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authorLaurenz <laurmaedje@gmail.com>2020-10-10 22:19:36 +0200
committerLaurenz <laurmaedje@gmail.com>2020-10-10 22:19:36 +0200
commit92c01da36016e94ff20163806ddcbcf7e33d4031 (patch)
tree1a900b3c11edcc93e9153fada3ce92310db5768b /src/layout/par.rs
parent42500d5ed85539c5ab04dd3544beaf802da29be9 (diff)
Switch back to custom geometry types, unified with layout primitives 🏞
Diffstat (limited to 'src/layout/par.rs')
-rw-r--r--src/layout/par.rs505
1 files changed, 505 insertions, 0 deletions
diff --git a/src/layout/par.rs b/src/layout/par.rs
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+use super::*;
+
+/// A node that arranges its children into a paragraph.
+///
+/// Boxes are laid out along the cross axis as long as they fit into a line.
+/// When necessary, a line break is inserted and the new line is offset along
+/// the main axis by the height of the previous line plus extra line spacing.
+#[derive(Debug, Clone, PartialEq)]
+pub struct Par {
+ pub dirs: Gen<Dir>,
+ pub line_spacing: Length,
+ pub children: Vec<LayoutNode>,
+ pub aligns: Gen<Align>,
+ pub expand: Spec<bool>,
+}
+
+#[async_trait(?Send)]
+impl Layout for Par {
+ async fn layout(
+ &self,
+ ctx: &mut LayoutContext,
+ constraints: LayoutConstraints,
+ ) -> Vec<LayoutItem> {
+ let mut layouter = LineLayouter::new(LineContext {
+ dirs: self.dirs,
+ spaces: constraints.spaces,
+ repeat: constraints.repeat,
+ line_spacing: self.line_spacing,
+ expand: self.expand,
+ });
+
+ for child in &self.children {
+ let items = child
+ .layout(ctx, LayoutConstraints {
+ spaces: layouter.remaining(),
+ repeat: constraints.repeat,
+ })
+ .await;
+
+ for item in items {
+ match item {
+ LayoutItem::Spacing(amount) => layouter.push_spacing(amount),
+ LayoutItem::Box(boxed, aligns) => layouter.push_box(boxed, aligns),
+ }
+ }
+ }
+
+ layouter
+ .finish()
+ .into_iter()
+ .map(|boxed| LayoutItem::Box(boxed, self.aligns))
+ .collect()
+ }
+}
+
+impl From<Par> for LayoutNode {
+ fn from(par: Par) -> Self {
+ Self::dynamic(par)
+ }
+}
+
+/// Performs the line layouting.
+struct LineLayouter {
+ /// The context used for line layouting.
+ ctx: LineContext,
+ /// The underlying layouter that stacks the finished lines.
+ stack: StackLayouter,
+ /// The in-progress line.
+ run: LineRun,
+}
+
+/// The context for line layouting.
+#[derive(Debug, Clone)]
+struct LineContext {
+ /// The layout directions.
+ dirs: Gen<Dir>,
+ /// The spaces to layout into.
+ spaces: Vec<LayoutSpace>,
+ /// Whether to spill over into copies of the last space or finish layouting
+ /// when the last space is used up.
+ repeat: bool,
+ /// The spacing to be inserted between each pair of lines.
+ line_spacing: Length,
+ /// Whether to expand the size of the resulting layout to the full size of
+ /// this space or to shrink it to fit the content.
+ expand: Spec<bool>,
+}
+
+impl LineLayouter {
+ /// Create a new line layouter.
+ fn new(ctx: LineContext) -> Self {
+ Self {
+ stack: StackLayouter::new(StackContext {
+ spaces: ctx.spaces.clone(),
+ dirs: ctx.dirs,
+ repeat: ctx.repeat,
+ expand: ctx.expand,
+ }),
+ ctx,
+ run: LineRun::new(),
+ }
+ }
+
+ /// Add a layout.
+ fn push_box(&mut self, layout: BoxLayout, aligns: Gen<Align>) {
+ let dirs = self.ctx.dirs;
+ if let Some(prev) = self.run.aligns {
+ if aligns.main != prev.main {
+ // TODO: Issue warning for non-fitting alignment in
+ // non-repeating context.
