diff options
Diffstat (limited to 'crates/typst-layout/src/grid/layouter.rs')
| -rw-r--r-- | crates/typst-layout/src/grid/layouter.rs | 598 |
1 files changed, 414 insertions, 184 deletions
diff --git a/crates/typst-layout/src/grid/layouter.rs b/crates/typst-layout/src/grid/layouter.rs index 99b85edd..42fe38db 100644 --- a/crates/typst-layout/src/grid/layouter.rs +++ b/crates/typst-layout/src/grid/layouter.rs @@ -3,7 +3,9 @@ use std::fmt::Debug; use typst_library::diag::{bail, SourceResult}; use typst_library::engine::Engine; use typst_library::foundations::{Resolve, StyleChain}; -use typst_library::layout::grid::resolve::{Cell, CellGrid, LinePosition, Repeatable}; +use typst_library::layout::grid::resolve::{ + Cell, CellGrid, Header, LinePosition, Repeatable, +}; use typst_library::layout::{ Abs, Axes, Dir, Fr, Fragment, Frame, FrameItem, Length, Point, Region, Regions, Rel, Size, Sizing, @@ -30,10 +32,8 @@ pub struct GridLayouter<'a> { pub(super) rcols: Vec<Abs>, /// The sum of `rcols`. pub(super) width: Abs, - /// Resolve row sizes, by region. + /// Resolved row sizes, by region. pub(super) rrows: Vec<Vec<RowPiece>>, - /// Rows in the current region. - pub(super) lrows: Vec<Row>, /// The amount of unbreakable rows remaining to be laid out in the /// current unbreakable row group. While this is positive, no region breaks /// should occur. @@ -41,24 +41,155 @@ pub struct GridLayouter<'a> { /// Rowspans not yet laid out because not all of their spanned rows were /// laid out yet. pub(super) rowspans: Vec<Rowspan>, - /// The initial size of the current region before we started subtracting. - pub(super) initial: Size, + /// Grid layout state for the current region. + pub(super) current: Current, /// Frames for finished regions. pub(super) finished: Vec<Frame>, + /// The amount and height of header rows on each finished region. + pub(super) finished_header_rows: Vec<FinishedHeaderRowInfo>, /// Whether this is an RTL grid. pub(super) is_rtl: bool, - /// The simulated header height. - /// This field is reset in `layout_header` and properly updated by + /// Currently repeating headers, one per level. Sorted by increasing + /// levels. + /// + /// Note that some levels may be absent, in particular level 0, which does + /// not exist (so all levels are >= 1). + pub(super) repeating_headers: Vec<&'a Header>, + /// Headers, repeating or not, awaiting their first successful layout. + /// Sorted by increasing levels. + pub(super) pending_headers: &'a [Repeatable<Header>], + /// Next headers to be processed. + pub(super) upcoming_headers: &'a [Repeatable<Header>], + /// State of the row being currently laid out. + /// + /// This is kept as a field to avoid passing down too many parameters from + /// `layout_row` into called functions, which would then have to pass them + /// down to `push_row`, which reads these values. + pub(super) row_state: RowState, + /// The span of the grid element. + pub(super) span: Span, +} + +/// Grid layout state for the current region. This should be reset or updated +/// on each region break. +pub(super) struct Current { + /// The initial size of the current region before we started subtracting. + pub(super) initial: Size, + /// The height of the region after repeated headers were placed and footers + /// prepared. This also includes pending repeating headers from the start, + /// even if they were not repeated yet, since they will be repeated in the + /// next region anyway (bar orphan prevention). + /// + /// This is used to quickly tell if any additional space in the region has + /// been occupied since then, meaning that additional space will become + /// available after a region break (see + /// [`GridLayouter::may_progress_with_repeats`]). + pub(super) initial_after_repeats: Abs, + /// Whether `layouter.regions.may_progress()` was `true` at the top of the + /// region. + pub(super) could_progress_at_top: bool, + /// Rows in the current region. + pub(super) lrows: