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|
//! Layouting infrastructure.
mod constraints;
#[cfg(feature = "layout-cache")]
mod incremental;
mod regions;
pub use constraints::*;
#[cfg(feature = "layout-cache")]
pub use incremental::*;
pub use regions::*;
use std::any::Any;
use std::fmt::{self, Debug, Formatter};
use std::hash::{Hash, Hasher};
use std::sync::Arc;
use crate::eval::{StyleChain, Styled};
use crate::font::FontStore;
use crate::frame::{Element, Frame, Geometry, Shape, Stroke};
use crate::geom::{Align, Linear, Paint, Point, Sides, Size, Spec};
use crate::image::ImageStore;
use crate::library::{AlignNode, Move, PadNode, PageNode, TransformNode};
use crate::Context;
/// The root layout node, a document consisting of top-level page runs.
#[derive(Hash)]
pub struct RootNode(pub Vec<Styled<PageNode>>);
impl RootNode {
/// Layout the document into a sequence of frames, one per page.
pub fn layout(&self, ctx: &mut Context) -> Vec<Arc<Frame>> {
let (mut ctx, styles) = LayoutContext::new(ctx);
self.0
.iter()
.flat_map(|styled| styled.item.layout(&mut ctx, styled.map.chain(&styles)))
.collect()
}
}
impl Debug for RootNode {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.write_str("Root ")?;
f.debug_list().entries(&self.0).finish()
}
}
/// A node that can be layouted into a sequence of regions.
///
/// Layout return one frame per used region alongside constraints that define
/// whether the result is reusable in other regions.
pub trait Layout {
/// Layout the node into the given regions, producing constrained frames.
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
styles: StyleChain,
) -> Vec<Constrained<Arc<Frame>>>;
/// Convert to a packed node.
fn pack(self) -> PackedNode
where
Self: Debug + Hash + Sized + Sync + Send + 'static,
{
PackedNode {
#[cfg(feature = "layout-cache")]
hash: self.hash64(),
node: Arc::new(self),
}
}
}
/// The context for layouting.
pub struct LayoutContext<'a> {
/// Stores parsed font faces.
pub fonts: &'a mut FontStore,
/// Stores decoded images.
pub images: &'a mut ImageStore,
/// Caches layouting artifacts.
#[cfg(feature = "layout-cache")]
pub layout_cache: &'a mut LayoutCache,
/// How deeply nested the current layout tree position is.
#[cfg(feature = "layout-cache")]
level: usize,
}
impl<'a> LayoutContext<'a> {
/// Create a new layout context.
fn new(ctx: &'a mut Context) -> (Self, StyleChain<'a>) {
let this = Self {
fonts: &mut ctx.fonts,
images: &mut ctx.images,
#[cfg(feature = "layout-cache")]
layout_cache: &mut ctx.layout_cache,
#[cfg(feature = "layout-cache")]
level: 0,
};
(this, StyleChain::new(&ctx.styles))
}
}
/// A layout node that produces an empty frame.
///
/// The packed version of this is returned by [`PackedNode::default`].
#[derive(Debug, Hash)]
pub struct EmptyNode;
impl Layout for EmptyNode {
fn layout(
&self,
_: &mut LayoutContext,
regions: &Regions,
_: StyleChain,
) -> Vec<Constrained<Arc<Frame>>> {
let size = regions.expand.select(regions.current, Size::zero());
let mut cts = Constraints::new(regions.expand);
cts.exact = regions.current.filter(regions.expand);
vec![Frame::new(size).constrain(cts)]
}
}
/// A packed layouting node with a precomputed hash.
#[derive(Clone)]
pub struct PackedNode {
/// The type-erased node.
node: Arc<dyn Bounds>,
/// A precomputed hash for the node.
#[cfg(feature = "layout-cache")]
hash: u64,
}
impl PackedNode {
/// Check whether the contained node is a specific layout node.
pub fn is<T: 'static>(&self) -> bool {
self.node.as_any().is::<T>()
}
/// Try to downcast to a specific layout node.
pub fn downcast<T>(&self) -> Option<&T>
where
T: Layout + Debug + Hash + 'static,
{
self.node.as_any().downcast_ref()
}
/// Force a size for this node.
pub fn sized(self, sizing: Spec<Option<Linear>>) -> Self {
if sizing.any(Option::is_some) {
SizedNode { sizing, child: self }.pack()
} else {
self
}
}
/// Fill the frames resulting from a node.
pub fn filled(self, fill: Paint) -> Self {
FillNode { fill, child: self }.pack()
}
/// Stroke the frames resulting from a node.
pub fn stroked(self, stroke: Stroke) -> Self {
StrokeNode { stroke, child: self }.pack()
}
/// Set alignments for this node.
pub fn aligned(self, aligns: Spec<Option<Align>>) -> Self {
if aligns.any(Option::is_some) {
AlignNode { aligns, child: self }.pack()
} else {
self
}
}
/// Pad this node at the sides.
pub fn padded(self, padding: Sides<Linear>) -> Self {
if !padding.left.is_zero()
|| !padding.top.is_zero()
|| !padding.right.is_zero()
|| !padding.bottom.is_zero()
{
PadNode { padding, child: self }.pack()
} else {
self
}
}
/// Transform this node's contents without affecting layout.