+ let fitting = aligns.main >= self.stack.space.allowed_align;
+ if !fitting && self.ctx.repeat {
+ self.finish_space(true);
+ } else {
+ self.finish_line();
+ }
+ } else if aligns.cross < prev.cross {
+ self.finish_line();
+ } else if aligns.cross > prev.cross {
+ let usable = self.stack.usable().get(dirs.cross.axis());
+
+ let mut rest_run = LineRun::new();
+ rest_run.size.main = self.run.size.main;
+
+ // FIXME: Alignment in non-expanding parent.
+ rest_run.usable = Some(match aligns.cross {
+ Align::Start => unreachable!("start > x"),
+ Align::Center => usable - 2.0 * self.run.size.cross,
+ Align::End => usable - self.run.size.cross,
+ });
+
+ self.finish_line();
+
+ // Move back up in the stack layouter.
+ self.stack.push_spacing(-rest_run.size.main - self.ctx.line_spacing);
+ self.run = rest_run;
+ }
+ }
+
+ let size = layout.size.switch(dirs);
+ let usable = self.usable();
+
+ if usable.main < size.main || usable.cross < size.cross {
+ if !self.line_is_empty() {
+ self.finish_line();
+ }
+
+ // TODO: Issue warning about overflow if there is overflow.
+ let usable = self.usable();
+ if usable.main < size.main || usable.cross < size.cross {
+ self.stack.skip_to_fitting_space(layout.size);
+ }
+ }
+
+ self.run.aligns = Some(aligns);
+ self.run.layouts.push((self.run.size.cross, layout));
+
+ self.run.size.cross += size.cross;
+ self.run.size.main = self.run.size.main.max(size.main);
+ }
+
+ /// Add spacing to the line.
+ fn push_spacing(&mut self, mut spacing: Length) {
+ spacing = spacing.min(self.usable().cross);
+ self.run.size.cross += spacing;
+ }
+
+ /// The remaining usable size of the line.
+ ///
+ /// This specifies how much more would fit before a line break would be
+ /// needed.
+ fn usable(&self) -> Gen<Length> {
+ // The base is the usable space of the stack layouter.
+ let mut usable = self.stack.usable().switch(self.ctx.dirs);
+
+ // If there was another run already, override the stack's size.
+ if let Some(cross) = self.run.usable {
+ usable.cross = cross;
+ }
+
+ usable.cross -= self.run.size.cross;
+ usable
+ }
+
+ /// The remaining inner spaces. If something is laid out into these spaces,
+ /// it will fit into this layouter's underlying stack.
+ fn remaining(&self) -> Vec<LayoutSpace> {
+ let mut spaces = self.stack.remaining();
+ *spaces[0].size.get_mut(self.ctx.dirs.main.axis()) -= self.run.size.main;
+ spaces
+ }
+
+ /// Whether the currently set line is empty.
+ fn line_is_empty(&self) -> bool {
+ self.run.size == Gen::ZERO && self.run.layouts.is_empty()
+ }
+
+ /// Finish everything up and return the final collection of boxes.
+ fn finish(mut self) -> Vec<BoxLayout> {
+ self.finish_line_if_not_empty();
+ self.stack.finish()
+ }
+
+ /// Finish the active space and start a new one.
+ ///
+ /// At the top level, this is a page break.
+ fn finish_space(&mut self, hard: bool) {
+ self.finish_line_if_not_empty();
+ self.stack.finish_space(hard)
+ }
+
+ /// Finish the active line and start a new one.
+ fn finish_line(&mut self) {
+ let dirs = self.ctx.dirs;
+
+ let mut layout = BoxLayout::new(self.run.size.switch(dirs).to_size());
+ let aligns = self.run.aligns.unwrap_or_default();
+
+ let children = std::mem::take(&mut self.run.layouts);
+ for (offset, child) in children {
+ let cross = if dirs.cross.is_positive() {
+ offset
+ } else {
+ self.run.size.cross - offset - child.size.get(dirs.cross.axis())
+ };
+
+ let pos = Gen::new(Length::ZERO, cross).switch(dirs).to_point();
+ layout.push_layout(pos, child);
+ }
+
+ self.stack.push_box(layout, aligns);
+ self.stack.push_spacing(self.ctx.line_spacing);
+ self.run = LineRun::new();
+ }
+
+ fn finish_line_if_not_empty(&mut self) {
+ if !self.line_is_empty() {
+ self.finish_line()
+ }
+ }
+}
+
+/// A sequence of boxes with the same alignment. A real line can consist of
+/// multiple runs with different alignments.
