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+use super::*;
+use crate::geom::Linear;
+
+/// A node that stacks and aligns its children.
+///
+/// # Alignment
+/// Individual layouts can be aligned at `Start`, `Center` or `End` along both
+/// axes. These alignments are with processed with respect to the size of the
+/// finished layout and not the total usable size. This means that a later
+/// layout can have influence on the position of an earlier one. Consider the
+/// following example.
+/// ```typst
+/// [align: right][A word.]
+/// [align: left][A sentence with a couple more words.]
+/// ```
+/// The resulting layout looks like this:
+/// ```text
+/// |--------------------------------------|
+/// | A word. |
+/// | |
+/// | A sentence with a couple more words. |
+/// |--------------------------------------|
+/// ```
+/// The position of the first aligned box thus depends on the length of the
+/// sentence in the second box.
+#[derive(Debug, Clone, PartialEq)]
+pub struct Stack {
+ pub dirs: Gen2<Dir>,
+ pub children: Vec<LayoutNode>,
+ pub aligns: Gen2<GenAlign>,
+ pub expand: Spec2<bool>,
+}
+
+#[async_trait(?Send)]
+impl Layout for Stack {
+ async fn layout(
+ &self,
+ ctx: &mut LayoutContext,
+ constraints: LayoutConstraints,
+ ) -> Vec<LayoutItem> {
+ let mut layouter = StackLayouter::new(StackContext {
+ dirs: self.dirs,
+ spaces: constraints.spaces,
+ repeat: constraints.repeat,
+ expand: self.expand,
+ });
+
+ for child in &self.children {
+ let items = child
+ .layout(ctx, LayoutConstraints {
+ spaces: layouter.remaining(),
+ repeat: constraints.repeat,
+ })
+ .await;
+
+ for item in items {
+ match item {
+ LayoutItem::Spacing(amount) => layouter.push_spacing(amount),
+ LayoutItem::Box(boxed, aligns) => layouter.push_box(boxed, aligns),
+ }
+ }
+ }
+
+ layouter
+ .finish()
+ .into_iter()
+ .map(|boxed| LayoutItem::Box(boxed, self.aligns))
+ .collect()
+ }
+}
+
+impl From<Stack> for LayoutNode {
+ fn from(stack: Stack) -> Self {
+ Self::dynamic(stack)
+ }
+}
+
+/// Performs the stack layouting.
+pub(super) struct StackLayouter {
+ /// The context used for stack layouting.
+ pub ctx: StackContext,
+ /// The finished layouts.
+ pub layouts: Vec<BoxLayout>,
+ /// The in-progress space.
+ pub space: Space,
+}
+
+/// The context for stack layouting.
+#[derive(Debug, Clone)]
+pub(super) struct StackContext {
+ /// The layouting directions.
+ pub dirs: Gen2<Dir>,
+ /// The spaces to layout into.
+ pub spaces: Vec<LayoutSpace>,
+ /// Whether to spill over into copies of the last space or finish layouting
+ /// when the last space is used up.
+ pub repeat: bool,
+ /// Whether to expand the size of the resulting layout to the full size of
+ /// this space or to shrink it to fit the content.
+ pub expand: Spec2<bool>,
+}
+
+impl StackLayouter {
+ /// Create a new stack layouter.
+ pub fn new(ctx: StackContext) -> Self {
+ let space = ctx.spaces[0];
+ Self {
+ ctx,
+ layouts: vec![],
+ space: Space::new(0, true, space.size),
+ }
+ }
+
+ /// Add a layout to the stack.
+ pub fn push_box(&mut self, layout: BoxLayout, aligns: Gen2<GenAlign>) {
+ // If the alignment cannot be fitted in this space, finish it.
+ //
+ // TODO: Issue warning for non-fitting alignment in non-repeating
+ // context.
+ if aligns.main < self.space.allowed_align && self.ctx.repeat {
+ self.finish_space(true);
+ }
+
+ // TODO: Issue warning about overflow if there is overflow in a
+ // non-repeating context.
