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diff --git a/crates/typst-library/src/layout/stack.rs b/crates/typst-library/src/layout/stack.rs
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+use super::{AlignElem, Spacing};
+use crate::prelude::*;
+
+/// Arranges content and spacing horizontally or vertically.
+///
+/// The stack places a list of items along an axis, with optional spacing
+/// between each item.
+///
+/// ## Example { #example }
+/// ```example
+/// #stack(
+/// dir: ttb,
+/// rect(width: 40pt),
+/// rect(width: 120pt),
+/// rect(width: 90pt),
+/// )
+/// ```
+///
+/// Display: Stack
+/// Category: layout
+#[element(Layout)]
+pub struct StackElem {
+ /// The direction along which the items are stacked. Possible values are:
+ ///
+ /// - `{ltr}`: Left to right.
+ /// - `{rtl}`: Right to left.
+ /// - `{ttb}`: Top to bottom.
+ /// - `{btt}`: Bottom to top.
+ #[default(Dir::TTB)]
+ pub dir: Dir,
+
+ /// Spacing to insert between items where no explicit spacing was provided.
+ pub spacing: Option<Spacing>,
+
+ /// The children to stack along the axis.
+ #[variadic]
+ pub children: Vec<StackChild>,
+}
+
+impl Layout for StackElem {
+ #[tracing::instrument(name = "StackElem::layout", skip_all)]
+ fn layout(
+ &self,
+ vt: &mut Vt,
+ styles: StyleChain,
+ regions: Regions,
+ ) -> SourceResult<Fragment> {
+ let mut layouter = StackLayouter::new(self.dir(styles), regions, styles);
+
+ // Spacing to insert before the next block.
+ let spacing = self.spacing(styles);
+ let mut deferred = None;
+
+ for child in self.children() {
+ match child {
+ StackChild::Spacing(kind) => {
+ layouter.layout_spacing(kind);
+ deferred = None;
+ }
+ StackChild::Block(block) => {
+ if let Some(kind) = deferred {
+ layouter.layout_spacing(kind);
+ }
+
+ layouter.layout_block(vt, &block, styles)?;
+ deferred = spacing;
+ }
+ }
+ }
+
+ Ok(layouter.finish())
+ }
+}
+
+/// A child of a stack element.
+#[derive(Hash)]
+pub enum StackChild {
+ /// Spacing between other children.
+ Spacing(Spacing),
+ /// Arbitrary block-level content.
+ Block(Content),
+}
+
+impl Debug for StackChild {
+ fn fmt(&self, f: &mut Formatter) -> fmt::Result {
+ match self {
+ Self::Spacing(kind) => kind.fmt(f),
+ Self::Block(block) => block.fmt(f),
+ }
+ }
+}
+
+cast! {
+ StackChild,
+ self => match self {
+ Self::Spacing(spacing) => spacing.into_value(),
+ Self::Block(content) => content.into_value(),
+ },
+ v: Spacing => Self::Spacing(v),
+ v: Content => Self::Block(v),
+}
+
+/// Performs stack layout.
+struct StackLayouter<'a> {
+ /// The stacking direction.
+ dir: Dir,
+ /// The axis of the stacking direction.
+ axis: Axis,
+ /// The regions to layout children into.
+ regions: Regions<'a>,
+ /// The inherited styles.
+ styles: StyleChain<'a>,
+ /// Whether the stack itself should expand to fill the region.
+ expand: Axes<bool>,
+ /// The initial size of the current region before we started subtracting.
+ initial: Size,
+ /// The generic size used by the frames for the current region.
+ used: Gen<Abs>,
+ /// The sum of fractions in the current region.
+ fr: Fr,
+ /// Already layouted items whose exact positions are not yet known due to
+ /// fractional spacing.
+ items: Vec<StackItem>,
+ /// Finished frames for previous regions.
+ finished: Vec<Frame>,
+}
+
+/// A prepared item in a stack layout.
+enum StackItem {
+ /// Absolute spacing between other items.
+ Absolute(Abs),
+ /// Fractional spacing between other items.
+ Fractional(Fr),
+ /// A frame for a layouted block.
+ Frame(Frame, Axes<Align>),
+}
+
+impl<'a> StackLayouter<'a> {
+ /// Create a new stack layouter.
+ fn new(dir: Dir, mut regions: Regions<'a>, styles: StyleChain<'a>) -> Self {
+ let axis = dir.axis();
+ let expand = regions.expand;
+
+ // Disable expansion along the block axis for children.
+ regions.expand.set(axis, false);
+
+ Self {
+ dir,
+ axis,
+ regions,
+ styles,
+ expand,
+ initial: regions.size,
+ used: Gen::zero(),
+ fr: Fr::zero(),
+ items: vec![],
+ finished: vec![],
+ }
+ }
+
+ /// Add spacing along the spacing direction.
+ #[tracing::instrument(name = "StackLayouter::layout_spacing", skip_all)]
+ fn layout_spacing(&mut self, spacing: Spacing) {
+ match spacing {
+ Spacing::Rel(v) => {
+ // Resolve the spacing and limit it to the remaining space.
