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//! Layouting of documents.
mod document;
mod fixed;
mod node;
mod pad;
mod par;
mod spacing;
mod stack;
mod text;
use async_trait::async_trait;
use crate::font::SharedFontLoader;
use crate::geom::*;
use crate::shaping::Shaped;
pub use document::*;
pub use fixed::*;
pub use node::*;
pub use pad::*;
pub use par::*;
pub use spacing::*;
pub use stack::*;
pub use text::*;
/// Layout a document and return the produced layouts.
pub async fn layout(document: &Document, loader: SharedFontLoader) -> Vec<BoxLayout> {
let mut ctx = LayoutContext { loader };
document.layout(&mut ctx).await
}
/// The context for layouting.
#[derive(Debug, Clone)]
pub struct LayoutContext {
/// The font loader to query fonts from when typesetting text.
pub loader: SharedFontLoader,
}
/// Layout a node.
#[async_trait(?Send)]
pub trait Layout {
/// Layout the node in the given layout context.
///
/// This signature looks pretty horrible due to async in trait methods, but
/// it's actually just the following:
/// ```rust,ignore
/// async fn layout(
/// &self,
/// ctx: &mut LayoutContext,
/// constraints: LayoutConstraints,
/// ) -> Vec<LayoutItem>;
/// ```
async fn layout(&self, ctx: &mut LayoutContext, areas: &Areas) -> Vec<Layouted>;
}
/// A sequence of areas to layout into.
#[derive(Debug, Clone, PartialEq)]
pub struct Areas {
/// The current area.
pub current: Area,
/// The backlog of followup areas.
///
/// _Note_: This works stack-like and not queue-like!
pub backlog: Vec<Size>,
/// The last area that is repeated when the backlog is empty.
pub last: Option<Size>,
}
impl Areas {
/// Create a new length-1 sequence of areas with just one `area`.
pub fn once(size: Size) -> Self {
Self {
current: Area::new(size),
backlog: vec![],
last: None,
}
}
/// Create a new sequence of areas that repeats `area` indefinitely.
pub fn repeat(size: Size) -> Self {
Self {
current: Area::new(size),
backlog: vec![],
last: Some(size),
}
}
/// Advance to the next area if there is any.
pub fn next(&mut self) {
if let Some(size) = self.backlog.pop().or(self.last) {
self.current = Area::new(size);
}
}
/// Whether `current` is a fully sized (untouched) copy of the last area.
///
/// If this is false calling `next()` will have no effect.
pub fn in_full_last(&self) -> bool {
self.backlog.is_empty() && self.last.map_or(true, |size| self.current.rem == size)
}
}
/// The area into which content can be laid out.
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Area {
/// The remaining size of this area.
pub rem: Size,
/// The full size this area once had (used for relative sizing).
pub full: Size,
}
impl Area {
/// Create a new area.
pub fn new(size: Size) -> Self {
Self { rem: size, full: size }
}
}
/// How to determine a container's size along an axis.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum Expansion {
/// Fit the content.
Fit,
/// Fill the available space.
Fill,
}
impl Expansion {
/// Returns `Fill` if the condition is true and `Fit` otherwise.
pub fn fill_if(condition: bool) -> Self {
if condition { Self::Fill } else { Self::Fit }
}
}
/// An item that is produced by [layouting] a node.
///
/// [layouting]: trait.Layout.html#method.layout
#[derive(Debug, Clone, PartialEq)]
pub enum Layouted {
/// Spacing that should be added to the parent.
Spacing(Length),
/// A box that should be added to and aligned in the parent.
Boxed(BoxLayout, Gen<Align>),
}
impl Layouted {
/// Return the box if this if its a box variant.
pub fn into_boxed(self) -> Option<BoxLayout> {
match self {
Self::Spacing(_) => None,
Self::Boxed(boxed, _) => Some(boxed),
}
}
}
/// A finished box with content at fixed positions.
#[derive(Debug, Clone, PartialEq)]
pub struct BoxLayout {
/// The size of the box.
pub size: Size,
/// The elements composing this layout.
pub elements: Vec<(Point, LayoutElement)>,
}
impl BoxLayout {
/// Create a new empty collection.
pub fn new(size: Size) -> Self {
Self { size, elements: vec![] }
}
/// Add an element at a position.
pub fn push(&mut self, pos: Point, element: LayoutElement) {
self.elements.push((pos, element));
}
/// Add all elements of another collection, placing them relative to the
/// given position.
pub fn push_layout(&mut self, pos: Point, more: Self) {
for (subpos, element) in more.elements {
self.push(pos + subpos, element);
}
}
}
/// A layout element, the basic building block layouts are composed of.
#[derive(Debug, Clone, PartialEq)]
pub enum LayoutElement {
/// Shaped text.
Text(Shaped),
}
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