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authorLaurenz <laurmaedje@gmail.com>2022-11-25 10:36:31 +0100
committerLaurenz <laurmaedje@gmail.com>2022-11-25 12:16:13 +0100
commitbf5edbbbbb75120d065d1c9587ccfa4eed4fdca1 (patch)
tree956af910ab27a8cec0db83171cd3f0b6d0570a60 /library/src/text/par.rs
parent96f72eee6c6b595164c7a0576c407d7a590661db (diff)
Tidy up
Diffstat (limited to 'library/src/text/par.rs')
-rw-r--r--library/src/text/par.rs70
1 files changed, 27 insertions, 43 deletions
diff --git a/library/src/text/par.rs b/library/src/text/par.rs
index 1dd6a42c..4c22c034 100644
--- a/library/src/text/par.rs
+++ b/library/src/text/par.rs
@@ -47,8 +47,8 @@ impl LayoutBlock for ParNode {
fn layout_block(
&self,
world: Tracked<dyn World>,
- regions: &Regions,
styles: StyleChain,
+ regions: &Regions,
) -> SourceResult<Vec<Frame>> {
// Collect all text into one string for BiDi analysis.
let (text, segments) = collect(self, &styles);
@@ -59,10 +59,10 @@ impl LayoutBlock for ParNode {
let p = prepare(world, self, &text, segments, regions, styles)?;
// Break the paragraph into lines.
- let lines = linebreak(&p, world, regions.first.x);
+ let lines = linebreak(&p, regions.first.x);
// Stack the lines into one frame per region.
- stack(&p, world, &lines, regions)
+ stack(&p, &lines, regions)
}
}
@@ -141,10 +141,10 @@ impl LayoutInline for RepeatNode {
fn layout_inline(
&self,
world: Tracked<dyn World>,
- regions: &Regions,
styles: StyleChain,
+ regions: &Regions,
) -> SourceResult<Frame> {
- self.0.layout_inline(world, regions, styles)
+ self.0.layout_inline(world, styles, regions)
}
}
@@ -163,6 +163,8 @@ const NODE_REPLACE: char = '\u{FFFC}'; // Object Replacement Character
/// Only when a line break falls onto a text index that is not safe-to-break per
/// rustybuzz, we have to reshape that portion.
struct Preparation<'a> {
+ /// The compilation environment.
+ world: Tracked<'a, dyn World>,
/// Bidirectional text embedding levels for the paragraph.
bidi: BidiInfo<'a>,
/// Text runs, spacing and layouted nodes.
@@ -416,7 +418,7 @@ fn collect<'a>(
}
while let Some((child, map)) = iter.next() {
- let styles = map.chain(styles);
+ let styles = styles.chain(map);
let segment = if child.is::<SpaceNode>() {
full.push(' ');
Segment::Text(1)
@@ -487,7 +489,7 @@ fn collect<'a>(
/// Prepare paragraph layout by shaping the whole paragraph and layouting all
/// contained inline-level content.
fn prepare<'a>(
- world: Tracked<dyn World>,
+ world: Tracked<'a, dyn World>,
par: &'a ParNode,
text: &'a str,
segments: Vec<(Segment<'a>, StyleChain<'a>)>,
@@ -528,7 +530,7 @@ fn prepare<'a>(
} else {
let size = Size::new(regions.first.x, regions.base.y);
let pod = Regions::one(size, regions.base, Axes::splat(false));
- let mut frame = inline.layout_inline(world, &pod, styles)?;
+ let mut frame = inline.layout_inline(world, styles, &pod)?;
frame.translate(Point::with_y(styles.get(TextNode::BASELINE)));
items.push(Item::Frame(frame));
}
@@ -539,6 +541,7 @@ fn prepare<'a>(
}
Ok(Preparation {
+ world,
bidi,
items,
styles,
@@ -618,11 +621,7 @@ fn shared_get<'a, K: Key>(
}
/// Find suitable linebreaks.
-fn linebreak<'a>(
- p: &'a Preparation<'a>,
- world: Tracked<dyn World>,
- width: Abs,
-) -> Vec<Line<'a>> {
+fn linebreak<'a>(p: &'a Preparation<'a>, width: Abs) -> Vec<Line<'a>> {
let linebreaks = p.styles.get(ParNode::LINEBREAKS).unwrap_or_else(|| {
if p.styles.get(ParNode::JUSTIFY) {
Linebreaks::Optimized
@@ -632,26 +631,22 @@ fn linebreak<'a>(
});
match linebreaks {
- Linebreaks::Simple => linebreak_simple(p, world, width),
- Linebreaks::Optimized => linebreak_optimized(p, world, width),
+ Linebreaks::Simple => linebreak_simple(p, width),
+ Linebreaks::Optimized => linebreak_optimized(p, width),
}
}
/// Perform line breaking in simple first-fit style. This means that we build
/// lines greedily, always taking the longest possible line. This may lead to
/// very unbalanced line, but is fast and simple.
