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use super::*;

/// Layouts boxes flex-like.
///
/// The boxes are arranged in "lines", each line having the height of its
/// biggest box. When a box does not fit on a line anymore horizontally,
/// a new line is started.
///
/// The flex layouter does not actually compute anything until the `finish`
/// method is called. The reason for this is the flex layouter will have
/// the capability to justify its layouts, later. To find a good justification
/// it needs total information about the contents.
///
/// There are two different kinds units that can be added to a flex run:
/// Normal layouts and _glue_. _Glue_ layouts are only written if a normal
/// layout follows and a glue layout is omitted if the following layout
/// flows into a new line. A _glue_ layout is typically used for a space character
/// since it prevents a space from appearing in the beginning or end of a line.
/// However, it can be any layout.
#[derive(Debug, Clone)]
pub struct FlexLayouter {
    ctx: FlexContext,
    units: Vec<FlexUnit>,
    stack: StackLayouter,

    usable: Size,
    run: FlexRun,
    space: Option<Size>,
}

/// The context for flex layouting.
///
/// See [`LayoutContext`] for details about the fields.
#[derive(Debug, Clone)]
pub struct FlexContext {
    pub spaces: LayoutSpaces,
    pub axes: LayoutAxes,
    /// The spacing between two lines of boxes.
    pub flex_spacing: Size,
}

#[derive(Debug, Clone)]
enum FlexUnit {
    /// A content unit to be arranged flexibly.
    Boxed(Layout),
    /// Space between two box units which is only present if there
    /// was no flow break in between the two surrounding units.
    Space(Size),
    /// A forced break of the current flex run.
    Break,
    SetAxes(LayoutAxes),
}

#[derive(Debug, Clone)]
struct FlexRun {
    content: Vec<(Size, Layout)>,
    size: Size2D,
}

impl FlexLayouter {
    /// Create a new flex layouter.
    pub fn new(ctx: FlexContext) -> FlexLayouter {
        let stack = StackLayouter::new(StackContext {
            spaces: ctx.spaces,
            axes: ctx.axes,
        });

        FlexLayouter {
            ctx,
            units: vec![],
            stack,

            usable: stack.usable().x,
            run: FlexRun { content: vec![], size: Size2D::zero() },
            space: None,
        }
    }

    /// Add a sublayout.
    pub fn add(&mut self, layout: Layout) {
        self.units.push(FlexUnit::Boxed(layout));
    }

    /// Add multiple sublayouts from a multi-layout.
    pub fn add_multiple(&mut self, layouts: MultiLayout) {
        for layout in layouts {
            self.add(layout);
        }
    }

    /// Add a space box which can be replaced by a run break.
    pub fn add_space(&mut self, space: Size) {
        self.units.push(FlexUnit::Space(space));
    }

    /// Add a forced run break.
    pub fn add_break(&mut self) {
        self.units.push(FlexUnit::Break);
    }

    /// Update the axes in use by this flex layouter.
    pub fn set_axes(&self, axes: LayoutAxes) {
        self.units.push(FlexUnit::SetAxes(axes));
    }

    /// Compute the justified layout.
    ///
    /// The layouter is not consumed by this to prevent ownership problems
    /// with borrowed layouters. The state of the layouter is not reset.
    /// Therefore, it should not be further used after calling `finish`.
    pub fn finish(&mut self) -> LayoutResult<MultiLayout> {
        // Move the units out of the layout because otherwise, we run into
        // ownership problems.
        let units = std::mem::replace(&mut self.units, vec![]);
        for unit in units {
            match unit {
                FlexUnit::Boxed(boxed) => self.layout_box(boxed)?,
                FlexUnit::Space(space) => {
                    self.space = Some(space);
                }

                FlexUnit::Break => {
                    self.space = None;
                    self.finish_run()?;
                },

                FlexUnit::SetAxes(axes) => self.layout_set_axes(axes),
            }
        }

        // Finish the last flex run.
        self.finish_run()?;

        Ok(self.stack.finish())
    }

    /// Layout a content box into the current flex run or start a new run if
    /// it does not fit.
    fn layout_box(&mut self, boxed: Layout) -> LayoutResult<()> {
        let size = self.ctx.axes.generalize(boxed.dimensions);

        let space = self.space.unwrap_or(Size::zero());
        let new_run_size = self.run.size.x + space + size.x;

        if new_run_size > self.usable {
            self.space = None;

            while size.x > self.usable {
                if self.stack.in_last_space() {
                    Err(LayoutError::NotEnoughSpace("cannot fix box into flex run"))?;
                }

                self.stack.add_break(true);
                self.usable = self.stack.usable().x;
            }

            self.finish_run()?;
        }

        if let Some(space) = self.space.take() {
            if self.run.size.x > Size::zero() && self.run.size.x + space <= self.usable {
                self.run.size.x += space;
            }
        }

        self.run.content.push((self.run.size.x, boxed));
        self.run.size.x += size.x;
        self.run.size.y = crate::size::max(self.run.size.y, size.y);

        Ok(())
    }

    fn layout_set_axes(&mut self, axes: LayoutAxes) {
        // TODO
    }

    /// Finish the current flex run.
    fn finish_run(&mut self) -> LayoutResult<()> {
        let mut actions = LayoutActionList::new();
        for (x, layout) in self.run.content.drain(..) {
            let position = self.ctx.axes.specialize(Size2D::with_x(x));
            actions.add_layout(position, layout);
        }

        self.run.size.y += self.ctx.flex_spacing;

        self.stack.add(Layout {
            dimensions: self.ctx.axes.specialize(self.run.size),
            actions: actions.into_vec(),
            debug_render: false,
        })?;

        self.run.size = Size2D::zero();

        Ok(())
    }

    /// This layouter's context.
    pub fn ctx(&self) -> FlexContext {
        self.ctx
    }

    /// Whether this layouter contains any items.
    pub fn is_empty(&self) -> bool {
        self.units.is_empty()
    }
}