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-rw-r--r--crates/typst-render/src/lib.rs992
1 files changed, 992 insertions, 0 deletions
diff --git a/crates/typst-render/src/lib.rs b/crates/typst-render/src/lib.rs
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+//! Rendering into raster images.
+
+use std::io::Read;
+use std::sync::Arc;
+
+use image::imageops::FilterType;
+use image::{GenericImageView, Rgba};
+use pixglyph::Bitmap;
+use resvg::tiny_skia::IntRect;
+use tiny_skia as sk;
+use ttf_parser::{GlyphId, OutlineBuilder};
+use typst::doc::{Frame, FrameItem, FrameKind, GroupItem, Meta, TextItem};
+use typst::font::Font;
+use typst::geom::{
+ self, Abs, Axes, Color, FixedStroke, Geometry, Gradient, LineCap, LineJoin, Paint,
+ PathItem, Point, Ratio, Relative, Shape, Size, Transform,
+};
+use typst::image::{Image, ImageKind, RasterFormat};
+use usvg::{NodeExt, TreeParsing};
+
+/// Export a frame into a raster image.
+///
+/// This renders the frame at the given number of pixels per point and returns
+/// the resulting `tiny-skia` pixel buffer.
+pub fn render(frame: &Frame, pixel_per_pt: f32, fill: Color) -> sk::Pixmap {
+ let size = frame.size();
+ let pxw = (pixel_per_pt * size.x.to_f32()).round().max(1.0) as u32;
+ let pxh = (pixel_per_pt * size.y.to_f32()).round().max(1.0) as u32;
+
+ let mut canvas = sk::Pixmap::new(pxw, pxh).unwrap();
+ canvas.fill(to_sk_color(fill));
+
+ let ts = sk::Transform::from_scale(pixel_per_pt, pixel_per_pt);
+ render_frame(&mut canvas, State::new(size, ts, pixel_per_pt), frame);
+
+ canvas
+}
+
+/// Export multiple frames into a single raster image.
+///
+/// The padding will be added around and between the individual frames.
+pub fn render_merged(
+ frames: &[Frame],
+ pixel_per_pt: f32,
+ frame_fill: Color,
+ padding: Abs,
+ padding_fill: Color,
+) -> sk::Pixmap {
+ let pixmaps: Vec<_> = frames
+ .iter()
+ .map(|frame| render(frame, pixel_per_pt, frame_fill))
+ .collect();
+
+ let padding = (pixel_per_pt * padding.to_f32()).round() as u32;
+ let pxw =
+ 2 * padding + pixmaps.iter().map(sk::Pixmap::width).max().unwrap_or_default();
+ let pxh =
+ padding + pixmaps.iter().map(|pixmap| pixmap.height() + padding).sum::<u32>();
+
+ let mut canvas = sk::Pixmap::new(pxw, pxh).unwrap();
+ canvas.fill(to_sk_color(padding_fill));
+
+ let [x, mut y] = [padding; 2];
+ for pixmap in pixmaps {
+ canvas.draw_pixmap(
+ x as i32,
+ y as i32,
+ pixmap.as_ref(),
+ &sk::PixmapPaint::default(),
+ sk::Transform::identity(),
+ None,
+ );
+
+ y += pixmap.height() + padding;
+ }
+
+ canvas
+}
+
+/// Additional metadata carried through the rendering process.
+#[derive(Clone, Copy, Default)]
+struct State<'a> {
+ /// The transform of the current item.
+ transform: sk::Transform,
+ /// The transform of the first hard frame in the hierarchy.
+ container_transform: sk::Transform,
+ /// The mask of the current item.
+ mask: Option<&'a sk::Mask>,
+ /// The pixel per point ratio.
+ pixel_per_pt: f32,
+ /// The size of the first hard frame in the hierarchy.
+ size: Size,
+}
+
+impl<'a> State<'a> {
+ fn new(size: Size, transform: sk::Transform, pixel_per_pt: f32) -> Self {
+ Self {
+ size,
+ transform,
+ container_transform: transform,
+ pixel_per_pt,
+ ..Default::default()
+ }
+ }
+
+ /// Pre translate the current item's transform.
+ fn pre_translate(self, pos: Point) -> Self {
+ Self {
+ transform: self.transform.pre_translate(pos.x.to_f32(), pos.y.to_f32()),
+ ..self
+ }
+ }
+
+ /// Pre concat the current item's transform.
