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path: root/src/layout/fixed.rs
AgeCommit message (Collapse)Author
2021-10-23New `ShapeNode`Laurenz
Replaces `BackgroundNode` and `FixedNode`
2021-10-05Refactor a bitLaurenz
2021-09-10Reimplement `Debug` for layout nodesLaurenz
2021-08-21Shorter/clearer field name for geometry typesLaurenz
Size { width, height } => Size { w, h } Spec { horizontal, vertical } => Spec { x, y } Gen { cross, main } => Gen { inline, block }
2021-08-21Prune derivesLaurenz
2021-08-19Refactor layouting a bitLaurenz
Notably: - Handle aspect ratio in fixed node - Inline constraint inflation into pad node
2021-07-10Reference-count complex valuesLaurenz
Rename some nodes types
2021-07-08Add lots of Eq implsLaurenz
2021-06-29Put incremental compilation behind featureMartin Haug
2021-06-18Ref count the framesMartin
2021-06-17Constraints (#31)Martin
2021-06-11Push some nodes directly into the stackLaurenz
2021-05-26Add hash impls for all nodesMartin Haug
This prepares the incremental PR. Co-Authored-By: Laurenz <laurmaedje@gmail.com>
2021-05-21Rename areas to regionsLaurenz
2021-05-17Tidy up layouting codeLaurenz
2021-05-17Move aspect ratio into stackLaurenz
2021-05-17Rename expand to fixed and switch to boolsLaurenz
2021-03-25Refactor alignments & directions 📐Laurenz
- Adds lang function - Refactors execution context - Adds StackChild and ParChild enums
2021-03-20Square, circle and ellipse 🔵Laurenz
2021-03-19Scheduled maintenance 🔨Laurenz
- New naming scheme - TextNode instead of NodeText - CallExpr instead of ExprCall - ... - Less glob imports - Removes Value::Args variant - Removes prelude - Renames Layouted to Fragment - Moves font into env - Moves shaping into layout - Moves frame into separate module
2021-03-11Better expansion behaviour 🐪Laurenz
This makes expansion behaviour inheritable by placing it into the area and passing it down during layouting instead of computing some approximation of what we want during execution.
2021-01-13Unbounded pages 🌌Laurenz
2021-01-04Better value representations, type function 🌐Laurenz
2021-01-03Move and rename many things 🚛Laurenz
2020-10-13Rename geometric eval and apply to resolve ✏Laurenz
2020-10-12Less vecs in layouting ⚡Laurenz
2020-10-12Synchronous layout 🪀Laurenz
2020-10-11Refactor layouting base 🪁Laurenz
2020-10-11Rename LayoutItem to Layouted ✏Laurenz
2020-10-10Switch back to custom geometry types, unified with layout primitives 🏞Laurenz