+struct LineRun {
+ /// The so-far accumulated items of the run.
+ layouts: Vec<(Length, BoxLayout)>,
+ /// The summed width and maximal height of the run.
+ size: Gen<Length>,
+ /// The alignment of all layouts in the line.
+ ///
+ /// When a new run is created the alignment is yet to be determined and
+ /// `None` as such. Once a layout is added, its alignment decides the
+ /// alignment for the whole run.
+ aligns: Option<Gen<Align>>,
+ /// The amount of cross-space left by another run on the same line or `None`
+ /// if this is the only run so far.
+ usable: Option<Length>,
+}
+
+impl LineRun {
+ fn new() -> Self {
+ Self {
+ layouts: vec![],
+ size: Gen::ZERO,
+ aligns: None,
+ usable: None,
+ }
+ }
+}
+
+/// Performs the stack layouting.
+pub(super) struct StackLayouter {
+ /// The context used for stack layouting.
+ pub ctx: StackContext,
+ /// The finished layouts.
+ pub layouts: Vec<BoxLayout>,
+ /// The in-progress space.
+ pub space: Space,
+}
+
+/// The context for stack layouting.
+#[derive(Debug, Clone)]
+pub(super) struct StackContext {
+ /// The layouting directions.
+ pub dirs: Gen<Dir>,
+ /// The spaces to layout into.
+ pub spaces: Vec<LayoutSpace>,
+ /// Whether to spill over into copies of the last space or finish layouting
+ /// when the last space is used up.
+ pub repeat: bool,
+ /// Whether to expand the size of the resulting layout to the full size of
+ /// this space or to shrink it to fit the content.
+ pub expand: Spec<bool>,
+}
+
+impl StackLayouter {
+ /// Create a new stack layouter.
+ pub fn new(ctx: StackContext) -> Self {
+ let space = ctx.spaces[0];
+ Self {
+ ctx,
+ layouts: vec![],
+ space: Space::new(0, true, space.size),
+ }
+ }
+
+ /// Add a layout to the stack.
+ pub fn push_box(&mut self, layout: BoxLayout, aligns: Gen<Align>) {
+ // If the alignment cannot be fitted in this space, finish it.
+ //
+ // TODO: Issue warning for non-fitting alignment in non-repeating
+ // context.
+ if aligns.main < self.space.allowed_align && self.ctx.repeat {
+ self.finish_space(true);
+ }
+
+ // TODO: Issue warning about overflow if there is overflow in a
+ // non-repeating context.
+ if !self.space.usable.fits(layout.size) && self.ctx.repeat {
+ self.skip_to_fitting_space(layout.size);
+ }
+
+ // Change the usable space and size of the space.
+ self.update_metrics(layout.size.switch(self.ctx.dirs));
+
+ // Add the box to the vector and remember that spacings are allowed
+ // again.
+ self.space.layouts.push((layout, aligns));
+ self.space.allowed_align = aligns.main;
+ }
+
+ /// Add spacing to the stack.
+ pub fn push_spacing(&mut self, mut spacing: Length) {
+ // Reduce the spacing such that it definitely fits.
+ let axis = self.ctx.dirs.main.axis();
+ spacing = spacing.min(self.space.usable.get(axis));
+
+ let size = Gen::new(spacing, Length::ZERO);
+ self.update_metrics(size);
+ self.space.layouts.push((
+ BoxLayout::new(size.switch(self.ctx.dirs).to_size()),
+ Gen::default(),
+ ));
+ }
+
+ fn update_metrics(&mut self, added: Gen<Length>) {
+ let mut used = self.space.used.switch(self.ctx.dirs);
+ used.cross = used.cross.max(added.cross);
+ used.main += added.main;
+ self.space.used = used.switch(self.ctx.dirs).to_size();
+ *self.space.usable.get_mut(self.ctx.dirs.main.axis()) -= added.main;
+ }
+
+ /// Move to the first space that can fit the given size or do nothing
+ /// if no space is capable of that.
+ pub fn skip_to_fitting_space(&mut self, size: Size) {
+ let start = self.next_space();
+ for (index, space) in self.ctx.spaces[start ..].iter().enumerate() {
+ if space.size.fits(size) {
+ self.finish_space(true);
+ self.start_space(start + index, true);
+ break;
+ }
+ }
+ }
+
+ /// The remaining inner spaces. If something is laid out into these spaces,
+ /// it will fit into this stack.