Vec<Row>, + /// The amount of repeated header rows at the start of the current region. + /// Thus, excludes rows from pending headers (which were placed for the + /// first time). + /// + /// Note that `repeating_headers` and `pending_headers` can change if we + /// find a new header inside the region (not at the top), so this field + /// is required to access information from the top of the region. + /// + /// This information is used on finish region to calculate the total height + /// of resolved header rows at the top of the region, which is used by + /// multi-page rowspans so they can properly skip the header rows at the + /// top of each region during layout. + pub(super) repeated_header_rows: usize, + /// The end bound of the row range of the last repeating header at the + /// start of the region. + /// + /// The last row might have disappeared from layout due to being empty, so + /// this is how we can become aware of where the last header ends without + /// having to check the vector of rows. Line layout uses this to determine + /// when to prioritize the last lines under a header. + /// + /// A value of zero indicates no repeated headers were placed. + pub(super) last_repeated_header_end: usize, + /// Stores the length of `lrows` before a sequence of rows equipped with + /// orphan prevention was laid out. In this case, if no more rows without + /// orphan prevention are laid out after those rows before the region ends, + /// the rows will be removed, and there may be an attempt to place them + /// again in the new region. Effectively, this is the mechanism used for + /// orphan prevention of rows. + /// + /// At the moment, this is only used by repeated headers (they aren't laid + /// out if alone in the region) and by new headers, which are moved to the + /// `pending_headers` vector and so will automatically be placed again + /// until they fit and are not orphans in at least one region (or exactly + /// one, for non-repeated headers). + pub(super) lrows_orphan_snapshot: Option<usize>, + /// The height of effectively repeating headers, that is, ignoring + /// non-repeating pending headers, in the current region. + /// + /// This is used by multi-page auto rows so they can inform cell layout on + /// how much space should be taken by headers if they break across regions. + /// In particular, non-repeating headers only occupy the initial region, + /// but disappear on new regions, so they can be ignored. + /// + /// This field is reset on each new region and properly updated by /// `layout_auto_row` and `layout_relative_row`, and should not be read /// before all header rows are fully laid out. It is usually fine because /// header rows themselves are unbreakable, and unbreakable rows do not /// need to read this field at all. - pub(super) header_height: Abs, + /// + /// This height is not only computed at the beginning of the region. It is + /// updated whenever a new header is found, subtracting the height of + /// headers which stopped repeating and adding the height of all new + /// headers. + pub(super) repeating_header_height: Abs, + /// The height for each repeating header that was placed in this region. + /// Note that this includes headers not at the top of the region, before + /// their first repetition (pending headers), and excludes headers removed + /// by virtue of a new, conflicting header being found (short-lived + /// headers). + /// + /// This is used to know how much to update `repeating_header_height` by + /// when finding a new header and causing existing repeating headers to + /// stop. + pub(super) repeating_header_heights: Vec<Abs>, /// The simulated footer height for this region. + /// /// The simulation occurs before any rows are laid out for a region. pub(super) footer_height: Abs, - /// The span of the grid element. - pub(super) span: Span, +} + +/// Data about the row being laid out right now. +#[derive(Debug, Default)] +pub(super) struct