+ let resolved = v
+ .resolve(self.styles)
+ .relative_to(self.regions.base().get(self.axis));
+ let remaining = self.regions.size.get_mut(self.axis);
+ let limited = resolved.min(*remaining);
+ if self.dir.axis() == Axis::Y {
+ *remaining -= limited;
+ }
+ self.used.main += limited;
+ self.items.push(StackItem::Absolute(resolved));
+ }
+ Spacing::Fr(v) => {
+ self.fr += v;
+ self.items.push(StackItem::Fractional(v));
+ }
+ }
+ }
+
+ /// Layout an arbitrary block.
+ #[tracing::instrument(name = "StackLayouter::layout_block", skip_all)]
+ fn layout_block(
+ &mut self,
+ vt: &mut Vt,
+ block: &Content,
+ styles: StyleChain,
+ ) -> SourceResult<()> {
+ if self.regions.is_full() {
+ self.finish_region();
+ }
+
+ // Block-axis alignment of the `AlignElement` is respected by stacks.
+ let aligns = if let Some(align) = block.to::<AlignElem>() {
+ align.alignment(styles)
+ } else if let Some((_, local)) = block.to_styled() {
+ AlignElem::alignment_in(styles.chain(local))
+ } else {
+ AlignElem::alignment_in(styles)
+ }
+ .resolve(styles);
+
+ let fragment = block.layout(vt, styles, self.regions)?;
+ let len = fragment.len();
+ for (i, frame) in fragment.into_iter().enumerate() {
+ // Grow our size, shrink the region and save the frame for later.
+ let size = frame.size();
+ if self.dir.axis() == Axis::Y {
+ self.regions.size.y -= size.y;
+ }
+
+ let gen = match self.axis {
+ Axis::X => Gen::new(size.y, size.x),
+ Axis::Y => Gen::new(size.x, size.y),
+ };
+
+ self.used.main += gen.main;
+ self.used.cross.set_max(gen.cross);
+
+ self.items.push(StackItem::Frame(frame, aligns));
+
+ if i + 1 < len {
+ self.finish_region();
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Advance to the next region.
+ fn finish_region(&mut self) {
+ // Determine the size of the stack in this region depending on whether
+ // the region expands.
+ let mut size = self
+ .expand
+ .select(self.initial, self.used.into_axes(self.axis))
+ .min(self.initial);
+
+ // Expand fully if there are fr spacings.
+ let full = self.initial.get(self.axis);
+ let remaining = full - self.used.main;
+ if self.fr.get() > 0.0 && full.is_finite() {
+ self.used.main = full;
+ size.set(self.axis, full);
+ }
+
+ let mut output = Frame::new(size);
+ let mut cursor = Abs::zero();
+ let mut ruler: Align = self.dir.start().into();
+
+ // Place all frames.
+ for item in self.items.drain(..) {
+ match item {
+ StackItem::Absolute(v) => cursor += v,
+ StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
+ StackItem::Frame(frame, aligns) => {
+ if self.dir.is_positive() {
+ ruler = ruler.max(aligns.get(self.axis));
+ } else {
+ ruler = ruler.min(aligns.get(self.axis));
+ }
+
+ // Align along the main axis.
+ let parent = size.get(self.axis);
+ let child = frame.size().get(self.axis);
+ let main = ruler.position(parent - self.used.main)
+ + if self.dir.is_positive() {
+ cursor
+ } else {
+ self.used.main - child - cursor
+ };
+
+ // Align along the cross axis.
+ let other = self.axis.other();
+ let cross = aligns
+ .get(other)
+ .position(size.get(other) - frame.size().get(other));
+
+ let pos = Gen::new(cross, main).to_point(self.axis);
+ cursor += child;
+ output.push_frame(pos, frame);
+ }
+ }
+ }
+
+ // Advance to the next region.
+ self.regions.next();
+ self.initial = self.regions.size;
+ self.used = Gen::zero();
+ self.fr = Fr::zero();
+ self.finished.push(output);
+ }
+
+ /// Finish layouting and return the resulting frames.
+ fn finish(mut self) -> Fragment {
+ self.finish_region();
+ Fragment::frames(self.finished)
+ }
+}
+
+/// A container with a main and cross component.
+#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
+struct Gen<T> {
+ /// The main component.
+ pub cross: T,
+ /// The cross component.
+ pub main: T,
+}
+
+impl<T> Gen<T> {
+ /// Create a new instance from the two components.
+ const fn new(cross: T, main: T) -> Self {
+ Self { cross, main }
+ }
+
+ /// Convert to the specific representation, given the current main axis.
+ fn into_axes(self, main: Axis) -> Axes<T> {
+ match main {
+ Axis::X => Axes::new(self.main, self.cross),
+ Axis::Y => Axes::new(self.cross, self.main),
+ }
+ }
+}
+
+impl Gen<Abs> {
+ /// The zero value.
+ fn zero() -> Self {
+ Self { cross: Abs::zero(), main: Abs::zero() }
+ }
+
+ /// Convert to a point.
+ fn to_point(self, main: Axis) -> Point {
+ self.into_axes(main).to_point()
+ }
+}