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use super::*;
/// A point in 2D.
#[derive(Default, Copy, Clone, Eq, PartialEq, Hash, Serialize, Deserialize)]
pub struct Point {
/// The x coordinate.
pub x: Length,
/// The y coordinate.
pub y: Length,
}
impl Point {
/// The origin point.
pub fn zero() -> Self {
Self { x: Length::zero(), y: Length::zero() }
}
/// Create a new point from x and y coordinate.
pub fn new(x: Length, y: Length) -> Self {
Self { x, y }
}
/// Create an instance with two equal components.
pub fn splat(value: Length) -> Self {
Self { x: value, y: value }
}
/// Convert to the generic representation.
pub fn to_gen(self, block: SpecAxis) -> Gen<Length> {
match block {
SpecAxis::Horizontal => Gen::new(self.y, self.x),
SpecAxis::Vertical => Gen::new(self.x, self.y),
}
}
}
impl Get<SpecAxis> for Point {
type Component = Length;
fn get(self, axis: SpecAxis) -> Length {
match axis {
SpecAxis::Horizontal => self.x,
SpecAxis::Vertical => self.y,
}
}
fn get_mut(&mut self, axis: SpecAxis) -> &mut Length {
match axis {
SpecAxis::Horizontal => &mut self.x,
SpecAxis::Vertical => &mut self.y,
}
}
}
impl Debug for Point {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Point({:?}, {:?})", self.x, self.y)
}
}
impl Neg for Point {
type Output = Self;
fn neg(self) -> Self {
Self { x: -self.x, y: -self.y }
}
}
impl Add for Point {
type Output = Self;
fn add(self, other: Self) -> Self {
Self { x: self.x + other.x, y: self.y + other.y }
}
}
sub_impl!(Point - Point -> Point);
impl Mul<f64> for Point {
type Output = Self;
fn mul(self, other: f64) -> Self {
Self { x: self.x * other, y: self.y * other }
}
}
impl Mul<Point> for f64 {
type Output = Point;
fn mul(self, other: Point) -> Point {
other * self
}
}
impl Div<f64> for Point {
type Output = Self;
fn div(self, other: f64) -> Self {
Self { x: self.x / other, y: self.y / other }
}
}
assign_impl!(Point += Point);
assign_impl!(Point -= Point);
assign_impl!(Point *= f64);
assign_impl!(Point /= f64);
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