } /// Get the value of the state at the end of the document. #[func] pub fn final_( &self, /// The virtual typesetter. vt: &mut Vt, /// Can be an arbitrary location, as its value is irrelevant for the /// method's return value. Why is it required then? As noted before, /// Typst has to evaluate parts of your code multiple times to determine /// the values of all state. By only allowing this method within /// [`locate`]($locate) calls, the amount of code that can depend on the /// method's result is reduced. If you could call `final` directly at /// the top level of a module, the evaluation of the whole module and /// its exports could depend on the state's value. location: Location, ) -> SourceResult { let _ = location; let sequence = self.sequence(vt)?; Ok(sequence.last().unwrap().clone()) } } impl Debug for State { fn fmt(&self, f: &mut Formatter) -> fmt::Result { f.write_str("state(")?; self.key.fmt(f)?; f.write_str(", ")?; self.init.fmt(f)?; f.write_char(')') } } cast! { type State, } /// An update to perform on a state. #[ty] #[derive(Clone, PartialEq, Hash)] pub enum StateUpdate { /// Set the state to the specified value. Set(Value), /// Apply the given function to the state. Func(Func), } impl Debug for StateUpdate { fn fmt(&self, f: &mut Formatter) -> fmt::Result { f.pad("..") } } cast! { type StateUpdate, v: Func => Self::Func(v), v: Value => Self::Set(v), } /// Executes a display of a state. #[elem(Locatable, Show)] struct DisplayElem { /// The state. #[required] state: State, /// The function to display the state with. #[required] func: Option, } impl Show for DisplayElem { #[tracing::instrument(name = "DisplayElem::show", skip(self, vt))] fn show(&self, vt: &mut Vt, _: StyleChain) -> SourceResult { Ok(vt.delayed(|vt| { let location = self.0.location().unwrap(); let value = self.state().at(vt, location)?; Ok(match self.func() { Some(func) => func.call_vt(vt, [value])?.display(), None => value.display(), }) })) } } /// Executes a display of a state. #[elem(Locatable, Show)] struct UpdateElem { /// The key that identifies the state. #[required] key: Str, /// The update to perform on the state. #[required] update: StateUpdate, } impl Show for UpdateElem { #[tracing::instrument(name = "UpdateElem::show")] fn show(&self, _: &mut Vt, _: StyleChain) -> SourceResult { Ok(Content::empty()) } }