use super::*; use std::any::Any; #[cfg(feature = "layout-cache")] use std::hash::{Hash, Hasher}; #[cfg(feature = "layout-cache")] use fxhash::FxHasher64; /// A tree of layout nodes. pub struct LayoutTree { /// Runs of pages with the same properties. pub runs: Vec, } impl LayoutTree { /// Layout the tree into a collection of frames. pub fn layout(&self, ctx: &mut LayoutContext) -> Vec> { self.runs.iter().flat_map(|run| run.layout(ctx)).collect() } } /// A run of pages that all have the same properties. pub struct PageRun { /// The size of each page. pub size: Size, /// The layout node that produces the actual pages (typically a /// [`StackNode`]). pub child: LayoutNode, } impl PageRun { /// Layout the page run. pub fn layout(&self, ctx: &mut LayoutContext) -> Vec> { // When one of the lengths is infinite the page fits its content along // that axis. let expand = self.size.to_spec().map(Length::is_finite); let regions = Regions::repeat(self.size, self.size, expand); self.child.layout(ctx, ®ions).into_iter().map(|c| c.item).collect() } } /// A dynamic layouting node. pub struct LayoutNode { node: Box, #[cfg(feature = "layout-cache")] hash: u64, } impl LayoutNode { /// Create a new instance from any node that satisifies the required bounds. #[cfg(not(feature = "layout-cache"))] pub fn new(node: T) -> Self where T: Layout + 'static, { Self { node: Box::new(node) } } /// Create a new instance from any node that satisifies the required bounds. #[cfg(feature = "layout-cache")] pub fn new(node: T) -> Self where T: Layout + Hash + 'static, { let hash = { let mut state = FxHasher64::default(); node.type_id().hash(&mut state); node.hash(&mut state); state.finish() }; Self { node: Box::new(node), hash } } } impl Layout for LayoutNode { fn layout( &self, ctx: &mut LayoutContext, regions: &Regions, ) -> Vec>> { #[cfg(not(feature = "layout-cache"))] return self.node.layout(ctx, regions); #[cfg(feature = "layout-cache")] ctx.layouts.get(self.hash, regions).unwrap_or_else(|| { ctx.level += 1; let frames = self.node.layout(ctx, regions); ctx.level -= 1; ctx.layouts.insert(self.hash, frames.clone(), ctx.level); frames }) } } #[cfg(feature = "layout-cache")] impl Hash for LayoutNode { fn hash(&self, state: &mut H) { state.write_u64(self.hash); } }