RowState { + /// If this is `Some`, this will be updated by the currently laid out row's + /// height if it is auto or relative. This is used for header height + /// calculation. + pub(super) current_row_height: Option<Abs>, + /// This is `true` when laying out non-short lived headers and footers. + /// That is, headers and footers which are not immediately followed or + /// preceded (respectively) by conflicting headers and footers of same or + /// lower level, or the end or start of the table (respectively), which + /// would cause them to never repeat, even once. + /// + /// If this is `false`, the next row to be laid out will remove an active + /// orphan snapshot and will flush pending headers, as there is no risk + /// that they will be orphans anymore. + pub(super) in_active_repeatable: bool, +} + +/// Data about laid out repeated header rows for a specific finished region. +#[derive(Debug, Default)] +pub(super) struct FinishedHeaderRowInfo { + /// The amount of repeated headers at the top of the region. + pub(super) repeated_amount: usize, + /// The end bound of the row range of the last repeated header at the top + /// of the region. + pub(super) last_repeated_header_end: usize, + /// The total height of repeated headers at the top of the region. + pub(super) repeated_height: Abs, } /// Details about a resulting row piece. @@ -114,14 +245,27 @@ impl<'a> GridLayouter<'a> { rcols: vec![Abs::zero(); grid.cols.len()], width: Abs::zero(), rrows: vec![], - lrows: vec![], unbreakable_rows_left: 0, rowspans: vec![], - initial: regions.size, finished: vec![], + finished_header_rows: vec![], is_rtl: TextElem::dir_in(styles) == Dir::RTL, - header_height: Abs::zero(), - footer_height: Abs::zero(), + repeating_headers: vec![], + upcoming_headers: &grid.headers, + pending_headers: Default::default(), + row_state: RowState::default(), + current: Current { + initial: regions.size, + initial_after_repeats: regions.size.y, + could_progress_at_top: regions.may_progress(), + lrows: vec![], + repeated_header_rows: 0, + last_repeated_header_end: 0, + lrows_orphan_snapshot: None, + repeating_header_height: Abs::zero(), + repeating_header_heights: vec![], + footer_height: Abs::zero(), + }, span, } } @@ -130,38 +274,57 @@ impl<'a> GridLayouter<'a> { pub fn layout(mut self, engine: &mut Engine) -> SourceResult<Fragment> { self.measure_columns(engine)?; - if let Some(Repeatable::Repeated(footer)) = &self.grid.footer { - // Ensure rows in the first region will be aware of the possible - // presence of the footer. - self.prepare_footer(footer, engine, 0)?; - if matches!(self.grid.header, None | Some(Repeatable::NotRepeated(_))) { - // No repeatable header, so we won't subtract it later. - self.regions.size.y -= self.footer_height; + if let Some(footer) = &self.grid.footer { + if footer.repeated { + // Ensure rows in the first region will be aware of the + // possible presence of the footer. + self.prepare_footer(footer, engine, 0)?; + self.regions.size.y -= self.current.footer_height; + self.current.initial_after_repeats = self.regions.size.y; } } - for y in 0..self.grid.rows.len() { - if let Some(Repeatable::Repeated(header)) = &self.grid.header { - if y < header.end { - if y == 0 { - self.layout_header(header, engine, 0)?; - self.regions.size.y -= self.footer_height; - } + let mut y = 0; + let mut consecutive_header_count = 0; + while y < self.grid.rows.len() { + if let Some(next_header) = self.upcoming_headers.get(consecutive_header_count) + { + if next_header.range.contains(&y) { + self.place_new_headers(&mut consecutive_header_count, engine)?; + y = next_header.range.end; + // Skip header rows during normal layout. continue; } } - if let Some(Repeatable::Repeated(footer)) = &self.grid.footer { - if y >= footer.start { + if let Some(footer) = &self.grid.footer { + if footer.repeated && y >= footer.start { if y == footer.start { self.layout_footer(footer, engine, self.finished.len())?; + self.flush_orphans(); } + y = footer.end; continue; } } self.layout_row(y, engine, 0)?; + + // After the first non-header row is placed, pending headers are no + // longer orphans and can repeat, so we move them to repeating + // headers. + // + // Note that this is usually done in `push_row`, since the call to + // `layout_row` above might trigger region breaks (for multi-page + // auto rows), whereas this needs to be called as soon as any part + // of a row is laid out. However, it's possible a row has no + // visible output and thus does not push any rows even though it + // was successfully laid out, in which case we additionally flush + // here just in case. + self.flush_orphans(); + + y += 1; } self.finish_region(engine, true)?; @@ -184,13 +347,47 @@ impl<'a> GridLayouter<'a> { self.render_fills_strokes() } - /// Layout the given row. + /// Layout a row with a certain initial state, returning the final state. + #[inline] + pub(super) fn layout_row_with_state( + &mut self, + y: usize, + engine: &mut Engine, + disambiguator: usize, + initial_state: RowState, + ) -> SourceResult<RowState> { + // Keep a copy of the previous value in the stack, as this function can + // call itself recursively (e.g. if a region break is triggered and a + // header is placed), so we shouldn't outright overwrite it, but rather + // save and later restore the state when back to this call. + let previous = std::mem::replace(&mut self.row_state, initial_state); + + // Keep it as a separate function to allow inlining the return below, + // as it's usually not needed. + self.layout_row_internal(y, engine, disambiguator)?; + + Ok(std::mem::replace(&mut self.row_state, previous)) + } + + /// Layout the given row with the default row state. + #[inline] pub(super) fn layout_row( &mut self, y: usize, engine: &mut Engine, disambiguator: usize, ) -> SourceResult<()> { + self.layout_row_with_state(y, engine, disambiguator, RowState::default())?; + Ok(()) + } + + /// Layout the given row using the current state. + pub(super) fn layout_row_internal( + &mut self, + y: usize, + engine: &mut Engine, + disambiguator: usize, + ) -> SourceResult<()> { // Skip to next region if current one is full, but only for content // rows, not for gutter rows, and only if we aren't laying out an // unbreakable group of rows. @@ -206,13 +403,18 @@ impl<'a> GridLayouter<'a> { } // Don't layout gutter rows at the top of a region. - if is_content_row || !self.lrows.is_empty() { + if is_content_row || !self.current.lrows.is_empty() { match self.grid.rows[y] { Sizing::Auto => self.layout_auto_row(engine, disambiguator, y)?, Sizing::Rel(v) => { self.layout_relative_row(engine, disambiguator, v, y)? } - Sizing::Fr(v) => self.lrows.push(Row::Fr(v, y, disambiguator)), + Sizing::Fr(v) => { + if !self.row_state.in_active_repeatable { + self.flush_orphans(); + } + self.current.lrows.push(Row::Fr(v, y, disambiguator)) + } } } @@ -225,8 +427,13 @@ impl<'a> GridLayouter<'a> { fn render_fills_strokes(mut self) -> SourceResult<Fragment> { let mut finished = std::mem::take(&mut self.finished); let frame_amount = finished.len(); - for ((frame_index, frame), rows) in - finished.iter_mut().enumerate().zip(&self.rrows) + for (((frame_index, frame), rows), finished_header_rows) in + finished.iter_mut().enumerate().zip(&self.rrows).zip( + self.finished_header_rows + .iter() + .map(Some) + .chain(std::iter::repeat(None)), + ) { if self.rcols.is_empty() || rows.is_empty() { continue; @@ -347,7 +554,8 @@ impl<'a> GridLayouter<'a> { let hline_indices = rows .iter() .map(|piece| piece.y) - .chain(std::iter::once(self.grid.rows.len())); + .chain(std::iter::once(self.grid.rows.len())) + .enumerate(); // Converts a row to the corresponding index in the vector of // hlines. @@ -372,7 +580,7 @@ impl<'a> GridLayouter<'a> { }; let mut prev_y = None; - for (y, dy) in hline_indices.zip(hline_offsets) { + for ((i, y), dy) in hline_indices.zip(hline_offsets) { // Position