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|
//! Layouting types and engines.
use std::fmt::{self, Display, Formatter};
use smallvec::SmallVec;
use serde::Serialize;
use toddle::query::FontIndex;
use crate::size::{Size, Size2D, SizeBox};
use self::prelude::*;
pub mod line;
pub mod stack;
pub mod text;
pub_use_mod!(actions);
pub_use_mod!(model);
/// Basic types used across the layouting engine.
pub mod prelude {
pub use super::{
LayoutContext, layout, LayoutSpace, Commands,
LayoutAxes, LayoutAlignment, LayoutExpansion
};
pub use super::GenericAxis::{self, *};
pub use super::SpecificAxis::{self, *};
pub use super::Direction::{self, *};
pub use super::Alignment::{self, *};
}
/// A collection of layouts.
pub type MultiLayout = Vec<Layout>;
/// A finished box with content at fixed positions.
#[derive(Debug, Clone, PartialEq, Serialize)]
pub struct Layout {
/// The size of the box.
pub dimensions: Size2D,
/// How to align this layout in a parent container.
#[serde(skip)]
pub alignment: LayoutAlignment,
/// The actions composing this layout.
pub actions: Vec<LayoutAction>,
}
impl Layout {
/// Returns a vector with all used font indices.
pub fn find_used_fonts(&self) -> Vec<FontIndex> {
let mut fonts = Vec::new();
for action in &self.actions {
if let LayoutAction::SetFont(index, _) = action {
if !fonts.contains(index) {
fonts.push(*index);
}
}
}
fonts
}
}
/// A vector of layout spaces, that is stack allocated as long as it only
/// contains at most 2 spaces.
pub type LayoutSpaces = SmallVec<[LayoutSpace; 2]>;
/// The space into which content is laid out.
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct LayoutSpace {
/// The maximum size of the box to layout in.
pub dimensions: Size2D,
/// Padding that should be respected on each side.
pub padding: SizeBox,
/// Whether to expand the dimensions of the resulting layout to the full
/// dimensions of this space or to shrink them to fit the content.
pub expansion: LayoutExpansion,
}
impl LayoutSpace {
/// The offset from the origin to the start of content, that is,
/// `(padding.left, padding.top)`.
pub fn start(&self) -> Size2D {
Size2D::new(self.padding.left, self.padding.top)
}
/// The actually usable area (dimensions minus padding).
pub fn usable(&self) -> Size2D {
self.dimensions.unpadded(self.padding)
}
/// A layout space without padding and dimensions reduced by the padding.
pub fn usable_space(&self) -> LayoutSpace {
LayoutSpace {
dimensions: self.usable(),
padding: SizeBox::ZERO,
expansion: LayoutExpansion::new(false, false),
}
}
}
/// The two generic layouting axes.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum GenericAxis {
/// The primary axis along which words are laid out.
Primary,
/// The secondary axis along which lines and paragraphs are laid out.
Secondary,
}
impl GenericAxis {
/// The specific version of this axis in the given system of axes.
pub fn to_specific(self, axes: LayoutAxes) -> SpecificAxis {
axes.get(self).axis()
}
}
impl Display for GenericAxis {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Primary => write!(f, "primary"),
Secondary => write!(f, "secondary"),
}
}
}
/// The two specific layouting axes.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum SpecificAxis {
/// The horizontal layouting axis.
Horizontal,
/// The vertical layouting axis.
Vertical,
}
impl SpecificAxis {
/// The generic version of this axis in the given system of axes.
pub fn to_generic(self, axes: LayoutAxes) -> GenericAxis {
if self == axes.primary.axis() { Primary } else { Secondary }
}
}
impl Display for SpecificAxis {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Horizontal => write!(f, "horizontal"),
Vertical => write!(f, "vertical"),
}
}
}
/// Specifies along which directions content is laid out.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct LayoutAxes {
/// The primary layouting direction.
pub primary: Direction,
/// The secondary layouting direction.
pub secondary: Direction,
}
impl LayoutAxes {
/// Create a new instance from the two values.
///
/// # Panics
/// This function panics if the directions are aligned, that is, they are
/// on the same axis.
pub fn new(primary: Direction, secondary: Direction) -> LayoutAxes {
if primary.axis() == secondary.axis() {
panic!("LayoutAxes::new: invalid aligned axes \
{} and {}", primary, secondary);
}
LayoutAxes { primary, secondary }
}
/// Return the direction of the specified generic axis.
pub fn get(self, axis: GenericAxis) -> Direction {
match axis {
Primary => self.primary,
Secondary => self.secondary,
}
}
/// Borrow the direction of the specified generic axis mutably.
pub fn get_mut(&mut self, axis: GenericAxis) -> &mut Direction {
match axis {
Primary => &mut self.primary,
Secondary => &mut self.secondary,
}
}
}
/// Directions along which content is laid out.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[allow(missing_docs)]
pub enum Direction {
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
}
impl Direction {
/// The specific axis this direction belongs to.
pub fn axis(self) -> SpecificAxis {
match self {
LeftToRight | RightToLeft => Horizontal,
TopToBottom | BottomToTop => Vertical,
}
}
/// Whether this axis points into the positive coordinate direction.
