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-rw-r--r--src/eval/value.rs5
-rw-r--r--src/geom/rect.rs9
-rw-r--r--src/library/graphics/shape.rs10
3 files changed, 15 insertions, 9 deletions
diff --git a/src/eval/value.rs b/src/eval/value.rs
index c32614df..352906aa 100644
--- a/src/eval/value.rs
+++ b/src/eval/value.rs
@@ -596,7 +596,10 @@ impl<T: Cast> Cast for Smart<T> {
}
}
-impl<T: Cast + Default + Clone> Cast for Sides<T> {
+impl<T> Cast for Sides<T>
+where
+ T: Cast + Default + Clone,
+{
fn is(value: &Value) -> bool {
matches!(value, Value::Dict(_)) || T::is(value)
}
diff --git a/src/geom/rect.rs b/src/geom/rect.rs
index 839feda4..f0da2db6 100644
--- a/src/geom/rect.rs
+++ b/src/geom/rect.rs
@@ -28,7 +28,7 @@ impl Rect {
res.push(Shape {
geometry: self.fill_geometry(),
fill,
- stroke: stroke.left,
+ stroke: stroke.is_uniform().then(|| stroke.top).flatten(),
});
}
@@ -174,6 +174,8 @@ fn draw_side(
}
}
+/// A state machine that indicates which sides of the border strokes in a 2D
+/// polygon are connected to their neighboring sides.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum Connection {
None,
@@ -183,6 +185,9 @@ enum Connection {
}
impl Connection {
+ /// Advance to the next clockwise side of the polygon. The argument
+ /// indicates whether the border is connected on the right side of the next
+ /// edge.
pub fn advance(self, right: bool) -> Self {
match self {
Self::Right | Self::Both => {
@@ -202,10 +207,12 @@ impl Connection {
}
}
+ /// Whether there is a connection on the left.
fn left(self) -> bool {
matches!(self, Self::Left | Self::Both)
}
+ /// Whether there is a connection on the right.
fn right(self) -> bool {
matches!(self, Self::Right | Self::Both)
}
diff --git a/src/library/graphics/shape.rs b/src/library/graphics/shape.rs
index e6fd2b7d..a5523a2e 100644
--- a/src/library/graphics/shape.rs
+++ b/src/library/graphics/shape.rs
@@ -171,13 +171,9 @@ impl<const S: ShapeKind> Layout for ShapeNode<S> {
frame.size.y + outset.top + outset.bottom,
);
- let radius = styles.get(Self::RADIUS);
- let radius = Sides {
- left: radius.left.relative_to(size.x / 2.0),
- top: radius.top.relative_to(size.y / 2.0),
- right: radius.right.relative_to(size.x / 2.0),
- bottom: radius.bottom.relative_to(size.y / 2.0),
- };
+ let radius = styles
+ .get(Self::RADIUS)
+ .map(|side| side.relative_to(size.x.min(size.y) / 2.0));
let pos = Point::new(-outset.left, -outset.top);