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-rw-r--r--src/library/stack.rs274
1 files changed, 274 insertions, 0 deletions
diff --git a/src/library/stack.rs b/src/library/stack.rs
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+++ b/src/library/stack.rs
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+use std::fmt::{self, Debug, Formatter};
+
+use super::prelude::*;
+use super::Spacing;
+
+/// `stack`: Stack children along an axis.
+pub fn stack(_: &mut EvalContext, args: &mut Args) -> TypResult<Value> {
+ enum Child {
+ Spacing(Spacing),
+ Any(Template),
+ }
+
+ castable! {
+ Child: "linear, fractional or template",
+ Value::Length(v) => Self::Spacing(Spacing::Linear(v.into())),
+ Value::Relative(v) => Self::Spacing(Spacing::Linear(v.into())),
+ Value::Linear(v) => Self::Spacing(Spacing::Linear(v)),
+ Value::Fractional(v) => Self::Spacing(Spacing::Fractional(v)),
+ Value::Template(v) => Self::Any(v),
+ }
+
+ let dir = args.named("dir")?.unwrap_or(Dir::TTB);
+ let spacing = args.named("spacing")?;
+ let list: Vec<Child> = args.all().collect();
+
+ Ok(Value::Template(Template::from_block(move |style| {
+ let mut children = vec![];
+ let mut delayed = None;
+
+ // Build the list of stack children.
+ for child in &list {
+ match child {
+ Child::Spacing(v) => {
+ children.push(StackChild::Spacing(*v));
+ delayed = None;
+ }
+ Child::Any(template) => {
+ if let Some(v) = delayed {
+ children.push(StackChild::Spacing(v));
+ }
+
+ let node = template.to_stack(style).pack();
+ children.push(StackChild::Node(node, style.aligns.block));
+ delayed = spacing;
+ }
+ }
+ }
+
+ StackNode { dir, children }
+ })))
+}
+
+/// A node that stacks its children.
+#[derive(Debug, Hash)]
+pub struct StackNode {
+ /// The stacking direction.
+ pub dir: Dir,
+ /// The children to be stacked.
+ pub children: Vec<StackChild>,
+}
+
+/// A child of a stack node.
+#[derive(Hash)]
+pub enum StackChild {
+ /// Spacing between other nodes.
+ Spacing(Spacing),
+ /// Any block node and how to align it in the stack.
+ Node(BlockNode, Align),
+}
+
+impl BlockLevel for StackNode {
+ fn layout(
+ &self,
+ ctx: &mut LayoutContext,
+ regions: &Regions,
+ ) -> Vec<Constrained<Rc<Frame>>> {
+ StackLayouter::new(self, regions.clone()).layout(ctx)
+ }
+}
+
+impl Debug for StackChild {
+ fn fmt(&self, f: &mut Formatter) -> fmt::Result {
+ match self {
+ Self::Spacing(v) => write!(f, "Spacing({:?})", v),
+ Self::Node(node, _) => node.fmt(f),
+ }
+ }
+}
+
+/// Performs stack layout.
+struct StackLayouter<'a> {
+ /// The stack node to layout.
+ stack: &'a StackNode,
+ /// The axis of the block direction.
+ axis: SpecAxis,
+ /// Whether the stack should expand to fill the region.
+ expand: Spec<bool>,
+ /// The region to layout into.
+ regions: Regions,
+ /// The full size of `regions.current` that was available before we started
+ /// subtracting.
+ full: Size,
+ /// The generic size used by the frames for the current region.
+ used: Gen<Length>,
+ /// The sum of fractional ratios in the current region.
+ fr: Fractional,
+ /// Spacing and layouted nodes.
+ items: Vec<StackItem>,
+ /// Finished frames for previous regions.
+ finished: Vec<Constrained<Rc<Frame>>>,
+}
+
+/// A prepared item in a stack layout.
+enum StackItem {
+ /// Absolute spacing between other items.
+ Absolute(Length),
+ /// Fractional spacing between other items.
+ Fractional(Fractional),
+ /// A layouted child node.
+ Frame(Rc<Frame>, Align),
+}
+
+impl<'a> StackLayouter<'a> {
+ /// Create a new stack layouter.
+ fn new(stack: &'a StackNode, mut regions: Regions) -> Self {
+ // Disable expansion along the block axis for children.
+ let axis = stack.dir.axis();
+ let expand = regions.expand;
+ regions.expand.set(axis, false);
+
+ Self {
+ stack,
+ axis,
+ expand,
+ full: regions.current,
+ regions,
+ used: Gen::zero(),
+ fr: Fractional::zero(),
+ items: vec![],
+ finished: vec![],
+ }
+ }
+
+ /// Layout all children.