///
/// The positive directions are left-to-right and top-to-bottom.
pub fn is_positive(self) -> bool {
match self {
LeftToRight | TopToBottom => true,
RightToLeft | BottomToTop => false,
}
}
/// The factor for this direction.
///
/// - `1` if the direction is positive.
/// - `-1` if the direction is negative.
pub fn factor(self) -> i32 {
if self.is_positive() { 1 } else { -1 }
}
/// The inverse axis.
pub fn inv(self) -> Direction {
match self {
LeftToRight => RightToLeft,
RightToLeft => LeftToRight,
TopToBottom => BottomToTop,
BottomToTop => TopToBottom,
}
}
}
impl Display for Direction {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
LeftToRight => write!(f, "left-to-right"),
RightToLeft => write!(f, "right-to-left"),
TopToBottom => write!(f, "top-to-bottom"),
BottomToTop => write!(f, "bottom-to-top"),
}
}
}
/// Specifies where to align a layout in a parent container.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct LayoutAlignment {
/// The alignment along the primary axis.
pub primary: Alignment,
/// The alignment along the secondary axis.
pub secondary: Alignment,
}
impl LayoutAlignment {
/// Create a new instance from the two values.
pub fn new(primary: Alignment, secondary: Alignment) -> LayoutAlignment {
LayoutAlignment { primary, secondary }
}
/// Return the alignment of the specified generic axis.
pub fn get(self, axis: GenericAxis) -> Alignment {
match axis {
Primary => self.primary,
Secondary => self.secondary,
}
}
/// Borrow the alignment of the specified generic axis mutably.
pub fn get_mut(&mut self, axis: GenericAxis) -> &mut Alignment {
match axis {
Primary => &mut self.primary,
Secondary => &mut self.secondary,
}
}
}
/// Where to align content.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub enum Alignment {
/// Align content at the start of the axis.
Origin,
/// Align content centered on the axis.
Center,
/// Align content at the end of the axis.
End,
}
impl Alignment {
/// The inverse alignment.
pub fn inv(self) -> Alignment {
match self {
Origin => End,
Center => Center,
End => Origin,
}
}
}
/// Specifies whether to expand a layout to the full size of the space it is
/// laid out in or to shrink it to fit the content.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct LayoutExpansion {
/// Whether to expand on the horizontal axis.
pub horizontal: bool,
/// Whether to expand on the vertical axis.
pub vertical: bool,
}
impl LayoutExpansion {
/// Create a new instance from the two values.
pub fn new(horizontal: bool, vertical: bool) -> LayoutExpansion {
LayoutExpansion { horizontal, vertical }
}
/// Return the expansion value for the given specific axis.
pub fn get(self, axis: SpecificAxis) -> bool {
match axis {
Horizontal => self.horizontal,
Vertical => self.vertical,
}
}
/// Borrow the expansion value for the given specific axis mutably.
pub fn get_mut(&mut self, axis: SpecificAxis) -> &mut bool {
match axis {
Horizontal => &mut self.horizontal,
Vertical => &mut self.vertical,
}
}
}
/// Defines how a given spacing interacts with (possibly existing) surrounding
/// spacing.
///
/// There are two options for interaction: Hard and soft spacing. Typically,
/// hard spacing is used when a fixed amount of space needs to be inserted no
/// matter what. In contrast, soft spacing can be used to insert a default
/// spacing between e.g. two words or paragraphs that can still be overridden by
/// a hard space.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum SpacingKind {
/// Hard spaces are always laid out and consume surrounding soft space.
Hard,
/// Soft spaces are not laid out if they are touching a hard space and
/// consume neighbouring soft spaces with higher levels.
Soft(u32),
}
impl SpacingKind {
/// The standard spacing kind used for paragraph spacing.
pub const PARAGRAPH: SpacingKind = SpacingKind::Soft(1);
/// The standard spacing kind used for line spacing.
pub const LINE: SpacingKind = SpacingKind::Soft(2);
/// The standard spacing kind used for word spacing.
pub const WORD: SpacingKind = SpacingKind::Soft(1);
}
/// The spacing kind of the most recently inserted item in a layouting process.
/// This is not about the last _spacing item_, but the last _item_, which is why
/// this can be `None`.
#[derive(Debug, Copy, Clone, PartialEq)]
enum LastSpacing {
/// The last item was hard spacing.
Hard,
/// The last item was soft spacing with the given width and level.
Soft(Size, u32),
/// The last item was not spacing.
None,
}
impl LastSpacing {
/// The size of the soft space if this is a soft space or zero otherwise.
fn soft_or_zero(self) -> Size {
match self {
LastSpacing::Soft(space, _) => space,
_ => Size::ZERO,
}
}
}
|