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-rw-r--r--src/library/layout/stack.rs321
1 files changed, 0 insertions, 321 deletions
diff --git a/src/library/layout/stack.rs b/src/library/layout/stack.rs
deleted file mode 100644
index e1e70de9..00000000
--- a/src/library/layout/stack.rs
+++ /dev/null
@@ -1,321 +0,0 @@
-use super::{AlignNode, Spacing};
-use crate::library::prelude::*;
-use crate::library::text::ParNode;
-use crate::model::StyledNode;
-
-/// Arrange content and spacing along an axis.
-#[derive(Debug, Hash)]
-pub struct StackNode {
- /// The stacking direction.
- pub dir: Dir,
- /// The spacing between non-spacing children.
- pub spacing: Option<Spacing>,
- /// The children to be stacked.
- pub children: Vec<StackChild>,
-}
-
-#[node(LayoutBlock)]
-impl StackNode {
- fn construct(_: &mut Vm, args: &mut Args) -> SourceResult<Content> {
- Ok(Self {
- dir: args.named("dir")?.unwrap_or(Dir::TTB),
- spacing: args.named("spacing")?,
- children: args.all()?,
- }
- .pack())
- }
-}
-
-impl LayoutBlock for StackNode {
- fn layout_block(
- &self,
- world: Tracked<dyn World>,
- regions: &Regions,
- styles: StyleChain,
- ) -> SourceResult<Vec<Frame>> {
- let mut layouter = StackLayouter::new(self.dir, regions, styles);
-
- // Spacing to insert before the next block.
- let mut deferred = None;
-
- for child in &self.children {
- match child {
- StackChild::Spacing(kind) => {
- layouter.layout_spacing(*kind);
- deferred = None;
- }
- StackChild::Block(block) => {
- if let Some(kind) = deferred {
- layouter.layout_spacing(kind);
- }
-
- layouter.layout_block(world, block, styles)?;
- deferred = self.spacing;
- }
- }
- }
-
- Ok(layouter.finish())
- }
-}
-
-/// A child of a stack node.
-#[derive(Hash)]
-pub enum StackChild {
- /// Spacing between other children.
- Spacing(Spacing),
- /// Arbitrary block-level content.
- Block(Content),
-}
-
-impl Debug for StackChild {
- fn fmt(&self, f: &mut Formatter) -> fmt::Result {
- match self {
- Self::Spacing(kind) => kind.fmt(f),
- Self::Block(block) => block.fmt(f),
- }
- }
-}
-
-castable! {
- StackChild,
- Expected: "relative length, fraction, or content",
- Value::Length(v) => Self::Spacing(Spacing::Relative(v.into())),
- Value::Ratio(v) => Self::Spacing(Spacing::Relative(v.into())),
- Value::Relative(v) => Self::Spacing(Spacing::Relative(v)),
- Value::Fraction(v) => Self::Spacing(Spacing::Fractional(v)),
- Value::Content(v) => Self::Block(v),
-}
-
-/// Performs stack layout.
-pub struct StackLayouter<'a> {
- /// The stacking direction.
- dir: Dir,
- /// The axis of the stacking direction.
- axis: Axis,
- /// The regions to layout children into.
- regions: Regions,
- /// The inherited styles.
- styles: StyleChain<'a>,
- /// Whether the stack itself should expand to fill the region.
- expand: Axes<bool>,
- /// The full size of the current region that was available at the start.
- full: Size,
- /// The generic size used by the frames for the current region.
- used: Gen<Abs>,
- /// The sum of fractions in the current region.
- fr: Fr,
- /// Already layouted items whose exact positions are not yet known due to
- /// fractional spacing.
- items: Vec<StackItem>,
- /// Finished frames for previous regions.
- finished: Vec<Frame>,
-}
-
-/// A prepared item in a stack layout.
-enum StackItem {
- /// Absolute spacing between other items.
- Absolute(Abs),
- /// Fractional spacing between other items.
- Fractional(Fr),
- /// A frame for a layouted block.
- Frame(Frame, Align),
-}
-
-impl<'a> StackLayouter<'a> {
- /// Create a new stack layouter.
- pub fn new(dir: Dir, regions: &Regions, styles: StyleChain<'a>) -> Self {
- let axis = dir.axis();
- let expand = regions.expand;
- let full = regions.first;
-
- // Disable expansion along the block axis for children.
- let mut regions = regions.clone();
- regions.expand.set(axis, false);
-
- Self {
- dir,
- axis,
- regions,
- styles,
- expand,
- full,
- used: Gen::zero(),
- fr: Fr::zero(),
- items: vec![],
- finished: vec![],
- }
- }
-
- /// Add spacing along the spacing direction.
- pub fn layout_spacing(&mut self, spacing: Spacing) {
- match spacing {
- Spacing::Relative(v) => {
- // Resolve the spacing and limit it to the remaining space.
