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-rw-r--r--library/src/layout/stack.rs322
1 files changed, 322 insertions, 0 deletions
diff --git a/library/src/layout/stack.rs b/library/src/layout/stack.rs
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+++ b/library/src/layout/stack.rs
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+use typst::model::StyledNode;
+
+use super::{AlignNode, Spacing};
+use crate::prelude::*;
+use crate::text::ParNode;
+
+/// Arrange content and spacing along an axis.
+#[derive(Debug, Hash)]
+pub struct StackNode {
+ /// The stacking direction.
+ pub dir: Dir,
+ /// The spacing between non-spacing children.
+ pub spacing: Option<Spacing>,
+ /// The children to be stacked.
+ pub children: Vec<StackChild>,
+}
+
+#[node(LayoutBlock)]
+impl StackNode {
+ fn construct(_: &mut Vm, args: &mut Args) -> SourceResult<Content> {
+ Ok(Self {
+ dir: args.named("dir")?.unwrap_or(Dir::TTB),
+ spacing: args.named("spacing")?,
+ children: args.all()?,
+ }
+ .pack())
+ }
+}
+
+impl LayoutBlock for StackNode {
+ fn layout_block(
+ &self,
+ world: Tracked<dyn World>,
+ regions: &Regions,
+ styles: StyleChain,
+ ) -> SourceResult<Vec<Frame>> {
+ let mut layouter = StackLayouter::new(self.dir, regions, styles);
+
+ // Spacing to insert before the next block.
+ let mut deferred = None;
+
+ for child in &self.children {
+ match child {
+ StackChild::Spacing(kind) => {
+ layouter.layout_spacing(*kind);
+ deferred = None;
+ }
+ StackChild::Block(block) => {
+ if let Some(kind) = deferred {
+ layouter.layout_spacing(kind);
+ }
+
+ layouter.layout_block(world, block, styles)?;
+ deferred = self.spacing;
+ }
+ }
+ }
+
+ Ok(layouter.finish())
+ }
+}
+
+/// A child of a stack node.
+#[derive(Hash)]
+pub enum StackChild {
+ /// Spacing between other children.
+ Spacing(Spacing),
+ /// Arbitrary block-level content.
+ Block(Content),
+}
+
+impl Debug for StackChild {
+ fn fmt(&self, f: &mut Formatter) -> fmt::Result {
+ match self {
+ Self::Spacing(kind) => kind.fmt(f),
+ Self::Block(block) => block.fmt(f),
+ }
+ }
+}
+
+castable! {
+ StackChild,
+ Expected: "relative length, fraction, or content",
+ Value::Length(v) => Self::Spacing(Spacing::Relative(v.into())),
+ Value::Ratio(v) => Self::Spacing(Spacing::Relative(v.into())),
+ Value::Relative(v) => Self::Spacing(Spacing::Relative(v)),
+ Value::Fraction(v) => Self::Spacing(Spacing::Fractional(v)),
+ Value::Content(v) => Self::Block(v),
+}
+
+/// Performs stack layout.
+pub struct StackLayouter<'a> {
+ /// The stacking direction.
+ dir: Dir,
+ /// The axis of the stacking direction.
+ axis: Axis,
+ /// The regions to layout children into.
+ regions: Regions,
+ /// The inherited styles.
+ styles: StyleChain<'a>,
+ /// Whether the stack itself should expand to fill the region.
+ expand: Axes<bool>,
+ /// The full size of the current region that was available at the start.
+ full: Size,
+ /// The generic size used by the frames for the current region.
+ used: Gen<Abs>,
+ /// The sum of fractions in the current region.
+ fr: Fr,
+ /// Already layouted items whose exact positions are not yet known due to
+ /// fractional spacing.
+ items: Vec<StackItem>,
+ /// Finished frames for previous regions.
+ finished: Vec<Frame>,
+}
+
+/// A prepared item in a stack layout.
+enum StackItem {
+ /// Absolute spacing between other items.
+ Absolute(Abs),
+ /// Fractional spacing between other items.
+ Fractional(Fr),
+ /// A frame for a layouted block.
+ Frame(Frame, Align),
+}
+
+impl<'a> StackLayouter<'a> {
+ /// Create a new stack layouter.
+ pub fn new(dir: Dir, regions: &Regions, styles: StyleChain<'a>) -> Self {
+ let axis = dir.axis();
+ let expand = regions.expand;
+ let full = regions.first;
+
+ // Disable expansion along the block axis for children.
+ let mut regions = regions.clone();
+ regions.expand.set(axis, false);
+
+ Self {
+ dir,
+ axis,
+ regions,
+ styles,
+ expand,
+ full,
+ used: Gen::zero(),
+ fr: Fr::zero(),
+ items: vec![],
+ finished: vec![],
+ }
+ }
+
+ /// Add spacing along the spacing direction.
+ pub fn layout_spacing(&mut self, spacing: Spacing) {
+ match spacing {
+ Spacing::Relative(v) => {
+ // Resolve the spacing and limit it to the remaining space.
