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authorLaurenz <laurmaedje@gmail.com>2021-03-19 13:20:58 +0100
committerLaurenz <laurmaedje@gmail.com>2021-03-19 13:20:58 +0100
commit54a9ccb1a5e9f1f1e5d2538d2f4ce3d4f7afc4ae (patch)
tree3a0f45af5d1cd6d65420887f8412a5594b6300bd /src/exec/mod.rs
parentbd12d135cab32d61b32945433e77579d04298d52 (diff)
Configurable font edges ⚙
Adds top-edge and bottom-edge parameters to the font function. These define how the box around a word is computed. The possible values are: - ascender - cap-height (default top edge) - x-height - baseline (default bottom edge) - descender The defaults are chosen so that it's easy to create good-looking designs with vertical alignment. Since they are much tighter than what most other software uses by default, the default leading had to be increased to 50% of the font size and paragraph spacing to 100% of the font size. The values cap-height and x-height fall back to ascender in case they are zero because this value may occur in fonts that don't have glyphs with cap- or x-height (like Twitter Color Emoji). Since cap-height is the default top edge, doing no fallback would break things badly. Removes softness in favor of a simple boolean for pages and a more finegread u8 for spacing. This is needed to make paragraph spacing consume line spacing created by hard line breaks.
Diffstat (limited to 'src/exec/mod.rs')
-rw-r--r--src/exec/mod.rs15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/exec/mod.rs b/src/exec/mod.rs
index 45abca02..35ffa2b6 100644
--- a/src/exec/mod.rs
+++ b/src/exec/mod.rs
@@ -35,15 +35,6 @@ pub fn exec(
ctx.finish()
}
-/// Defines how an item interacts with surrounding items.
-#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd)]
-pub enum Softness {
- /// A soft item can be skipped in some circumstances.
- Soft,
- /// A hard item is always retained.
- Hard,
-}
-
/// Execute a node.
///
/// This manipulates active styling and document state and produces layout
@@ -106,15 +97,15 @@ impl Exec for NodeRaw {
ctx.set_monospace();
let em = ctx.state.font.font_size();
- let line_spacing = ctx.state.par.line_spacing.resolve(em);
+ let leading = ctx.state.par.leading.resolve(em);
let mut children = vec![];
let mut newline = false;
for line in &self.lines {
if newline {
children.push(layout::Node::Spacing(NodeSpacing {
- amount: line_spacing,
- softness: Softness::Soft,
+ amount: leading,
+ softness: 2,
}));
}