+ fn pre_concat(self, transform: sk::Transform) -> Self {
+ Self {
+ transform: self.transform.pre_concat(transform),
+ ..self
+ }
+ }
+
+ /// Sets the current mask.
+ fn with_mask(self, mask: Option<&sk::Mask>) -> State<'_> {
+ // Ensure that we're using the parent's mask if we don't have one.
+ if mask.is_some() {
+ State { mask, ..self }
+ } else {
+ State { mask: None, ..self }
+ }
+ }
+
+ /// Sets the size of the first hard frame in the hierarchy.
+ fn with_size(self, size: Size) -> Self {
+ Self { size, ..self }
+ }
+
+ /// Pre concat the container's transform.
+ fn pre_concat_container(self, transform: sk::Transform) -> Self {
+ Self {
+ container_transform: self.container_transform.pre_concat(transform),
+ ..self
+ }
+ }
+}
+
+/// Render a frame into the canvas.
+fn render_frame(canvas: &mut sk::Pixmap, state: State, frame: &Frame) {
+ for (pos, item) in frame.items() {
+ match item {
+ FrameItem::Group(group) => {
+ render_group(canvas, state, *pos, group);
+ }
+ FrameItem::Text(text) => {
+ render_text(canvas, state.pre_translate(*pos), text);
+ }
+ FrameItem::Shape(shape, _) => {
+ render_shape(canvas, state.pre_translate(*pos), shape);
+ }
+ FrameItem::Image(image, size, _) => {
+ render_image(canvas, state.pre_translate(*pos), image, *size);
+ }
+ FrameItem::Meta(meta, _) => match meta {
+ Meta::Link(_) => {}
+ Meta::Elem(_) => {}
+ Meta::PageNumbering(_) => {}
+ Meta::PdfPageLabel(_) => {}
+ Meta::Hide => {}
+ },
+ }
+ }
+}
+
+/// Render a group frame with optional transform and clipping into the canvas.
+fn render_group(canvas: &mut sk::Pixmap, state: State, pos: Point, group: &GroupItem) {
+ let sk_transform = to_sk_transform(&group.transform);
+ let state = match group.frame.kind() {
+ FrameKind::Soft => state.pre_translate(pos).pre_concat(sk_transform),
+ FrameKind::Hard => state
+ .pre_translate(pos)
+ .pre_concat(sk_transform)
+ .pre_concat_container(
+ state
+ .transform
+ .post_concat(state.container_transform.invert().unwrap()),
+ )
+ .pre_concat_container(to_sk_transform(&Transform::translate(pos.x, pos.y)))
+ .pre_concat_container(sk_transform)
+ .with_size(group.frame.size()),
+ };
+
+ let mut mask = state.mask;
+ let storage;
+ if let Some(clip_path) = group.clip_path.as_ref() {
+ if let Some(path) =
+ convert_path(clip_path).and_then(|path| path.transform(state.transform))
+ {
+ if let Some(mask) = mask {
+ let mut mask = mask.clone();
+ mask.intersect_path(
+ &path,
+ sk::FillRule::default(),
+ false,
+ sk::Transform::default(),
+ );
+ storage = mask;
+ } else {
+ let pxw = canvas.width();
+ let pxh = canvas.height();
+ let Some(mut mask) = sk::Mask::new(pxw, pxh) else {
+ // Fails if clipping rect is empty. In that case we just
+ // clip everything by returning.
+ return;
+ };
+
+ mask.fill_path(
+ &path,
+ sk::FillRule::default(),
+ false,
+ sk::Transform::default(),
+ );
+ storage = mask;
+ };
+
+ mask = Some(&storage);
+ }
+ }
+
+ render_frame(canvas, state.with_mask(mask), &group.frame);
+}
+
+/// Render a text run into the canvas.
+fn render_text(canvas: &mut sk::Pixmap, state: State, text: &TextItem) {
+ let mut x = 0.0;
+ for glyph in &text.glyphs {
+ let id = GlyphId(glyph.id);
+ let offset = x + glyph.x_offset.at(text.size).to_f32();
+ let state = state.pre_translate(Point::new(Abs::raw(offset as _), Abs::raw(0.0)));
+
+ render_svg_glyph(canvas, state, text, id)
+ .or_else(|| render_bitmap_glyph(canvas, state, text, id))
+ .or_else(|| render_outline_glyph(canvas, state, text, id));
+
+ x += glyph.x_advance.at(text.size).to_f32();
+ }
+}
+
+/// Render an SVG glyph into the canvas.