+ pub fn remaining(&self) -> Vec<LayoutSpace> {
+ let mut spaces = vec![LayoutSpace {
+ base: self.space.size,
+ size: self.space.usable,
+ }];
+
+ spaces.extend(&self.ctx.spaces[self.next_space() ..]);
+ spaces
+ }
+
+ /// The remaining usable size.
+ pub fn usable(&self) -> Size {
+ self.space.usable
+ }
+
+ /// Whether the current layout space is empty.
+ pub fn space_is_empty(&self) -> bool {
+ self.space.used == Size::ZERO && self.space.layouts.is_empty()
+ }
+
+ /// Finish everything up and return the final collection of boxes.
+ pub fn finish(mut self) -> Vec<BoxLayout> {
+ if self.space.hard || !self.space_is_empty() {
+ self.finish_space(false);
+ }
+ self.layouts
+ }
+
+ /// Finish active current space and start a new one.
+ pub fn finish_space(&mut self, hard: bool) {
+ let dirs = self.ctx.dirs;
+ let main = dirs.main.axis();
+
+ let space = self.ctx.spaces[self.space.index];
+ let layout_size = {
+ let mut used_size = self.space.used;
+ if self.ctx.expand.horizontal {
+ used_size.width = space.size.width;
+ }
+ if self.ctx.expand.vertical {
+ used_size.height = space.size.height;
+ }
+ used_size
+ };
+
+ let mut sum = Length::ZERO;
+ let mut sums = Vec::with_capacity(self.space.layouts.len() + 1);
+
+ for (boxed, _) in &self.space.layouts {
+ sums.push(sum);
+ sum += boxed.size.get(main);
+ }
+
+ sums.push(sum);
+
+ let mut layout = BoxLayout::new(layout_size);
+ let used = layout_size.switch(dirs);
+
+ let children = std::mem::take(&mut self.space.layouts);
+ for (i, (boxed, aligns)) in children.into_iter().enumerate() {
+ let size = boxed.size.switch(dirs);
+
+ let before = sums[i];
+ let after = sum - sums[i + 1];
+ let main_len = used.main - size.main;
+ let main_range = if dirs.main.is_positive() {
+ before .. main_len - after
+ } else {
+ main_len - before .. after
+ };
+
+ let cross_len = used.cross - size.cross;
+ let cross_range = if dirs.cross.is_positive() {
+ Length::ZERO .. cross_len
+ } else {
+ cross_len .. Length::ZERO
+ };
+
+ let main = aligns.main.apply(main_range);
+ let cross = aligns.cross.apply(cross_range);
+ let pos = Gen::new(main, cross).switch(dirs).to_point();
+
+ layout.push_layout(pos, boxed);
+ }
+
+ self.layouts.push(layout);
+
+ // ------------------------------------------------------------------ //
+ // Step 5: Start the next space.
+
+ self.start_space(self.next_space(), hard)
+ }
+
+ fn start_space(&mut self, index: usize, hard: bool) {
+ let space = self.ctx.spaces[index];
+ self.space = Space::new(index, hard, space.size);
+ }
+
+ fn next_space(&self) -> usize {
+ (self.space.index + 1).min(self.ctx.spaces.len() - 1)
+ }
+}
+
+/// A layout space composed of subspaces which can have different directions and
+/// alignments.
+#[derive(Debug)]
+pub(super) struct Space {
+ /// The index of this space in `ctx.spaces`.
+ index: usize,
+ /// Whether to include a layout for this space even if it would be empty.
+ hard: bool,
+ /// The so-far accumulated layouts.
+ layouts: Vec<(BoxLayout, Gen<Align>)>,
+ /// The full size of this space.
+ size: Size,
+ /// The used size of this space.
+ used: Size,
+ /// The remaining space.
+ usable: Size,
+ /// Which alignments for new boxes are still allowed.
+ pub(super) allowed_align: Align,
+}
+
+impl Space {
+ fn new(index: usize, hard: bool, size: Size) -> Self {
+ Self {
+ index,
+ hard,
+ layouts: vec![],
+ size,
+ used: Size::ZERO,
+ usable: size,
+ allowed_align: Align::Start,
+ }
+ }
+}