+ fn layout(mut self, ctx: &mut LayoutContext) -> Vec<Constrained<Rc<Frame>>> {
+ for child in &self.stack.children {
+ match *child {
+ StackChild::Spacing(Spacing::Linear(v)) => {
+ self.layout_absolute(v);
+ }
+ StackChild::Spacing(Spacing::Fractional(v)) => {
+ self.items.push(StackItem::Fractional(v));
+ self.fr += v;
+ }
+ StackChild::Node(ref node, align) => {
+ self.layout_node(ctx, node, align);
+ }
+ }
+ }
+
+ self.finish_region();
+ self.finished
+ }
+
+ /// Layout absolute spacing.
+ fn layout_absolute(&mut self, amount: Linear) {
+ // Resolve the linear, limiting it to the remaining available space.
+ let remaining = self.regions.current.get_mut(self.axis);
+ let resolved = amount.resolve(self.full.get(self.axis));
+ let limited = resolved.min(*remaining);
+ *remaining -= limited;
+ self.used.block += limited;
+ self.items.push(StackItem::Absolute(resolved));
+ }
+
+ /// Layout a block node.
+ fn layout_node(&mut self, ctx: &mut LayoutContext, node: &BlockNode, align: Align) {
+ let frames = node.layout(ctx, &self.regions);
+ let len = frames.len();
+ for (i, frame) in frames.into_iter().enumerate() {
+ // Grow our size.
+ let size = frame.item.size.to_gen(self.axis);
+ self.used.block += size.block;
+ self.used.inline.set_max(size.inline);
+
+ // Remember the frame and shrink available space in the region for the
+ // following children.
+ self.items.push(StackItem::Frame(frame.item, align));
+ *self.regions.current.get_mut(self.axis) -= size.block;
+
+ if i + 1 < len {
+ self.finish_region();
+ }
+ }
+ }
+
+ /// Finish the frame for one region.
+ fn finish_region(&mut self) {
+ // Determine the size that remains for fractional spacing.
+ let remaining = self.full.get(self.axis) - self.used.block;
+
+ // Determine the size of the stack in this region dependening on whether
+ // the region expands.
+ let used = self.used.to_size(self.axis);
+ let mut size = Size::new(
+ if self.expand.x { self.full.w } else { used.w },
+ if self.expand.y { self.full.h } else { used.h },
+ );
+
+ // Expand fully if there are fr spacings.
+ let full = self.full.get(self.axis);
+ if !self.fr.is_zero() && full.is_finite() {
+ size.set(self.axis, full);
+ }
+
+ let mut output = Frame::new(size, size.h);
+ let mut before = Length::zero();
+ let mut ruler = Align::Start;
+ let mut first = true;
+
+ // Place all frames.
+ for item in self.items.drain(..) {
+ match item {
+ StackItem::Absolute(v) => before += v,
+ StackItem::Fractional(v) => {
+ let ratio = v / self.fr;
+ if remaining.is_finite() && ratio.is_finite() {
+ before += ratio * remaining;
+ }
+ }
+ StackItem::Frame(frame, align) => {
+ ruler = ruler.max(align);
+
+ let parent = size.to_gen(self.axis);
+ let child = frame.size.to_gen(self.axis);
+
+ // Align along the block axis.
+ let block = ruler.resolve(
+ self.stack.dir,
+ if self.stack.dir.is_positive() {
+ let after = self.used.block - before;
+ before .. parent.block - after
+ } else {
+ let before_with_self = before + child.block;
+ let after = self.used.block - before_with_self;
+ after .. parent.block - before_with_self
+ },
+ );
+
+ let pos = Gen::new(Length::zero(), block).to_point(self.axis);
+ if first {
+ // The baseline of the stack is that of the first frame.
+ output.baseline = pos.y + frame.baseline;
+ first = false;
+ }
+
+ output.push_frame(pos, frame);
+ before += child.block;
+ }
+ }
+ }
+
+ // Generate tight constraints for now.
+ let mut cts = Constraints::new(self.expand);
+ cts.exact = self.full.to_spec().map(Some);
+ cts.base = self.regions.base.to_spec().map(Some);
+
+ self.regions.next();
+ self.full = self.regions.current;
+ self.used = Gen::zero();
+ self.fr = Fractional::zero();
+ self.finished.push(output.constrain(cts));
+ }
+}