of lines below the row index in the previous iteration. let expected_prev_line_position = prev_y .map(|prev_y| { @@ -383,47 +591,40 @@ impl<'a> GridLayouter<'a> { }) .unwrap_or(LinePosition::Before); - // FIXME: In the future, directly specify in 'self.rrows' when - // we place a repeated header rather than its original rows. - // That would let us remove most of those verbose checks, both - // in 'lines.rs' and here. Those checks also aren't fully - // accurate either, since they will also trigger when some rows - // have been removed between the header and what's below it. - let is_under_repeated_header = self - .grid - .header - .as_ref() - .and_then(Repeatable::as_repeated) - .zip(prev_y) - .is_some_and(|(header, prev_y)| { - // Note: 'y == header.end' would mean we're right below - // the NON-REPEATED header, so that case should return - // false. - prev_y < header.end && y > header.end - }); + // Header's lines at the bottom have priority when repeated. + // This will store the end bound of the last header if the + // current iteration is calculating lines under it. + let last_repeated_header_end_above = match finished_header_rows { + Some(info) if prev_y.is_some() && i == info.repeated_amount => { + Some(info.last_repeated_header_end) + } + _ => None, + }; // If some grid rows were omitted between the previous resolved // row and the current one, we ensure lines below the previous // row don't "disappear" and are considered, albeit with less // priority. However, don't do this when we're below a header, // as it must have more priority instead of less, so it is - // chained later instead of before. The exception is when the + // chained later instead of before (stored in the + // 'header_hlines' variable below). The exception is when the // last row in the header is removed, in which case we append // both the lines under the row above us and also (later) the // lines under the header's (removed) last row. - let prev_lines = prev_y - .filter(|prev_y| { - prev_y + 1 != y - && (!is_under_repeated_header - || self - .grid - .header - .as_ref() - .and_then(Repeatable::as_repeated) - .is_some_and(|header| prev_y + 1 != header.end)) - }) - .map(|prev_y| get_hlines_at(prev_y + 1)) - .unwrap_or(&[]); + let prev_lines = match prev_y { + Some(prev_y) + if prev_y + 1 != y + && last_repeated_header_end_above.is_none_or( + |last_repeated_header_end| { + prev_y + 1 != last_repeated_header_end + }, + ) => + { + get_hlines_at(prev_y + 1) + } + + _ => &[], + }; let expected_hline_position = expected_line_position(y, y == self.grid.rows.len()); @@ -441,15 +642,13 @@ impl<'a> GridLayouter<'a> { }; let mut expected_header_line_position = LinePosition::Before; - let header_hlines = if let Some((Repeatable::Repeated(header), prev_y)) = - self.grid.header.as_ref().zip(prev_y) - { - if is_under_repeated_header - && (!self.grid.has_gutter + let header_hlines = match (last_repeated_header_end_above, prev_y) { + (Some(header_end_above), Some(prev_y)) + if !self.grid.has_gutter || matches!( self.grid.rows[prev_y], Sizing::Rel(length) if length.is_zero() - )) + ) => { // For lines below a header, give priority to the // lines originally below the header rather than @@ -468,15 +667,13 @@ impl<'a> GridLayouter<'a> { // column-gutter is specified, for example. In that // case, we still repeat the line under the gutter. expected_header_line_position = expected_line_position( - header.end, - header.end == self.grid.rows.len(), + header_end_above, + header_end_above == self.grid.rows.len(), ); - get_hlines_at(header.end) - } else { - &[] + get_hlines_at(header_end_above) } - } else { - &[] + + _ => &[], }; // The effective hlines to be considered at this row index are @@ -529,6 +726,7 @@ impl<'a> GridLayouter<'a> { grid, rows, local_top_y, + last_repeated_header_end_above, in_last_region, y, x, @@ -941,15 +1139,9 @@ impl<'a> GridLayouter<'a> { let frame = self.layout_single_row(engine, disambiguator, first, y)?; self.push_row(frame, y, true); - if self - .grid - .header - .as_ref() - .and_then(Repeatable::as_repeated) - .is_some_and(|header| y < header.end) - { - // Add to header height. - self.header_height += first; + if let Some(row_height) = &mut self.row_state.current_row_height { + // Add to header height, as we are in a header row. + *row_height += first; } return Ok(()); @@ -958,19 +1150,21 @@ impl<'a> GridLayouter<'a> { // Expand all but the last region. // Skip the first region if the space is eaten up by an fr row. let len = resolved.len(); - for ((i, region), target) in self - .regions - .iter() - .enumerate() - .zip(&mut resolved[..len - 1]) - .skip(self.lrows.iter().any(|row| matches!(row, Row::Fr(..))) as usize) + for ((i, region), target) in + self.regions + .iter() + .enumerate() + .zip(&mut resolved[..len - 1]) + .skip(self.current.lrows.iter().any(|row| matches!(row, Row::Fr(..))) + as usize) { // Subtract header and footer heights from the region height when - // it's not the first. + // it's not the first. Ignore non-repeating headers as they only + // appear on the first region by definition. target.set_max( region.y - if i > 0 { - self.header_height + self.footer_height + self.current.repeating_header_height + self.current.footer_height } else { Abs::zero() }, @@ -1181,25 +1375,19 @@ impl<'a> GridLayouter<'a> { let resolved = v.resolve(self.styles).relative_to(self.regions.base().y); let frame = self.layout_single_row(engine, disambiguator, resolved, y)?; - if self - .grid - .header - .as_ref() - .and_then(Repeatable::as_repeated) - .is_some_and(|header| y < header.end) - { - // Add to header height. - self.header_height += resolved; + if let Some(row_height) = &mut self.row_state.current_row_height { + // Add to header height, as we are in a header row. + *row_height += resolved; } // Skip to fitting region, but only if we aren't part of an unbreakable - // row group. We use 'in_last_with_offset' so our 'in_last' call - // properly considers that a header and a footer would be added on each - // region break. + // row group. We use 'may_progress_with_repeats' to stop trying if we + // would skip to a region with the same height and where the same + // headers would be repeated. let height = frame.height(); while self.unbreakable_rows_left == 0 && !self.regions.size.y.fits(height) - && !in_last_with_offset(self.regions, self.header_height + self.footer_height) + && self.may_progress_with_repeats() { self.finish_region(engine, false)?; @@ -1323,8 +1511,13 @@ impl<'a> GridLayouter<'a> { /// will be pushed for this particular row. It can be `false` for rows /// spanning multiple regions. fn push_row(&mut self, frame: Frame, y: usize, is_last: bool) { + if !self.row_state.in_active_repeatable { + // There is now a row after the rows equipped with orphan + // prevention, so no need to keep moving them anymore. + self.flush_orphans(); + } self.regions.size.y -= frame.height(); - self.lrows.push(Row::Frame(frame, y, is_last)); + self.current.lrows.push(Row::Frame(frame, y, is_last)); } /// Finish rows for one region. @@ -1333,68 +1526,73 @@ impl<'a> GridLayouter<'a> { engine: &mut Engine, last: bool, ) -> SourceResult<()> { + // The latest rows have orphan prevention (headers) and no other rows + // were placed, so remove those rows and try again in a new region, + // unless this is the last region. + if let Some(orphan_snapshot) = self.current.lrows_orphan_snapshot.take() { + if !last { + self.current.lrows.truncate(orphan_snapshot); + self.current.repeated_header_rows = + self.current.repeated_header_rows.min(orphan_snapshot); + + if orphan_snapshot == 0 { + // Removed all repeated headers. + self.current.last_repeated_header_end = 0; + } + } + } + if self + .current .lrows .last() .is_some_and(|row| self.grid.is_gutter_track(row.index())) { // Remove the last row in the region if it is a gutter