+fn render_svg_glyph(
+ canvas: &mut sk::Pixmap,
+ state: State,
+ text: &TextItem,
+ id: GlyphId,
+) -> Option<()> {
+ let ts = &state.transform;
+ let mut data = text.font.ttf().glyph_svg_image(id)?;
+
+ // Decompress SVGZ.
+ let mut decoded = vec![];
+ if data.starts_with(&[0x1f, 0x8b]) {
+ let mut decoder = flate2::read::GzDecoder::new(data);
+ decoder.read_to_end(&mut decoded).ok()?;
+ data = &decoded;
+ }
+
+ // Parse XML.
+ let xml = std::str::from_utf8(data).ok()?;
+ let document = roxmltree::Document::parse(xml).ok()?;
+ let root = document.root_element();
+
+ // Parse SVG.
+ let opts = usvg::Options::default();
+ let usvg_tree = usvg::Tree::from_xmltree(&document, &opts).ok()?;
+ let tree = resvg::Tree::from_usvg(&usvg_tree);
+ let view_box = tree.view_box.rect;
+
+ // If there's no viewbox defined, use the em square for our scale
+ // transformation ...
+ let upem = text.font.units_per_em() as f32;
+ let (mut width, mut height) = (upem, upem);
+
+ // ... but if there's a viewbox or width, use that.
+ if root.has_attribute("viewBox") || root.has_attribute("width") {
+ width = view_box.width();
+ }
+
+ // Same as for width.
+ if root.has_attribute("viewBox") || root.has_attribute("height") {
+ height = view_box.height();
+ }
+
+ let size = text.size.to_f32();
+ let ts = ts.pre_scale(size / width, size / height);
+
+ // Compute the space we need to draw our glyph.
+ // See https://github.com/RazrFalcon/resvg/issues/602 for why
+ // using the svg size is problematic here.
+ let mut bbox = usvg::BBox::default();
+ for node in usvg_tree.root.descendants() {
+ if let Some(rect) = node.calculate_bbox() {
+ bbox = bbox.expand(rect);
+ }
+ }
+
+ // Compute the bbox after the transform is applied.
+ // We add a nice 5px border along the bounding box to
+ // be on the safe size. We also compute the intersection
+ // with the canvas rectangle
+ let bbox = bbox.transform(ts)?.to_rect()?.round_out()?;
+ let bbox = IntRect::from_xywh(
+ bbox.left() - 5,
+ bbox.y() - 5,
+ bbox.width() + 10,
+ bbox.height() + 10,
+ )?;
+
+ let mut pixmap = sk::Pixmap::new(bbox.width(), bbox.height())?;
+
+ // We offset our transform so that the pixmap starts at the edge of the bbox.
+ let ts = ts.post_translate(-bbox.left() as f32, -bbox.top() as f32);
+ tree.render(ts, &mut pixmap.as_mut());
+
+ canvas.draw_pixmap(
+ bbox.left(),
+ bbox.top(),
+ pixmap.as_ref(),
+ &sk::PixmapPaint::default(),
+ sk::Transform::identity(),
+ state.mask,
+ );
+
+ Some(())
+}
+
+/// Render a bitmap glyph into the canvas.
+fn render_bitmap_glyph(
+ canvas: &mut sk::Pixmap,
+ state: State,
+ text: &TextItem,
+ id: GlyphId,
+) -> Option<()> {
+ let ts = state.transform;
+ let size = text.size.to_f32();
+ let ppem = size * ts.sy;
+ let raster = text.font.ttf().glyph_raster_image(id, ppem as u16)?;
+ if raster.format != ttf_parser::RasterImageFormat::PNG {
+ return None;
+ }
+ let image = Image::new(raster.data.into(), RasterFormat::Png.into(), None).ok()?;
+
+ // FIXME: Vertical alignment isn't quite right for Apple Color Emoji,
+ // and maybe also for Noto Color Emoji. And: Is the size calculation
+ // correct?
+ let h = text.size;
+ let w = (image.width() as f64 / image.height() as f64) * h;
+ let dx = (raster.x as f32) / (image.width() as f32) * size;
+ let dy = (raster.y as f32) / (image.height() as f32) * size;
+ render_image(
+ canvas,
+ state.pre_translate(Point::new(Abs::raw(dx as _), Abs::raw((-size - dy) as _))),
+ &image,
+ Size::new(w, h),
+ )
+}
+
+/// Render an outline glyph into the canvas. This is the "normal" case.