-fn linebreak_simple<'a>(
- p: &'a Preparation<'a>,
- world: Tracked<dyn World>,
- width: Abs,
-) -> Vec<Line<'a>> {
+fn linebreak_simple<'a>(p: &'a Preparation<'a>, width: Abs) -> Vec<Line<'a>> {
let mut lines = vec![];
let mut start = 0;
let mut last = None;
for (end, mandatory, hyphen) in breakpoints(p) {
// Compute the line and its size.
- let mut attempt = line(p, world, start..end, mandatory, hyphen);
+ let mut attempt = line(p, start..end, mandatory, hyphen);
// If the line doesn't fit anymore, we push the last fitting attempt
// into the stack and rebuild the line from the attempt's end. The
@@ -660,7 +655,7 @@ fn linebreak_simple<'a>(
if let Some((last_attempt, last_end)) = last.take() {
lines.push(last_attempt);
start = last_end;
- attempt = line(p, world, start..end, mandatory, hyphen);
+ attempt = line(p, start..end, mandatory, hyphen);
}
}
@@ -700,11 +695,7 @@ fn linebreak_simple<'a>(
/// computed and stored in dynamic programming table) is minimal. The final
/// result is simply the layout determined for the last breakpoint at the end of
/// text.
-fn linebreak_optimized<'a>(
- p: &'a Preparation<'a>,
- world: Tracked<dyn World>,
- width: Abs,
-) -> Vec<Line<'a>> {
+fn linebreak_optimized<'a>(p: &'a Preparation<'a>, width: Abs) -> Vec<Line<'a>> {
/// The cost of a line or paragraph layout.
type Cost = f64;
@@ -727,7 +718,7 @@ fn linebreak_optimized<'a>(
let mut table = vec![Entry {
pred: 0,
total: 0.0,
- line: line(p, world, 0..0, false, false),
+ line: line(p, 0..0, false, false),
}];
let em = p.styles.get(TextNode::SIZE);
@@ -741,7 +732,7 @@ fn linebreak_optimized<'a>(
for (i, pred) in table.iter_mut().enumerate().skip(active) {
// Layout the line.
let start = pred.line.end;
- let attempt = line(p, world, start..end, mandatory, hyphen);
+ let attempt = line(p, start..end, mandatory, hyphen);
// Determine how much the line's spaces would need to be stretched
// to make it the desired width.
@@ -915,7 +906,6 @@ impl Breakpoints<'_> {
/// Create a line which spans the given range.
fn line<'a>(
p: &'a Preparation,
- world: Tracked<dyn World>,
mut range: Range,
mandatory: bool,
hyphen: bool,
@@ -970,9 +960,9 @@ fn line<'a>(
if hyphen || start + shaped.text.len() > range.end {
if hyphen || start < range.end || before.is_empty() {
let shifted = start - base..range.end - base;
- let mut reshaped = shaped.reshape(world, shifted);
+ let mut reshaped = shaped.reshape(p.world, shifted);
if hyphen || shy {
- reshaped.push_hyphen(world);
+ reshaped.push_hyphen(p.world);
}
width += reshaped.width;
last = Some(Item::Text(reshaped));
@@ -993,7 +983,7 @@ fn line<'a>(
if range.start + shaped.text.len() > end {
if range.start < end {
let shifted = range.start - base..end - base;
- let reshaped = shaped.reshape(world, shifted);
+ let reshaped = shaped.reshape(p.world, shifted);
width += reshaped.width;
first = Some(Item::Text(reshaped));
}
@@ -1021,12 +1011,7 @@ fn line<'a>(
}
/// Combine layouted lines into one frame per region.
-fn stack(
- p: &Preparation,
- world: Tracked<dyn World>,
- lines: &[Line],
- regions: &Regions,
-) -> SourceResult<Vec<Frame>> {
+fn stack(p: &Preparation, lines: &[Line], regions: &Regions) -> SourceResult<Vec<Frame>> {
// Determine the paragraph's width: Full width of the region if we
// should expand or there's fractional spacing, fit-to-width otherwise.
let mut width = regions.first.x;
@@ -1042,7 +1027,7 @@ fn stack(
// Stack the lines into one frame per region.
for line in lines {
- let frame = commit(p, world, line, &regions, width)?;
+ let frame = commit(p, line, &regions, width)?;
let height = frame.size().y;
while !regions.first.y.fits(height) && !regions.in_last() {
@@ -1071,7 +1056,6 @@ fn stack(
/// Commit to a line and build its frame.
fn commit(
p: &Preparation,
- world: Tracked<dyn World>,
line: &Line,
regions: &Regions,
width: Abs,
@@ -1142,7 +1126,7 @@ fn commit(
offset += v.share(fr, remaining);
}
Item::Text(shaped) => {
- let frame = shaped.build(world, justification);
+ let frame = shaped.build(p.world, justification);
push(&mut offset, frame);
}
Item::Frame(frame) => {
@@ -1153,7 +1137,7 @@ fn commit(
let fill = Fr::one().share(fr, remaining);
let size = Size::new(fill, regions.base.y);
let pod = Regions::one(size, regions.base, Axes::new(false, false));
- let frame = repeat.layout_inline(world, &pod, *styles)?;
+ let frame = repeat.layout_inline(p.world, *styles, &pod)?;
let width = frame.width();
let count = (fill / width).floor();
let remaining = fill % width;