row. - self.lrows.pop().unwrap(); + self.current.lrows.pop().unwrap(); + self.current.repeated_header_rows = + self.current.repeated_header_rows.min(self.current.lrows.len()); } - // If no rows other than the footer have been laid out so far, and - // there are rows beside the footer, then don't lay it out at all. - // This check doesn't apply, and is thus overridden, when there is a - // header. - let mut footer_would_be_orphan = self.lrows.is_empty() - && !in_last_with_offset( - self.regions, - self.header_height + self.footer_height, - ) - && self - .grid - .footer - .as_ref() - .and_then(Repeatable::as_repeated) - .is_some_and(|footer| footer.start != 0); - - if let Some(Repeatable::Repeated(header)) = &self.grid.header { - if self.grid.rows.len() > header.end - && self - .grid - .footer - .as_ref() - .and_then(Repeatable::as_repeated) - .is_none_or(|footer| footer.start != header.end) - && self.lrows.last().is_some_and(|row| row.index() < header.end) - && !in_last_with_offset( - self.regions, - self.header_height + self.footer_height, - ) - { - // Header and footer would be alone in this region, but there are more - // rows beyond the header and the footer. Push an empty region. - self.lrows.clear(); - footer_would_be_orphan = true; - } - } + // If no rows other than the footer have been laid out so far + // (e.g. due to header orphan prevention), and there are rows + // beside the footer, then don't lay it out at all. + // + // It is worth noting that the footer is made non-repeatable at + // the grid resolving stage if it is short-lived, that is, if + // it is at the start of the table (or right after headers at + // the start of the table). + // + // TODO(subfooters): explicitly check for short-lived footers. + // TODO(subfooters): widow prevention for non-repeated footers with a + // similar mechanism / when implementing multiple footers. + let footer_would_be_widow = matches!(&self.grid.footer, Some(footer) if footer.repeated) + && self.current.lrows.is_empty() + && self.current.could_progress_at_top; let mut laid_out_footer_start = None; - if let Some(Repeatable::Repeated(footer)) = &self.grid.footer { - // Don't layout the footer if it would be alone with the header in - // the page, and don't layout it twice. - if !footer_would_be_orphan - && self.lrows.iter().all(|row| row.index() < footer.start) - { - laid_out_footer_start = Some(footer.start); - self.layout_footer(footer, engine, self.finished.len())?; + if !footer_would_be_widow { + if let Some(footer) = &self.grid.footer { + // Don't layout the footer if it would be alone with the header + // in the page (hence the widow check), and don't layout it + // twice (check below). + // + // TODO(subfooters): this check can be replaced by a vector of + // repeating footers in the future, and/or some "pending + // footers" vector for footers we're about to place. + if footer.repeated + && self.current.lrows.iter().all(|row| row.index() < footer.start) + { + laid_out_footer_start = Some(footer.start); + self.layout_footer(footer, engine, self.finished.len())?; + } } } // Determine the height of existing rows in the region. let mut used = Abs::zero(); let mut fr = Fr::zero(); - for row in &self.lrows { + for row in &self.current.lrows { match row { Row::Frame(frame, _, _) => used += frame.height(), Row::Fr(v, _, _) => fr += *v, @@ -1403,9 +1601,9 @@ impl<'a> GridLayouter<'a> { // Determine the size of the grid in this region, expanding fully if // there are fr rows. - let mut size = Size::new(self.width, used).min(self.initial); - if fr.get() > 0.0 && self.initial.y.is_finite() { - size.y = self.initial.y; + let mut size = Size::new(self.width, used).min(self.current.initial); + if fr.get() > 0.0 && self.current.initial.y.is_finite() { + size.y = self.current.initial.y; } // The frame for the region. @@ -1413,9 +1611,10 @@ impl<'a> GridLayouter<'a> { let mut pos = Point::zero(); let mut rrows = vec![]; let current_region = self.finished.len(); + let mut