+ if !self.space.usable.fits(layout.size) && self.ctx.repeat {
+ self.skip_to_fitting_space(layout.size);
+ }
+
+ // Change the usable space and size of the space.
+ self.update_metrics(layout.size.switch(self.ctx.dirs));
+
+ // Add the box to the vector and remember that spacings are allowed
+ // again.
+ self.space.layouts.push((layout, aligns));
+ self.space.allowed_align = aligns.main;
+ }
+
+ /// Add spacing to the stack.
+ pub fn push_spacing(&mut self, mut spacing: f64) {
+ // Reduce the spacing such that it definitely fits.
+ let axis = self.ctx.dirs.main.axis();
+ spacing = spacing.min(self.space.usable.get(axis));
+
+ let size = Gen2::new(spacing, 0.0);
+ self.update_metrics(size);
+ self.space.layouts.push((
+ BoxLayout::new(size.switch(self.ctx.dirs).to_size()),
+ Gen2::default(),
+ ));
+ }
+
+ fn update_metrics(&mut self, added: Gen2<f64>) {
+ let mut used = self.space.used.switch(self.ctx.dirs);
+ used.cross = used.cross.max(added.cross);
+ used.main += added.main;
+ self.space.used = used.switch(self.ctx.dirs).to_size();
+ *self.space.usable.get_mut(self.ctx.dirs.main.axis()) -= added.main;
+ }
+
+ /// Update the layouting spaces.
+ ///
+ /// If `replace_empty` is true, the current space is replaced if there are
+ /// no boxes laid out into it yet. Otherwise, the followup spaces are
+ /// replaced.
+ pub fn set_spaces(&mut self, spaces: Vec<LayoutSpace>, replace_empty: bool) {
+ if replace_empty && self.space_is_empty() {
+ self.ctx.spaces = spaces;
+ self.start_space(0, self.space.hard);
+ } else {
+ self.ctx.spaces.truncate(self.space.index + 1);
+ self.ctx.spaces.extend(spaces);
+ }
+ }
+
+ /// Move to the first space that can fit the given size or do nothing
+ /// if no space is capable of that.
+ pub fn skip_to_fitting_space(&mut self, size: Size) {
+ let start = self.next_space();
+ for (index, space) in self.ctx.spaces[start ..].iter().enumerate() {
+ if space.size.fits(size) {
+ self.finish_space(true);
+ self.start_space(start + index, true);
+ break;
+ }
+ }
+ }
+
+ /// The remaining inner spaces. If something is laid out into these spaces,
+ /// it will fit into this stack.
+ pub fn remaining(&self) -> Vec<LayoutSpace> {
+ let mut spaces = vec![LayoutSpace {
+ base: self.space.size,
+ size: self.space.usable,
+ }];
+
+ spaces.extend(&self.ctx.spaces[self.next_space() ..]);
+ spaces
+ }
+
+ /// The remaining usable size.
+ pub fn usable(&self) -> Size {
+ self.space.usable
+ }
+
+ /// Whether the current layout space is empty.
+ pub fn space_is_empty(&self) -> bool {
+ self.space.used == Size::ZERO && self.space.layouts.is_empty()
+ }
+
+ /// Whether the current layout space is the last in the followup list.
+ pub fn space_is_last(&self) -> bool {
+ self.space.index == self.ctx.spaces.len() - 1
+ }
+
+ /// Finish everything up and return the final collection of boxes.
+ pub fn finish(mut self) -> Vec<BoxLayout> {
+ if self.space.hard || !self.space_is_empty() {
+ self.finish_space(false);
+ }
+ self.layouts
+ }
+
+ /// Finish active current space and start a new one.
+ pub fn finish_space(&mut self, hard: bool) {
+ let dirs = self.ctx.dirs;
+
+ // ------------------------------------------------------------------ //
+ // Step 1: Determine the full size of the space.
+ // (Mostly done already while collecting the boxes, but here we
+ // expand if necessary.)