+fn render_outline_glyph(
+ canvas: &mut sk::Pixmap,
+ state: State,
+ text: &TextItem,
+ id: GlyphId,
+) -> Option<()> {
+ let ts = &state.transform;
+ let ppem = text.size.to_f32() * ts.sy;
+
+ // Render a glyph directly as a path. This only happens when the fast glyph
+ // rasterization can't be used due to very large text size or weird
+ // scale/skewing transforms.
+ if ppem > 100.0 || ts.kx != 0.0 || ts.ky != 0.0 || ts.sx != ts.sy {
+ let path = {
+ let mut builder = WrappedPathBuilder(sk::PathBuilder::new());
+ text.font.ttf().outline_glyph(id, &mut builder)?;
+ builder.0.finish()?
+ };
+
+ let scale = text.size.to_f32() / text.font.units_per_em() as f32;
+
+ let mut pixmap = None;
+ let paint = to_sk_paint(
+ &text.fill,
+ state.pre_concat(sk::Transform::from_scale(scale, -scale)),
+ Size::zero(),
+ true,
+ None,
+ &mut pixmap,
+ None,
+ );
+
+ let rule = sk::FillRule::default();
+
+ // Flip vertically because font design coordinate
+ // system is Y-up.
+ let ts = ts.pre_scale(scale, -scale);
+ canvas.fill_path(&path, &paint, rule, ts, state.mask);
+ return Some(());
+ }
+
+ // Rasterize the glyph with `pixglyph`.
+ #[comemo::memoize]
+ fn rasterize(
+ font: &Font,
+ id: GlyphId,
+ x: u32,
+ y: u32,
+ size: u32,
+ ) -> Option<Arc<Bitmap>> {
+ let glyph = pixglyph::Glyph::load(font.ttf(), id)?;
+ Some(Arc::new(glyph.rasterize(
+ f32::from_bits(x),
+ f32::from_bits(y),
+ f32::from_bits(size),
+ )))
+ }
+
+ // Try to retrieve a prepared glyph or prepare it from scratch if it
+ // doesn't exist, yet.
+ let bitmap =
+ rasterize(&text.font, id, ts.tx.to_bits(), ts.ty.to_bits(), ppem.to_bits())?;
+ match &text.fill {
+ Paint::Gradient(gradient) => {
+ let sampler = GradientSampler::new(gradient, &state, Size::zero(), true);
+ write_bitmap(canvas, &bitmap, &state, sampler)?;
+ }
+ Paint::Solid(color) => {
+ write_bitmap(canvas, &bitmap, &state, *color)?;
+ }
+ }
+
+ Some(())
+}
+
+fn write_bitmap<S: PaintSampler>(
+ canvas: &mut sk::Pixmap,
+ bitmap: &Bitmap,
+ state: &State,
+ sampler: S,
+) -> Option<()> {
+ // If we have a clip mask we first render to a pixmap that we then blend
+ // with our canvas
+ if state.mask.is_some() {
+ let mw = bitmap.width;
+ let mh = bitmap.height;
+
+ // Pad the pixmap with 1 pixel in each dimension so that we do
+ // not get any problem with floating point errors along their border
+ let mut pixmap = sk::Pixmap::new(mw + 2, mh + 2)?;
+ for x in 0..mw {
+ for y in 0..mh {
+ let alpha = bitmap.coverage[(y * mw + x) as usize];
+ let color = to_sk_color_u8_without_alpha(sampler.sample((x, y)));
+ pixmap.pixels_mut()[((y + 1) * (mw + 2) + (x + 1)) as usize] =
+ sk::ColorU8::from_rgba(
+ color.red(),
+ color.green(),
+ color.blue(),
+ alpha,
+ )
+ .premultiply();
+ }
+ }
+
+ let left = bitmap.left;
+ let top = bitmap.top;
+
+ canvas.draw_pixmap(
+ left - 1,
+ top - 1,
+ pixmap.as_ref(),
+ &sk::PixmapPaint::default(),
+ sk::Transform::identity(),
+ state.mask,
+ );
+ } else {
+ let cw = canvas.width() as i32;
+ let ch = canvas.height() as i32;
+ let mw = bitmap.width as i32;
+ let mh = bitmap.height as i32;
+
+ // Determine the pixel bounding box that we actually need to draw.
+ let left = bitmap.left;
+ let right = left + mw;
+ let top = bitmap.top;
+ let bottom = top + mh;
+
+ // Blend the glyph bitmap with the existing pixels on the canvas.