repeated_header_row_height = Abs::zero(); // Place finished rows and layout fractional rows. - for row in std::mem::take(&mut self.lrows) { + for (i, row) in std::mem::take(&mut self.current.lrows).into_iter().enumerate() { let (frame, y, is_last) = match row { Row::Frame(frame, y, is_last) => (frame, y, is_last), Row::Fr(v, y, disambiguator) => { @@ -1426,6 +1625,9 @@ impl<'a> GridLayouter<'a> { }; let height = frame.height(); + if i < self.current.repeated_header_rows { + repeated_header_row_height += height; + } // Ensure rowspans which span this row will have enough space to // be laid out over it later. @@ -1504,7 +1706,11 @@ impl<'a> GridLayouter<'a> { // we have to check the same index again in the next // iteration. let rowspan = self.rowspans.remove(i); - self.layout_rowspan(rowspan, Some((&mut output, &rrows)), engine)?; + self.layout_rowspan( + rowspan, + Some((&mut output, repeated_header_row_height)), + engine, + )?; } else { i += 1; } @@ -1515,21 +1721,40 @@ impl<'a> GridLayouter<'a> { pos.y += height; } - self.finish_region_internal(output, rrows); + self.finish_region_internal( + output, + rrows, + FinishedHeaderRowInfo { + repeated_amount: self.current.repeated_header_rows, + last_repeated_header_end: self.current.last_repeated_header_end, + repeated_height: repeated_header_row_height, + }, + ); if !last { + self.current.repeated_header_rows = 0; + self.current.last_repeated_header_end = 0; + self.current.repeating_header_height = Abs::zero(); + self.current.repeating_header_heights.clear(); + let disambiguator = self.finished.len(); - if let Some(Repeatable::Repeated(footer)) = &self.grid.footer { + if let Some(footer) = + self.grid.footer.as_ref().and_then(Repeatable::as_repeated) + { self.prepare_footer(footer, engine, disambiguator)?; } - if let Some(Repeatable::Repeated(header)) = &self.grid.header { - // Add a header to the new region. - self.layout_header(header, engine, disambiguator)?; - } - // Ensure rows don't try to overrun the footer. - self.regions.size.y -= self.footer_height; + // Note that header layout will only subtract this again if it has + // to skip regions to fit headers, so there is no risk of + // subtracting this twice. + self.regions.size.y -= self.current.footer_height; + self.current.initial_after_repeats = self.regions.size.y; + + if !self.repeating_headers.is_empty() || !self.pending_headers.is_empty() { + // Add headers to the new region. + self.layout_active_headers(engine)?; + } } Ok(()) @@ -1541,11 +1766,26 @@ impl<'a> GridLayouter<'a> { &mut self, output: Frame, resolved_rows: Vec<RowPiece>, + header_row_info: FinishedHeaderRowInfo, ) { self.finished.push(output); self.rrows.push(resolved_rows); self.regions.next(); - self.initial = self.regions.size; + self.current.initial = self.regions.size; + + // Repeats haven't been laid out yet, so in the meantime, this will + // represent the initial height after repeats laid out so far, and will + // be gradually updated when preparing footers and repeating headers. + self.current.initial_after_repeats = self.current.initial.y; + + self.current.could_progress_at_top = self.regions.may_progress(); + + if !self.grid.headers.is_empty() { + self.finished_header_rows.push(header_row_info); + } + + // Ensure orphan prevention is handled before resolving rows. + debug_assert!(self.current.lrows_orphan_snapshot.is_none()); } } @@ -1560,13 +1800,3 @@ pub(super) fn points( offset }) } - -/// Checks if the first region of a sequence of regions is the last usable -/// region, assuming that the last region will always be occupied by some -/// specific offset height, even after calling `.next()`, due to some -/// additional logic which adds content automatically on each region turn (in -/// our case, headers). -pub(super) fn in_last_with_offset(regions: Regions<'_>, offset: Abs) -> bool { - regions.backlog.is_empty() - && regions.last.is_none_or(|height| regions.size.y + offset == height) -} |