+
+ let space = self.ctx.spaces[self.space.index];
+ let layout_size = {
+ let mut used_size = self.space.used;
+ if self.ctx.expand.horizontal {
+ used_size.width = space.size.width;
+ }
+ if self.ctx.expand.vertical {
+ used_size.height = space.size.height;
+ }
+ used_size
+ };
+
+ let mut layout = BoxLayout::new(layout_size);
+
+ // ------------------------------------------------------------------ //
+ // Step 2: Forward pass. Create a bounding box for each layout in which
+ // it will be aligned. Then, go forwards through the boxes and remove
+ // what is taken by previous layouts from the following layouts.
+
+ let mut bounds = vec![];
+ let mut bound = Rect {
+ x0: 0.0,
+ y0: 0.0,
+ x1: layout_size.width,
+ y1: layout_size.height,
+ };
+
+ for (layout, _) in &self.space.layouts {
+ // First, store the bounds calculated so far (which were reduced
+ // by the predecessors of this layout) as the initial bounding box
+ // of this layout.
+ bounds.push(bound);
+
+ // Then, reduce the bounding box for the following layouts. This
+ // layout uses up space from the origin to the end. Thus, it reduces
+ // the usable space for following layouts at its origin by its
+ // main-axis extent.
+ *bound.get_mut(dirs.main.start()) +=
+ dirs.main.factor() * layout.size.get(dirs.main.axis());
+ }
+
+ // ------------------------------------------------------------------ //
+ // Step 3: Backward pass. Reduce the bounding boxes from the previous
+ // layouts by what is taken by the following ones.
+
+ let mut main_extent = 0.0;
+ for (child, bound) in self.space.layouts.iter().zip(&mut bounds).rev() {
+ let (layout, _) = child;
+
+ // Reduce the bounding box of this layout by the following one's
+ // main-axis extents.
+ *bound.get_mut(dirs.main.end()) -= dirs.main.factor() * main_extent;
+
+ // And then, include this layout's main-axis extent.
+ main_extent += layout.size.get(dirs.main.axis());
+ }
+
+ // ------------------------------------------------------------------ //
+ // Step 4: Align each layout in its bounding box and collect everything
+ // into a single finished layout.
+
+ let children = std::mem::take(&mut self.space.layouts);
+ for ((child, aligns), bound) in children.into_iter().zip(bounds) {
+ // Align the child in its own bounds.
+ let local =
+ bound.size().anchor(dirs, aligns) - child.size.anchor(dirs, aligns);
+
+ // Make the local position in the bounds global.
+ let pos = bound.origin() + local;
+ layout.push_layout(pos, child);
+ }
+
+ self.layouts.push(layout);
+
+ // ------------------------------------------------------------------ //
+ // Step 5: Start the next space.
+
+ self.start_space(self.next_space(), hard)
+ }
+
+ fn start_space(&mut self, index: usize, hard: bool) {
+ let space = self.ctx.spaces[index];
+ self.space = Space::new(index, hard, space.size);
+ }
+
+ fn next_space(&self) -> usize {
+ (self.space.index + 1).min(self.ctx.spaces.len() - 1)
+ }
+}
+
+/// A layout space composed of subspaces which can have different directions and
+/// alignments.
+#[derive(Debug)]
+pub(super) struct Space {
+ /// The index of this space in `ctx.spaces`.
+ index: usize,
+ /// Whether to include a layout for this space even if it would be empty.
+ hard: bool,
+ /// The so-far accumulated layouts.
+ layouts: Vec<(BoxLayout, Gen2<GenAlign>)>,
+ /// The full size of this space.
+ size: Size,
+ /// The used size of this space.
+ used: Size,
+ /// The remaining space.
+ usable: Size,
+ /// Which alignments for new boxes are still allowed.
+ pub(super) allowed_align: GenAlign,
+}
+
+impl Space {
+ fn new(index: usize, hard: bool, size: Size) -> Self {
+ Self {
+ index,
+ hard,
+ layouts: vec![],
+ size,
+ used: Size::ZERO,
+ usable: size,
+ allowed_align: GenAlign::Start,
+ }
+ }
+}