+ let pixels = bytemuck::cast_slice_mut::<u8, u32>(canvas.data_mut());
+ for x in left.clamp(0, cw)..right.clamp(0, cw) {
+ for y in top.clamp(0, ch)..bottom.clamp(0, ch) {
+ let ai = ((y - top) * mw + (x - left)) as usize;
+ let cov = bitmap.coverage[ai];
+ if cov == 0 {
+ continue;
+ }
+
+ let color = sampler.sample((x as _, y as _));
+ let color =
+ bytemuck::cast(to_sk_color_u8_without_alpha(color).premultiply());
+ let pi = (y * cw + x) as usize;
+ if cov == 255 {
+ pixels[pi] = color;
+ continue;
+ }
+
+ let applied = alpha_mul(color, cov as u32);
+ pixels[pi] = blend_src_over(applied, pixels[pi]);
+ }
+ }
+ }
+
+ Some(())
+}
+
+/// Render a geometrical shape into the canvas.
+fn render_shape(canvas: &mut sk::Pixmap, state: State, shape: &Shape) -> Option<()> {
+ let ts = state.transform;
+ let path = match shape.geometry {
+ Geometry::Line(target) => {
+ let mut builder = sk::PathBuilder::new();
+ builder.line_to(target.x.to_f32(), target.y.to_f32());
+ builder.finish()?
+ }
+ Geometry::Rect(size) => {
+ let w = size.x.to_f32();
+ let h = size.y.to_f32();
+ let rect = sk::Rect::from_xywh(0.0, 0.0, w, h)?;
+ sk::PathBuilder::from_rect(rect)
+ }
+ Geometry::Path(ref path) => convert_path(path)?,
+ };
+
+ if let Some(fill) = &shape.fill {
+ let mut pixmap = None;
+ let mut paint: sk::Paint = to_sk_paint(
+ fill,
+ state,
+ shape.geometry.bbox_size(),
+ false,
+ None,
+ &mut pixmap,
+ None,
+ );
+
+ if matches!(shape.geometry, Geometry::Rect(_)) {
+ paint.anti_alias = false;
+ }
+
+ let rule = sk::FillRule::default();
+ canvas.fill_path(&path, &paint, rule, ts, state.mask);
+ }
+
+ if let Some(FixedStroke {
+ paint,
+ thickness,
+ line_cap,
+ line_join,
+ dash_pattern,
+ miter_limit,
+ }) = &shape.stroke
+ {
+ let width = thickness.to_f32();
+
+ // Don't draw zero-pt stroke.
+ if width > 0.0 {
+ let dash = dash_pattern.as_ref().and_then(|pattern| {
+ // tiny-skia only allows dash patterns with an even number of elements,
+ // while pdf allows any number.
+ let pattern_len = pattern.array.len();
+ let len =
+ if pattern_len % 2 == 1 { 2 * pattern_len } else { pattern_len };
+ let dash_array =
+ pattern.array.iter().map(|l| l.to_f32()).cycle().take(len).collect();
+
+ sk::StrokeDash::new(dash_array, pattern.phase.to_f32())
+ });
+
+ let bbox = shape.geometry.bbox_size();
+ let offset_bbox = (!matches!(shape.geometry, Geometry::Line(..)))
+ .then(|| offset_bounding_box(bbox, *thickness))
+ .unwrap_or(bbox);
+
+ let fill_transform =
+ (!matches!(shape.geometry, Geometry::Line(..))).then(|| {
+ sk::Transform::from_translate(
+ -thickness.to_f32(),
+ -thickness.to_f32(),
+ )
+ });
+
+ let gradient_map =
+ (!matches!(shape.geometry, Geometry::Line(..))).then(|| {
+ (
+ Point::new(
+ -*thickness * state.pixel_per_pt as f64,
+ -*thickness * state.pixel_per_pt as f64,
+ ),
+ Axes::new(
+ Ratio::new(offset_bbox.x / bbox.x),
+ Ratio::new(offset_bbox.y / bbox.y),
+ ),
+ )
+ });
+
+ let mut pixmap = None;
+ let paint = to_sk_paint(
+ paint,
+ state,
+ offset_bbox,
+ false,
+ fill_transform,
+ &mut pixmap,
+ gradient_map,
+ );
+ let stroke = sk::Stroke {
+ width,
+ line_cap: to_sk_line_cap(*line_cap),
+ line_join: to_sk_line_join(*line_join),
+ dash,
+ miter_limit: miter_limit.get() as f32,
+ };
+ canvas.stroke_path(&path, &paint, &stroke, ts, state.mask);
+ }
+ }
+
+ Some(())
+}
+
+/// Convert a Typst path into a tiny-skia path.
