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authorLaurenz <laurmaedje@gmail.com>2022-11-03 11:44:53 +0100
committerLaurenz <laurmaedje@gmail.com>2022-11-03 13:35:39 +0100
commit37a7afddfaffd44cb9bc013c9506599267e08983 (patch)
tree20e7d62d3c5418baff01a21d0406b91bf3096214 /library/src/layout/flow.rs
parent56342bd972a13ffe21beaf2b87ab7eb1597704b4 (diff)
Split crates
Diffstat (limited to 'library/src/layout/flow.rs')
-rw-r--r--library/src/layout/flow.rs267
1 files changed, 267 insertions, 0 deletions
diff --git a/library/src/layout/flow.rs b/library/src/layout/flow.rs
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+++ b/library/src/layout/flow.rs
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+use std::cmp::Ordering;
+
+use super::{AlignNode, PlaceNode, Spacing};
+use crate::prelude::*;
+use crate::text::ParNode;
+
+/// Arrange spacing, paragraphs and block-level nodes into a flow.
+///
+/// This node is reponsible for layouting both the top-level content flow and
+/// the contents of boxes.
+#[derive(Hash)]
+pub struct FlowNode(pub StyleVec<FlowChild>);
+
+/// A child of a flow node.
+#[derive(Hash, PartialEq)]
+pub enum FlowChild {
+ /// Vertical spacing between other children.
+ Spacing(Spacing),
+ /// Arbitrary block-level content.
+ Block(Content),
+ /// A column / region break.
+ Colbreak,
+}
+
+#[node(LayoutBlock)]
+impl FlowNode {}
+
+impl LayoutBlock for FlowNode {
+ fn layout_block(
+ &self,
+ world: Tracked<dyn World>,
+ regions: &Regions,
+ styles: StyleChain,
+ ) -> SourceResult<Vec<Frame>> {
+ let mut layouter = FlowLayouter::new(regions);
+
+ for (child, map) in self.0.iter() {
+ let styles = map.chain(&styles);
+ match child {
+ FlowChild::Spacing(kind) => {
+ layouter.layout_spacing(*kind, styles);
+ }
+ FlowChild::Block(block) => {
+ layouter.layout_block(world, block, styles)?;
+ }
+ FlowChild::Colbreak => {
+ layouter.finish_region();
+ }
+ }
+ }
+
+ Ok(layouter.finish())
+ }
+}
+
+impl Debug for FlowNode {
+ fn fmt(&self, f: &mut Formatter) -> fmt::Result {
+ f.write_str("Flow ")?;
+ self.0.fmt(f)
+ }
+}
+
+impl Debug for FlowChild {
+ fn fmt(&self, f: &mut Formatter) -> fmt::Result {
+ match self {
+ Self::Spacing(kind) => write!(f, "{:?}", kind),
+ Self::Block(block) => block.fmt(f),
+ Self::Colbreak => f.pad("Colbreak"),
+ }
+ }
+}
+
+impl PartialOrd for FlowChild {
+ fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
+ match (self, other) {
+ (Self::Spacing(a), Self::Spacing(b)) => a.partial_cmp(b),
+ _ => None,
+ }
+ }
+}
+
+/// Performs flow layout.
+pub struct FlowLayouter {
+ /// The regions to layout children into.
+ regions: Regions,
+ /// Whether the flow should expand to fill the region.
+ expand: Axes<bool>,
+ /// The full size of `regions.size` that was available before we started
+ /// subtracting.
+ full: Size,
+ /// The size used by the frames for the current region.
+ used: Size,
+ /// The sum of fractions in the current region.
+ fr: Fr,
+ /// Spacing and layouted blocks.
+ items: Vec<FlowItem>,
+ /// Finished frames for previous regions.
+ finished: Vec<Frame>,
+}
+
+/// A prepared item in a flow layout.
+enum FlowItem {
+ /// Absolute spacing between other items.
+ Absolute(Abs),
+ /// Fractional spacing between other items.
+ Fractional(Fr),
+ /// A frame for a layouted block and how to align it.
+ Frame(Frame, Axes<Align>),
+ /// An absolutely placed frame.
+ Placed(Frame),
+}
+
+impl FlowLayouter {
+ /// Create a new flow layouter.
+ pub fn new(regions: &Regions) -> Self {
+ let expand = regions.expand;
+ let full = regions.first;
+
+ // Disable vertical expansion for children.