+ let resolved =
+ v.resolve(self.styles).relative_to(self.regions.base.get(self.axis));
+ let remaining = self.regions.first.get_mut(self.axis);
+ let limited = resolved.min(*remaining);
+ *remaining -= limited;
+ self.used.main += limited;
+ self.items.push(StackItem::Absolute(resolved));
+ }
+ Spacing::Fractional(v) => {
+ self.fr += v;
+ self.items.push(StackItem::Fractional(v));
+ }
+ }
+ }
+
+ /// Layout an arbitrary block.
+ pub fn layout_block(
+ &mut self,
+ world: Tracked<dyn World>,
+ block: &Content,
+ styles: StyleChain,
+ ) -> SourceResult<()> {
+ if self.regions.is_full() {
+ self.finish_region();
+ }
+
+ // Block-axis alignment of the `AlignNode` is respected
+ // by the stack node.
+ let align = block
+ .downcast::<AlignNode>()
+ .and_then(|node| node.aligns.get(self.axis))
+ .map(|align| align.resolve(styles))
+ .unwrap_or_else(|| {
+ if let Some(styled) = block.downcast::<StyledNode>() {
+ let map = &styled.map;
+ if map.contains(ParNode::ALIGN) {
+ return StyleChain::with_root(map).get(ParNode::ALIGN);
+ }
+ }
+
+ self.dir.start().into()
+ });
+
+ let frames = block.layout_block(world, &self.regions, styles)?;
+ let len = frames.len();
+ for (i, mut frame) in frames.into_iter().enumerate() {
+ // Set the generic block role.
+ frame.apply_role(Role::GenericBlock);
+
+ // Grow our size, shrink the region and save the frame for later.
+ let size = frame.size();
+ let size = match self.axis {
+ Axis::X => Gen::new(size.y, size.x),
+ Axis::Y => Gen::new(size.x, size.y),
+ };
+
+ self.used.main += size.main;
+ self.used.cross.set_max(size.cross);
+ *self.regions.first.get_mut(self.axis) -= size.main;
+ self.items.push(StackItem::Frame(frame, align));
+
+ if i + 1 < len {
+ self.finish_region();
+ }
+ }
+
+ Ok(())
+ }
+
+ /// Advance to the next region.
+ pub fn finish_region(&mut self) {
+ // Determine the size of the stack in this region dependening on whether
+ // the region expands.
+ let used = self.used.to_axes(self.axis);
+ let mut size = self.expand.select(self.full, used);
+
+ // Expand fully if there are fr spacings.
+ let full = self.full.get(self.axis);
+ let remaining = full - self.used.main;
+ if self.fr.get() > 0.0 && full.is_finite() {
+ self.used.main = full;
+ size.set(self.axis, full);
+ }
+
+ let mut output = Frame::new(size);
+ let mut cursor = Abs::zero();
+ let mut ruler: Align = self.dir.start().into();
+
+ // Place all frames.
+ for item in self.items.drain(..) {
+ match item {
+ StackItem::Absolute(v) => cursor += v,
+ StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
+ StackItem::Frame(frame, align) => {
+ if self.dir.is_positive() {
+ ruler = ruler.max(align);
+ } else {
+ ruler = ruler.min(align);
+ }
+
+ // Align along the block axis.
+ let parent = size.get(self.axis);
+ let child = frame.size().get(self.axis);
+ let block = ruler.position(parent - self.used.main)
+ + if self.dir.is_positive() {
+ cursor
+ } else {
+ self.used.main - child - cursor
+ };
+
+ let pos = Gen::new(Abs::zero(), block).to_point(self.axis);
+ cursor += child;
+ output.push_frame(pos, frame);
+ }
+ }
+ }
+
+ // Advance to the next region.
+ self.regions.next();
+ self.full = self.regions.first;
+ self.used = Gen::zero();
+ self.fr = Fr::zero();
+ self.finished.push(output);
+ }
+
+ /// Finish layouting and return the resulting frames.
+ pub fn finish(mut self) -> Vec<Frame> {
+ self.finish_region();
+ self.finished
+ }
+}
+
+/// A container with a main and cross component.
+#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
+pub struct Gen<T> {
+ /// The main component.
+ pub cross: T,
+ /// The cross component.
+ pub main: T,
+}
+
+impl<T> Gen<T> {
+ /// Create a new instance from the two components.
+ pub const fn new(cross: T, main: T) -> Self {
+ Self { cross, main }
+ }
+
+ /// Convert to the specific representation, given the current main axis.
+ pub fn to_axes(self, main: Axis) -> Axes<T> {
+ match main {
+ Axis::X => Axes::new(self.main, self.cross),
+ Axis::Y => Axes::new(self.cross, self.main),
+ }
+ }
+}
+
+impl Gen<Abs> {
+ /// The zero value.
+ pub fn zero() -> Self {
+ Self { cross: Abs::zero(), main: Abs::zero() }
+ }
+
+ /// Convert to a point.
+ pub fn to_point(self, main: Axis) -> Point {
+ self.to_axes(main).to_point()
+ }
+}