+fn convert_path(path: &geom::Path) -> Option<sk::Path> {
+ let mut builder = sk::PathBuilder::new();
+ for elem in &path.0 {
+ match elem {
+ PathItem::MoveTo(p) => {
+ builder.move_to(p.x.to_f32(), p.y.to_f32());
+ }
+ PathItem::LineTo(p) => {
+ builder.line_to(p.x.to_f32(), p.y.to_f32());
+ }
+ PathItem::CubicTo(p1, p2, p3) => {
+ builder.cubic_to(
+ p1.x.to_f32(),
+ p1.y.to_f32(),
+ p2.x.to_f32(),
+ p2.y.to_f32(),
+ p3.x.to_f32(),
+ p3.y.to_f32(),
+ );
+ }
+ PathItem::ClosePath => {
+ builder.close();
+ }
+ };
+ }
+ builder.finish()
+}
+
+/// Render a raster or SVG image into the canvas.
+fn render_image(
+ canvas: &mut sk::Pixmap,
+ state: State,
+ image: &Image,
+ size: Size,
+) -> Option<()> {
+ let ts = state.transform;
+ let view_width = size.x.to_f32();
+ let view_height = size.y.to_f32();
+
+ // For better-looking output, resize `image` to its final size before
+ // painting it to `canvas`. For the math, see:
+ // https://github.com/typst/typst/issues/1404#issuecomment-1598374652
+ let theta = f32::atan2(-ts.kx, ts.sx);
+
+ // To avoid division by 0, choose the one of { sin, cos } that is
+ // further from 0.
+ let prefer_sin = theta.sin().abs() > std::f32::consts::FRAC_1_SQRT_2;
+ let scale_x =
+ f32::abs(if prefer_sin { ts.kx / theta.sin() } else { ts.sx / theta.cos() });
+
+ let aspect = (image.width() as f32) / (image.height() as f32);
+ let w = (scale_x * view_width.max(aspect * view_height)).ceil() as u32;
+ let h = ((w as f32) / aspect).ceil() as u32;
+
+ let pixmap = scaled_texture(image, w, h)?;
+ let paint_scale_x = view_width / pixmap.width() as f32;
+ let paint_scale_y = view_height / pixmap.height() as f32;
+
+ let paint = sk::Paint {
+ shader: sk::Pattern::new(
+ (*pixmap).as_ref(),
+ sk::SpreadMode::Pad,
+ sk::FilterQuality::Nearest,
+ 1.0,
+ sk::Transform::from_scale(paint_scale_x, paint_scale_y),
+ ),
+ ..Default::default()
+ };
+
+ let rect = sk::Rect::from_xywh(0.0, 0.0, view_width, view_height)?;
+ canvas.fill_rect(rect, &paint, ts, state.mask);
+
+ Some(())
+}
+
+/// Prepare a texture for an image at a scaled size.
+#[comemo::memoize]
+fn scaled_texture(image: &Image, w: u32, h: u32) -> Option<Arc<sk::Pixmap>> {
+ let mut pixmap = sk::Pixmap::new(w, h)?;
+ match image.kind() {
+ ImageKind::Raster(raster) => {
+ let downscale = w < image.width();
+ let filter =
+ if downscale { FilterType::Lanczos3 } else { FilterType::CatmullRom };
+ let buf = raster.dynamic().resize(w, h, filter);
+ for ((_, _, src), dest) in buf.pixels().zip(pixmap.pixels_mut()) {
+ let Rgba([r, g, b, a]) = src;
+ *dest = sk::ColorU8::from_rgba(r, g, b, a).premultiply();
+ }
+ }
+ // Safety: We do not keep any references to tree nodes beyond the scope
+ // of `with`.
+ ImageKind::Svg(svg) => unsafe {
+ svg.with(|tree| {
+ let tree = resvg::Tree::from_usvg(tree);
+ let ts = tiny_skia::Transform::from_scale(
+ w as f32 / tree.size.width(),
+ h as f32 / tree.size.height(),
+ );
+ tree.render(ts, &mut pixmap.as_mut())
+ });
+ },
+ }
+ Some(Arc::new(pixmap))
+}
+
+/// Trait for sampling of a paint, used as a generic
+/// abstraction over solid colors and gradients.