+ let mut regions = regions.clone();
+ regions.expand.y = false;
+
+ Self {
+ regions,
+ expand,
+ full,
+ used: Size::zero(),
+ fr: Fr::zero(),
+ items: vec![],
+ finished: vec![],
+ }
+ }
+
+ /// Layout spacing.
+ pub fn layout_spacing(&mut self, spacing: Spacing, styles: StyleChain) {
+ match spacing {
+ Spacing::Relative(v) => {
+ // Resolve the spacing and limit it to the remaining space.
+ let resolved = v.resolve(styles).relative_to(self.full.y);
+ let limited = resolved.min(self.regions.first.y);
+ self.regions.first.y -= limited;
+ self.used.y += limited;
+ self.items.push(FlowItem::Absolute(resolved));
+ }
+ Spacing::Fractional(v) => {
+ self.items.push(FlowItem::Fractional(v));
+ self.fr += v;
+ }
+ }
+ }
+
+ /// Layout a block.
+ pub fn layout_block(
+ &mut self,
+ world: Tracked<dyn World>,
+ block: &Content,
+ styles: StyleChain,
+ ) -> SourceResult<()> {
+ // Don't even try layouting into a full region.
+ if self.regions.is_full() {
+ self.finish_region();
+ }
+
+ // Placed nodes that are out of flow produce placed items which aren't
+ // aligned later.
+ if let Some(placed) = block.downcast::<PlaceNode>() {
+ if placed.out_of_flow() {
+ let frame = block.layout_block(world, &self.regions, styles)?.remove(0);
+ self.items.push(FlowItem::Placed(frame));
+ return Ok(());
+ }
+ }
+
+ // How to align the block.
+ let aligns = Axes::new(
+ // For non-expanding paragraphs it is crucial that we align the
+ // whole paragraph as it is itself aligned.
+ styles.get(ParNode::ALIGN),
+ // Vertical align node alignment is respected by the flow.
+ block
+ .downcast::<AlignNode>()
+ .and_then(|aligned| aligned.aligns.y)
+ .map(|align| align.resolve(styles))
+ .unwrap_or(Align::Top),
+ );
+
+ let frames = block.layout_block(world, &self.regions, styles)?;
+ let len = frames.len();
+ for (i, mut frame) in frames.into_iter().enumerate() {
+ // Set the generic block role.
+ frame.apply_role(Role::GenericBlock);
+
+ // Grow our size, shrink the region and save the frame for later.
+ let size = frame.size();
+ self.used.y += size.y;
+ self.used.x.set_max(size.x);
+ self.regions.first.y -= size.y;
+ self.items.push(FlowItem::Frame(frame, aligns));
+
+ if i + 1 < len {
+ self.finish_region();
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Finish the frame for one region.
+ pub fn finish_region(&mut self) {
+ // Determine the size of the flow in this region dependening on whether
+ // the region expands.
+ let mut size = self.expand.select(self.full, self.used);
+
+ // Account for fractional spacing in the size calculation.
+ let remaining = self.full.y - self.used.y;
+ if self.fr.get() > 0.0 && self.full.y.is_finite() {
+ self.used.y = self.full.y;
+ size.y = self.full.y;
+ }
+
+ let mut output = Frame::new(size);
+ let mut offset = Abs::zero();
+ let mut ruler = Align::Top;
+
+ // Place all frames.
+ for item in self.items.drain(..) {
+ match item {
+ FlowItem::Absolute(v) => {
+ offset += v;
+ }
+ FlowItem::Fractional(v) => {
+ offset += v.share(self.fr, remaining);
+ }
+ FlowItem::Frame(frame, aligns) => {
+ ruler = ruler.max(aligns.y);
+ let x = aligns.x.position(size.x - frame.width());
+ let y = offset + ruler.position(size.y - self.used.y);
+ let pos = Point::new(x, y);
+ offset += frame.height();
+ output.push_frame(pos, frame);
+ }
+ FlowItem::Placed(frame) => {
+ output.push_frame(Point::zero(), frame);
+ }
+ }
+ }
+
+ // Advance to the next region.
+ self.regions.next();
+ self.full = self.regions.first;
+ self.used = Size::zero();
+ self.fr = Fr::zero();
+ self.finished.push(output);
+ }
+
+ /// Finish layouting and return the resulting frames.
+ pub fn finish(mut self) -> Vec<Frame> {
+ if self.expand.y {
+ while !self.regions.backlog.is_empty() {
+ self.finish_region();
+ }
+ }
+
+ self.finish_region();
+ self.finished
+ }
+}