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-rw-r--r--library/src/math/tex.rs164
1 files changed, 164 insertions, 0 deletions
diff --git a/library/src/math/tex.rs b/library/src/math/tex.rs
new file mode 100644
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--- /dev/null
+++ b/library/src/math/tex.rs
@@ -0,0 +1,164 @@
+use rex::error::{Error, LayoutError};
+use rex::font::FontContext;
+use rex::layout::{LayoutSettings, Style};
+use rex::parser::color::RGBA;
+use rex::render::{Backend, Cursor, Renderer};
+use typst::font::Font;
+
+use super::*;
+use crate::prelude::*;
+use crate::text::{variant, LinebreakNode, SpaceNode, TextNode};
+
+/// Turn a math node into TeX math code.
+#[capability]
+pub trait Texify: 'static + Sync + Send {
+ /// Perform the conversion.
+ fn texify(&self) -> EcoString;
+}
+
+impl Texify for Content {
+ fn texify(&self) -> EcoString {
+ if self.is::<SpaceNode>() {
+ return EcoString::new();
+ }
+
+ if self.is::<LinebreakNode>() {
+ return r"\\".into();
+ }
+
+ if let Some(node) = self.to::<dyn Texify>() {
+ return node.texify();
+ }
+
+ panic!("{self:?} is not math");
+ }
+}
+
+/// Layout a TeX formula into a frame.
+pub fn layout_tex(
+ tex: &str,
+ display: bool,
+ world: Tracked<dyn World>,
+ styles: StyleChain,
+) -> SourceResult<Frame> {
+ // Load the font.
+ let font = world
+ .book()
+ .select(styles.get(MathNode::FAMILY).as_str(), variant(styles))
+ .and_then(|id| world.font(id))
+ .expect("failed to find math font");
+
+ // Prepare the font context.
+ let ctx = font
+ .math()
+ .map(|math| FontContext::new(font.ttf(), math))
+ .expect("font is not suitable for math");
+
+ // Layout the formula.
+ let em = styles.get(TextNode::SIZE);
+ let style = if display { Style::Display } else { Style::Text };
+ let settings = LayoutSettings::new(&ctx, em.to_pt(), style);
+ let renderer = Renderer::new();
+ let layout = renderer
+ .layout(&tex, settings)
+ .map_err(|err| match err {
+ Error::Parse(err) => err.to_string(),
+ Error::Layout(LayoutError::Font(err)) => err.to_string(),
+ })
+ .expect("failed to layout with rex");
+
+ // Determine the metrics.
+ let (x0, y0, x1, y1) = renderer.size(&layout);
+ let width = Abs::pt(x1 - x0);
+ let mut top = Abs::pt(y1);
+ let mut bottom = Abs::pt(-y0);
+ if style != Style::Display {
+ let metrics = font.metrics();
+ top = styles.get(TextNode::TOP_EDGE).resolve(styles, metrics);
+ bottom = -styles.get(TextNode::BOTTOM_EDGE).resolve(styles, metrics);
+ };
+
+ // Prepare a frame rendering backend.
+ let size = Size::new(width, top + bottom);
+ let mut backend = FrameBackend {
+ frame: {
+ let mut frame = Frame::new(size);
+ frame.set_baseline(top);
+ frame.apply_role(Role::Formula);
+ frame
+ },
+ baseline: top,
+ font: font.clone(),
+ fill: styles.get(TextNode::FILL),
+ lang: styles.get(TextNode::LANG),
+ colors: vec![],
+ };
+
+ // Render into the frame.
+ renderer.render(&layout, &mut backend);
+ Ok(backend.frame)
+}
+
+/// A ReX rendering backend that renders into a frame.
+struct FrameBackend {
+ frame: Frame,
+ baseline: Abs,
+ font: Font,
+ fill: Paint,
+ lang: Lang,
+ colors: Vec<RGBA>,
+}
+
+impl FrameBackend {
+ /// The currently active fill paint.
+ fn fill(&self) -> Paint {
+ self.colors
+ .last()
+ .map(|&RGBA(r, g, b, a)| RgbaColor::new(r, g, b, a).into())
+ .unwrap_or(self.fill)
+ }
+
+ /// Convert a cursor to a point.
+ fn transform(&self, cursor: Cursor) -> Point {
+ Point::new(Abs::pt(cursor.x), self.baseline + Abs::pt(cursor.y))
+ }
+}
+
+impl Backend for FrameBackend {
+ fn symbol(&mut self, pos: Cursor, gid: u16, scale: f64) {
+ self.frame.push(
+ self.transform(pos),
+ Element::Text(Text {
+ font: self.font.clone(),
+ size: Abs::pt(scale),
+ fill: self.fill(),
+ lang: self.lang,
+ glyphs: vec![Glyph {
+ id: gid,
+ x_advance: Em::new(0.0),
+ x_offset: Em::new(0.0),
+ c: ' ',
+ }],
+ }),
+ );
+ }
+
+ fn rule(&mut self, pos: Cursor, width: f64, height: f64) {
+ self.frame.push(
+ self.transform(pos),
+ Element::Shape(Shape {
+ geometry: Geometry::Rect(Size::new(Abs::pt(width), Abs::pt(height))),
+ fill: Some(self.fill()),
+ stroke: None,
+ }),
+ );
+ }
+
+ fn begin_color(&mut self, color: RGBA) {
+ self.colors.push(color);
+ }
+
+ fn end_color(&mut self) {
+ self.colors.pop();
+ }
+}