+trait PaintSampler: Copy {
+ /// Sample the color at the `pos` in the pixmap.
+ fn sample(self, pos: (u32, u32)) -> Color;
+}
+
+impl PaintSampler for Color {
+ fn sample(self, _: (u32, u32)) -> Color {
+ self
+ }
+}
+
+/// State used when sampling colors for text.
+///
+/// It caches the inverse transform to the parent, so that we can
+/// reuse it instead of recomputing it for each pixel.
+#[derive(Clone, Copy)]
+struct GradientSampler<'a> {
+ gradient: &'a Gradient,
+ container_size: Size,
+ transform_to_parent: sk::Transform,
+}
+
+impl<'a> GradientSampler<'a> {
+ fn new(
+ gradient: &'a Gradient,
+ state: &State,
+ item_size: Size,
+ on_text: bool,
+ ) -> Self {
+ let relative = gradient.unwrap_relative(on_text);
+ let container_size = match relative {
+ Relative::Self_ => item_size,
+ Relative::Parent => state.size,
+ };
+
+ let fill_transform = match relative {
+ Relative::Self_ => sk::Transform::identity(),
+ Relative::Parent => state.container_transform.invert().unwrap(),
+ };
+
+ Self {
+ gradient,
+ container_size,
+ transform_to_parent: fill_transform,
+ }
+ }
+}
+
+impl PaintSampler for GradientSampler<'_> {
+ /// Samples a single point in a glyph.
+ fn sample(self, (x, y): (u32, u32)) -> Color {
+ // Compute the point in the gradient's coordinate space.
+ let mut point = sk::Point { x: x as f32, y: y as f32 };
+ self.transform_to_parent.map_point(&mut point);
+
+ // Sample the gradient
+ self.gradient.sample_at(
+ (point.x, point.y),
+ (self.container_size.x.to_f32(), self.container_size.y.to_f32()),
+ )
+ }
+}
+
+/// Transforms a [`Paint`] into a [`sk::Paint`].
+/// Applying the necessary transform, if the paint is a gradient.
+///
+/// `gradient_map` is used to scale and move the gradient being sampled,
+/// this is used to line up the stroke and the fill of a shape.
+fn to_sk_paint<'a>(
+ paint: &Paint,
+ state: State,
+ item_size: Size,
+ on_text: bool,
+ fill_transform: Option<sk::Transform>,
+ pixmap: &'a mut Option<Arc<sk::Pixmap>>,
+ gradient_map: Option<(Point, Axes<Ratio>)>,
+) -> sk::Paint<'a> {
+ /// Actual sampling of the gradient, cached for performance.
+ #[comemo::memoize]
+ fn cached(
+ gradient: &Gradient,
+ width: u32,
+ height: u32,
+ gradient_map: Option<(Point, Axes<Ratio>)>,
+ ) -> Arc<sk::Pixmap> {
+ let (offset, scale) =
+ gradient_map.unwrap_or_else(|| (Point::zero(), Axes::splat(Ratio::one())));
+ let mut pixmap = sk::Pixmap::new(width.max(1), height.max(1)).unwrap();
+ for x in 0..width {
+ for y in 0..height {
+ let color = gradient.sample_at(
+ (
+ (x as f32 + offset.x.to_f32()) * scale.x.get() as f32,
+ (y as f32 + offset.y.to_f32()) * scale.y.get() as f32,
+ ),
+ (width as f32, height as f32),
+ );
+
+ pixmap.pixels_mut()[(y * width + x) as usize] =
+ to_sk_color(color).premultiply().to_color_u8();
+ }
+ }
+
+ Arc::new(pixmap)
+ }
+
+ let mut sk_paint: sk::Paint<'_> = sk::Paint::default();
+ match paint {
+ Paint::Solid(color) => {
+ sk_paint.set_color(to_sk_color(*color));
+ sk_paint.anti_alias = true;
+ }
+ Paint::Gradient(gradient) => {
+ let relative = gradient.unwrap_relative(on_text);
+ let container_size = match relative {
+ Relative::Self_ => item_size,
+ Relative::Parent => state.size,
+ };
+
+ let fill_transform = match relative {
+ Relative::Self_ => fill_transform.unwrap_or_default(),
+ Relative::Parent => state
+ .container_transform
+ .post_concat(state.transform.invert().unwrap()),
+ };
+ let width = (container_size.x.to_f32() * state.pixel_per_pt).ceil() as u32;
+ let height = (container_size.y.to_f32() * state.pixel_per_pt).ceil() as u32;
+
+ *pixmap = Some(cached(
+ gradient,
+ width.max(state.pixel_per_pt.ceil() as u32),
+ height.max(state.pixel_per_pt.ceil() as u32),
+ gradient_map,
+ ));
+
+ // We can use FilterQuality::Nearest here because we're
+ // rendering to a pixmap that is already at native resolution.