pub fn moved(self, offset: Point) -> Self {
if !offset.is_zero() {
TransformNode {
kind: Move(offset.x, offset.y),
child: self,
}
.pack()
} else {
self
}
}
}
impl Layout for PackedNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
styles: StyleChain,
) -> Vec<Constrained<Arc<Frame>>> {
let styles = styles.barred(self.node.as_any().type_id());
#[cfg(not(feature = "layout-cache"))]
return self.node.layout(ctx, regions, styles);
#[cfg(feature = "layout-cache")]
let hash = {
let mut state = fxhash::FxHasher64::default();
self.hash(&mut state);
styles.hash(&mut state);
state.finish()
};
#[cfg(feature = "layout-cache")]
ctx.layout_cache.get(hash, regions).unwrap_or_else(|| {
ctx.level += 1;
let frames = self.node.layout(ctx, regions, styles);
ctx.level -= 1;
let entry = FramesEntry::new(frames.clone(), ctx.level);
#[cfg(debug_assertions)]
if !entry.check(regions) {
eprintln!("node: {:#?}", self.node);
eprintln!("regions: {regions:#?}");
eprintln!(
"constraints: {:#?}",
frames.iter().map(|c| c.cts).collect::<Vec<_>>(),
);
panic!("constraints did not match regions they were created for");
}
ctx.layout_cache.insert(hash, entry);
frames
})
}
fn pack(self) -> PackedNode {
self
}
}
impl Default for PackedNode {
fn default() -> Self {
EmptyNode.pack()
}
}
impl Debug for PackedNode {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
self.node.fmt(f)
}
}
impl PartialEq for PackedNode {
fn eq(&self, other: &Self) -> bool {
std::ptr::eq(
Arc::as_ptr(&self.node) as *const (),
Arc::as_ptr(&other.node) as *const (),
)
}
}
impl Hash for PackedNode {
fn hash<H: Hasher>(&self, state: &mut H) {
// Hash the node.
#[cfg(feature = "layout-cache")]
state.write_u64(self.hash);
#[cfg(not(feature = "layout-cache"))]
state.write_u64(self.hash64());
}
}
trait Bounds: Layout + Debug + Sync + Send + 'static {
fn as_any(&self) -> &dyn Any;
fn hash64(&self) -> u64;
}
impl<T> Bounds for T
where
T: Layout + Hash + Debug + Sync + Send + 'static,
{
fn as_any(&self) -> &dyn Any {
self
}
fn hash64(&self) -> u64 {
// Also hash the TypeId since nodes with different types but
// equal data should be different.
let mut state = fxhash::FxHasher64::default();
self.type_id().hash(&mut state);
self.hash(&mut state);
state.finish()
}
}
/// A node that sizes its child.
#[derive(Debug, Hash)]
pub struct SizedNode {
/// How to size the node horizontally and vertically.
pub sizing: Spec<Option<Linear>>,
/// The node to be sized.
pub child: PackedNode,
}
impl Layout for SizedNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
styles: StyleChain,
) -> Vec<Constrained<Arc<Frame>>> {
let is_auto = self.sizing.map_is_none();
let is_rel = self.sizing.map(|s| s.map_or(false, Linear::is_relative));
// The "pod" is the region into which the child will be layouted.
let pod = {
// Resolve the sizing to a concrete size.
let size = self
.sizing
.zip(regions.base)
.map(|(s, b)| s.map(|v| v.resolve(b)))
.unwrap_or(regions.current);
// Select the appropriate base and expansion for the child depending
// on whether it is automatically or linearly sized.
let base = is_auto.select(regions.base, size);
let expand = regions.expand | !is_auto;
Regions::one(size, base, expand)
};
let mut frames = self.child.layout(ctx, &pod, styles);
let Constrained { item: frame, cts } = &mut frames[0];
// Ensure frame size matches regions size if expansion is on.
let target = regions.expand.select(regions.current, frame.size);
Arc::make_mut(frame).resize(target, Align::LEFT_TOP);
// Set base & exact constraints if the child is automatically sized
// since we don't know what the child might have done. Also set base if
// our sizing is relative.
*cts = Constraints::new(regions.expand);
cts.exact = regions.current.filter(regions.expand | is_auto);
cts.base = regions.base.filter(is_rel | is_auto);
frames
}
}
/// Fill the frames resulting from a node.
#[derive(Debug, Hash)]
pub struct FillNode {
/// How to fill the frames resulting from the `child`.
pub fill: Paint,
/// The node to fill.
pub child: PackedNode,
}
impl Layout for FillNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
styles: StyleChain,
) -> Vec<Constrained<Arc<Frame>>> {
let mut frames = self.child.layout(ctx, regions, styles);
for Constrained { item: frame, .. } in &mut frames {
let shape = Shape::filled(Geometry::Rect(frame.size), self.fill);
Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
}
frames
}
}
/// Stroke the frames resulting from a node.
#[derive(Debug, Hash)]
pub struct StrokeNode {
/// How to stroke the frames resulting from the `child`.
pub stroke: Stroke,
/// The node to stroke.
pub child: PackedNode,
}
impl Layout for StrokeNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
styles: StyleChain,
) -> Vec<Constrained<Arc<Frame>>> {
let mut frames = self.child.layout(ctx, regions, styles);
for Constrained { item: frame, .. } in &mut frames {
let shape = Shape::stroked(Geometry::Rect(frame.size), self.stroke);
Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
}
frames
}
}
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