- let resolved =
- v.resolve(self.styles).relative_to(self.regions.base.get(self.axis));
- let remaining = self.regions.first.get_mut(self.axis);
- let limited = resolved.min(*remaining);
- *remaining -= limited;
- self.used.main += limited;
- self.items.push(StackItem::Absolute(resolved));
- }
- Spacing::Fractional(v) => {
- self.fr += v;
- self.items.push(StackItem::Fractional(v));
- }
- }
- }
-
- /// Layout an arbitrary block.
- pub fn layout_block(
- &mut self,
- world: Tracked<dyn World>,
- block: &Content,
- styles: StyleChain,
- ) -> SourceResult<()> {
- if self.regions.is_full() {
- self.finish_region();
- }
-
- // Block-axis alignment of the `AlignNode` is respected
- // by the stack node.
- let align = block
- .downcast::<AlignNode>()
- .and_then(|node| node.aligns.get(self.axis))
- .map(|align| align.resolve(styles))
- .unwrap_or_else(|| {
- if let Some(styled) = block.downcast::<StyledNode>() {
- let map = &styled.map;
- if map.contains(ParNode::ALIGN) {
- return StyleChain::with_root(map).get(ParNode::ALIGN);
- }
- }
-
- self.dir.start().into()
- });
-
- let frames = block.layout_block(world, &self.regions, styles)?;
- let len = frames.len();
- for (i, mut frame) in frames.into_iter().enumerate() {
- // Set the generic block role.
- frame.apply_role(Role::GenericBlock);
-
- // Grow our size, shrink the region and save the frame for later.
- let size = frame.size();
- let size = match self.axis {
- Axis::X => Gen::new(size.y, size.x),
- Axis::Y => Gen::new(size.x, size.y),
- };
-
- self.used.main += size.main;
- self.used.cross.set_max(size.cross);
- *self.regions.first.get_mut(self.axis) -= size.main;
- self.items.push(StackItem::Frame(frame, align));
-
- if i + 1 < len {
- self.finish_region();
- }
- }
-
- Ok(())
- }
-
- /// Advance to the next region.
- pub fn finish_region(&mut self) {
- // Determine the size of the stack in this region dependening on whether
- // the region expands.
- let used = self.used.to_axes(self.axis);
- let mut size = self.expand.select(self.full, used);
-
- // Expand fully if there are fr spacings.
- let full = self.full.get(self.axis);
- let remaining = full - self.used.main;
- if self.fr.get() > 0.0 && full.is_finite() {
- self.used.main = full;
- size.set(self.axis, full);
- }
-
- let mut output = Frame::new(size);
- let mut cursor = Abs::zero();
- let mut ruler: Align = self.dir.start().into();
-
- // Place all frames.
- for item in self.items.drain(..) {
- match item {
- StackItem::Absolute(v) => cursor += v,
- StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
- StackItem::Frame(frame, align) => {
- if self.dir.is_positive() {
- ruler = ruler.max(align);
- } else {
- ruler = ruler.min(align);
- }
-
- // Align along the block axis.
- let parent = size.get(self.axis);
- let child = frame.size().get(self.axis);
- let block = ruler.position(parent - self.used.main)
- + if self.dir.is_positive() {
- cursor
- } else {
- self.used.main - child - cursor
- };
-
- let pos = Gen::new(Abs::zero(), block).to_point(self.axis);
- cursor += child;
- output.push_frame(pos, frame);
- }
- }
- }
-
- // Advance to the next region.
- self.regions.next();
- self.full = self.regions.first;
- self.used = Gen::zero();
- self.fr = Fr::zero();
- self.finished.push(output);
- }
-
- /// Finish layouting and return the resulting frames.
- pub fn finish(mut self) -> Vec<Frame> {
- self.finish_region();
- self.finished
- }
-}
-
-/// A container with a main and cross component.
-#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
-pub struct Gen<T> {
- /// The main component.
- pub cross: T,
- /// The cross component.
- pub main: T,
-}
-
-impl<T> Gen<T> {
- /// Create a new instance from the two components.
- pub const fn new(cross: T, main: T) -> Self {
- Self { cross, main }
- }
-
- /// Convert to the specific representation, given the current main axis.
- pub fn to_axes(self, main: Axis) -> Axes<T> {
- match main {
- Axis::X => Axes::new(self.main, self.cross),
- Axis::Y => Axes::new(self.cross, self.main),
- }
- }
-}
-
-impl Gen<Abs> {
- /// The zero value.
- pub fn zero() -> Self {
- Self { cross: Abs::zero(), main: Abs::zero() }
- }
-
- /// Convert to a point.
- pub fn to_point(self, main: Axis) -> Point {
- self.to_axes(main).to_point()
- }
-}