+ sk_paint.shader = sk::Pattern::new(
+ pixmap.as_ref().unwrap().as_ref().as_ref(),
+ sk::SpreadMode::Pad,
+ sk::FilterQuality::Nearest,
+ 1.0,
+ fill_transform
+ .pre_scale(1.0 / state.pixel_per_pt, 1.0 / state.pixel_per_pt),
+ );
+
+ sk_paint.anti_alias = gradient.anti_alias();
+ }
+ }
+
+ sk_paint
+}
+
+fn to_sk_color(color: Color) -> sk::Color {
+ let [r, g, b, a] = color.to_rgba().to_vec4_u8();
+ sk::Color::from_rgba8(r, g, b, a)
+}
+
+fn to_sk_color_u8_without_alpha(color: Color) -> sk::ColorU8 {
+ let [r, g, b, _] = color.to_rgba().to_vec4_u8();
+ sk::ColorU8::from_rgba(r, g, b, 255)
+}
+
+fn to_sk_line_cap(cap: LineCap) -> sk::LineCap {
+ match cap {
+ LineCap::Butt => sk::LineCap::Butt,
+ LineCap::Round => sk::LineCap::Round,
+ LineCap::Square => sk::LineCap::Square,
+ }
+}
+
+fn to_sk_line_join(join: LineJoin) -> sk::LineJoin {
+ match join {
+ LineJoin::Miter => sk::LineJoin::Miter,
+ LineJoin::Round => sk::LineJoin::Round,
+ LineJoin::Bevel => sk::LineJoin::Bevel,
+ }
+}
+
+fn to_sk_transform(transform: &Transform) -> sk::Transform {
+ let Transform { sx, ky, kx, sy, tx, ty } = *transform;
+ sk::Transform::from_row(
+ sx.get() as _,
+ ky.get() as _,
+ kx.get() as _,
+ sy.get() as _,
+ tx.to_f32(),
+ ty.to_f32(),
+ )
+}
+
+/// Allows to build tiny-skia paths from glyph outlines.
+struct WrappedPathBuilder(sk::PathBuilder);
+
+impl OutlineBuilder for WrappedPathBuilder {
+ fn move_to(&mut self, x: f32, y: f32) {
+ self.0.move_to(x, y);
+ }
+
+ fn line_to(&mut self, x: f32, y: f32) {
+ self.0.line_to(x, y);
+ }
+
+ fn quad_to(&mut self, x1: f32, y1: f32, x: f32, y: f32) {
+ self.0.quad_to(x1, y1, x, y);
+ }
+
+ fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x: f32, y: f32) {
+ self.0.cubic_to(x1, y1, x2, y2, x, y);
+ }
+
+ fn close(&mut self) {
+ self.0.close();
+ }
+}
+
+/// Additional methods for [`Length`].
+trait AbsExt {
+ /// Convert to a number of points as f32.
+ fn to_f32(self) -> f32;
+}
+
+impl AbsExt for Abs {
+ fn to_f32(self) -> f32 {
+ self.to_pt() as f32
+ }
+}
+
+// Alpha multiplication and blending are ported from:
+// https://skia.googlesource.com/skia/+/refs/heads/main/include/core/SkColorPriv.h
+
+/// Blends two premulitplied, packed 32-bit RGBA colors. Alpha channel must be
+/// in the 8 high bits.
+fn blend_src_over(src: u32, dst: u32) -> u32 {
+ src + alpha_mul(dst, 256 - (src >> 24))
+}
+
+/// Alpha multiply a color.
+fn alpha_mul(color: u32, scale: u32) -> u32 {
+ let mask = 0xff00ff;
+ let rb = ((color & mask) * scale) >> 8;
+ let ag = ((color >> 8) & mask) * scale;
+ (rb & mask) | (ag & !mask)
+}
+
+fn offset_bounding_box(bbox: Size, stroke_width: Abs) -> Size {
+ Size::new(bbox.x + stroke_width * 2.0, bbox.y + stroke_width * 2.0)
+}