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Diffstat (limited to 'library/src/layout/stack.rs')
| -rw-r--r-- | library/src/layout/stack.rs | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/library/src/layout/stack.rs b/library/src/layout/stack.rs new file mode 100644 index 00000000..44bcbf67 --- /dev/null +++ b/library/src/layout/stack.rs @@ -0,0 +1,322 @@ +use typst::model::StyledNode; + +use super::{AlignNode, Spacing}; +use crate::prelude::*; +use crate::text::ParNode; + +/// Arrange content and spacing along an axis. +#[derive(Debug, Hash)] +pub struct StackNode { + /// The stacking direction. + pub dir: Dir, + /// The spacing between non-spacing children. + pub spacing: Option<Spacing>, + /// The children to be stacked. + pub children: Vec<StackChild>, +} + +#[node(LayoutBlock)] +impl StackNode { + fn construct(_: &mut Vm, args: &mut Args) -> SourceResult<Content> { + Ok(Self { + dir: args.named("dir")?.unwrap_or(Dir::TTB), + spacing: args.named("spacing")?, + children: args.all()?, + } + .pack()) + } +} + +impl LayoutBlock for StackNode { + fn layout_block( + &self, + world: Tracked<dyn World>, + regions: &Regions, + styles: StyleChain, + ) -> SourceResult<Vec<Frame>> { + let mut layouter = StackLayouter::new(self.dir, regions, styles); + + // Spacing to insert before the next block. + let mut deferred = None; + + for child in &self.children { + match child { + StackChild::Spacing(kind) => { + layouter.layout_spacing(*kind); + deferred = None; + } + StackChild::Block(block) => { + if let Some(kind) = deferred { + layouter.layout_spacing(kind); + } + + layouter.layout_block(world, block, styles)?; + deferred = self.spacing; + } + } + } + + Ok(layouter.finish()) + } +} + +/// A child of a stack node. +#[derive(Hash)] +pub enum StackChild { + /// Spacing between other children. + Spacing(Spacing), + /// Arbitrary block-level content. + Block(Content), +} + +impl Debug for StackChild { + fn fmt(&self, f: &mut Formatter) -> fmt::Result { + match self { + Self::Spacing(kind) => kind.fmt(f), + Self::Block(block) => block.fmt(f), + } + } +} + +castable! { + StackChild, + Expected: "relative length, fraction, or content", + Value::Length(v) => Self::Spacing(Spacing::Relative(v.into())), + Value::Ratio(v) => Self::Spacing(Spacing::Relative(v.into())), + Value::Relative(v) => Self::Spacing(Spacing::Relative(v)), + Value::Fraction(v) => Self::Spacing(Spacing::Fractional(v)), + Value::Content(v) => Self::Block(v), +} + +/// Performs stack layout. +pub struct StackLayouter<'a> { + /// The stacking direction. + dir: Dir, + /// The axis of the stacking direction. + axis: Axis, + /// The regions to layout children into. + regions: Regions, + /// The inherited styles. + styles: StyleChain<'a>, + /// Whether the stack itself should expand to fill the region. + expand: Axes<bool>, + /// The full size of the current region that was available at the start. + full: Size, + /// The generic size used by the frames for the current region. + used: Gen<Abs>, + /// The sum of fractions in the current region. + fr: Fr, + /// Already layouted items whose exact positions are not yet known due to + /// fractional spacing. + items: Vec<StackItem>, + /// Finished frames for previous regions. + finished: Vec<Frame>, +} + +/// A prepared item in a stack layout. +enum StackItem { + /// Absolute spacing between other items. + Absolute(Abs), + /// Fractional spacing between other items. + Fractional(Fr), + /// A frame for a layouted block. + Frame(Frame, Align), +} + +impl<'a> StackLayouter<'a> { + /// Create a new stack layouter. + pub fn new(dir: Dir, regions: &Regions, styles: StyleChain<'a>) -> Self { + let axis = dir.axis(); + let expand = regions.expand; + let full = regions.first; + + // Disable expansion along the block axis for children. + let mut regions = regions.clone(); + regions.expand.set(axis, false); + + Self { + dir, + axis, + regions, + styles, + expand, + full, + used: Gen::zero(), + fr: Fr::zero(), + items: vec![], + finished: vec![], + } + } + + /// Add spacing along the spacing direction. + pub fn layout_spacing(&mut self, spacing: Spacing) { + match spacing { + Spacing::Relative(v) => { + // Resolve the spacing and limit it to the remaining space. + let resolved = + v.resolve(self.styles).relative_to(self.regions.base.get(self.axis)); + let remaining = self.regions.first.get_mut(self.axis); + let limited = resolved.min(*remaining); + *remaining -= limited; + self.used.main += limited; + self.items.push(StackItem::Absolute(resolved)); + } + Spacing::Fractional(v) => { + self.fr += v; + self.items.push(StackItem::Fractional(v)); + } + } + } + + /// Layout an arbitrary block. + pub fn layout_block( + &mut self, + world: Tracked<dyn World>, + block: &Content, + styles: StyleChain, + ) -> SourceResult<()> { + if self.regions.is_full() { + self.finish_region(); + } + + // Block-axis alignment of the `AlignNode` is respected + // by the stack node. + let align = block + .downcast::<AlignNode>() + .and_then(|node| node.aligns.get(self.axis)) + .map(|align| align.resolve(styles)) + .unwrap_or_else(|| { + if let Some(styled) = block.downcast::<StyledNode>() { + let map = &styled.map; + if map.contains(ParNode::ALIGN) { + return StyleChain::with_root(map).get(ParNode::ALIGN); + } + } + + self.dir.start().into() + }); + + let frames = block.layout_block(world, &self.regions, styles)?; + let len = frames.len(); + for (i, mut frame) in frames.into_iter().enumerate() { + // Set the generic block role. + frame.apply_role(Role::GenericBlock); + + // Grow our size, shrink the region and save the frame for later. + let size = frame.size(); + let size = match self.axis { + Axis::X => Gen::new(size.y, size.x), + Axis::Y => Gen::new(size.x, size.y), + }; + + self.used.main += size.main; + self.used.cross.set_max(size.cross); + *self.regions.first.get_mut(self.axis) -= size.main; + self.items.push(StackItem::Frame(frame, align)); + + if i + 1 < len { + self.finish_region(); + } + } + + Ok(()) + } + + /// Advance to the next region. + pub fn finish_region(&mut self) { + // Determine the size of the stack in this region dependening on whether + // the region expands. + let used = self.used.to_axes(self.axis); + let mut size = self.expand.select(self.full, used); + + // Expand fully if there are fr spacings. + let full = self.full.get(self.axis); + let remaining = full - self.used.main; + if self.fr.get() > 0.0 && full.is_finite() { + self.used.main = full; + size.set(self.axis, full); + } + + let mut output = Frame::new(size); + let mut cursor = Abs::zero(); + let mut ruler: Align = self.dir.start().into(); + + // Place all frames. + for item in self.items.drain(..) { + match item { + StackItem::Absolute(v) => cursor += v, + StackItem::Fractional(v) => cursor += v.share(self.fr, remaining), + StackItem::Frame(frame, align) => { + if self.dir.is_positive() { + ruler = ruler.max(align); + } else { + ruler = ruler.min(align); + } + + // Align along the block axis. + let parent = size.get(self.axis); + let child = frame.size().get(self.axis); + let block = ruler.position(parent - self.used.main) + + if self.dir.is_positive() { + cursor + } else { + self.used.main - child - cursor + }; + + let pos = Gen::new(Abs::zero(), block).to_point(self.axis); + cursor += child; + output.push_frame(pos, frame); + } + } + } + + // Advance to the next region. + self.regions.next(); + self.full = self.regions.first; + self.used = Gen::zero(); + self.fr = Fr::zero(); + self.finished.push(output); + } + + /// Finish layouting and return the resulting frames. + pub fn finish(mut self) -> Vec<Frame> { + self.finish_region(); + self.finished + } +} + +/// A container with a main and cross component. +#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)] +pub struct Gen<T> { + /// The main component. + pub cross: T, + /// The cross component. + pub main: T, +} + +impl<T> Gen<T> { + /// Create a new instance from the two components. + pub const fn new(cross: T, main: T) -> Self { + Self { cross, main } + } + + /// Convert to the specific representation, given the current main axis. + pub fn to_axes(self, main: Axis) -> Axes<T> { + match main { + Axis::X => Axes::new(self.main, self.cross), + Axis::Y => Axes::new(self.cross, self.main), + } + } +} + +impl Gen<Abs> { + /// The zero value. + pub fn zero() -> Self { + Self { cross: Abs::zero(), main: Abs::zero() } + } + + /// Convert to a point. + pub fn to_point(self, main: Axis) -> Point { + self.to_axes(main).to_point() + } +} |
