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use std::fmt::{self, Debug, Formatter};
use typst::geom::{Abs, Axes, Size};
/// A sequence of regions to layout into.
#[derive(Copy, Clone, Hash)]
pub struct Regions<'a> {
/// The remaining size of the first region.
pub size: Size,
/// The full height of the region for relative sizing.
pub full: Abs,
/// The height of followup regions. The width is the same for all regions.
pub backlog: &'a [Abs],
/// The height of the final region that is repeated once the backlog is
/// drained. The width is the same for all regions.
pub last: Option<Abs>,
/// Whether elements should expand to fill the regions instead of shrinking
/// to fit the content.
pub expand: Axes<bool>,
}
impl Regions<'_> {
/// Create a new region sequence with exactly one region.
pub fn one(size: Size, expand: Axes<bool>) -> Self {
Self {
size,
full: size.y,
backlog: &[],
last: None,
expand,
}
}
/// Create a new sequence of same-size regions that repeats indefinitely.
pub fn repeat(size: Size, expand: Axes<bool>) -> Self {
Self {
size,
full: size.y,
backlog: &[],
last: Some(size.y),
expand,
}
}
/// The base size, which doesn't take into account that the regions is
/// already partially used up.
///
/// This is also used for relative sizing.
pub fn base(&self) -> Size {
Size::new(self.size.x, self.full)
}
/// Create new regions where all sizes are mapped with `f`.
///
/// Note that since all regions must have the same width, the width returned
/// by `f` is ignored for the backlog and the final region.
pub fn map<'v, F>(&self, backlog: &'v mut Vec<Abs>, mut f: F) -> Regions<'v>
where
F: FnMut(Size) -> Size,
{
let x = self.size.x;
backlog.clear();
backlog.extend(self.backlog.iter().map(|&y| f(Size::new(x, y)).y));
Regions {
size: f(self.size),
full: f(Size::new(x, self.full)).y,
backlog,
last: self.last.map(|y| f(Size::new(x, y)).y),
expand: self.expand,
}
}
/// Whether the first region is full and a region break is called for.
pub fn is_full(&self) -> bool {
Abs::zero().fits(self.size.y) && !self.in_last()
}
/// Whether the first region is the last usable region.
///
/// If this is true, calling `next()` will have no effect.
pub fn in_last(&self) -> bool {
self.backlog.is_empty() && self.last.map_or(true, |height| self.size.y == height)
}
/// Advance to the next region if there is any.
pub fn next(&mut self) {
if let Some(height) = self
.backlog
.split_first()
.map(|(first, tail)| {
self.backlog = tail;
*first
})
.or(self.last)
{
self.size.y = height;
self.full = height;
}
}
/// An iterator that returns the sizes of the first and all following
/// regions, equivalently to what would be produced by calling
/// [`next()`](Self::next) repeatedly until all regions are exhausted.
/// This iterator may be infinite.
pub fn iter(&self) -> impl Iterator<Item = Size> + '_ {
let first = std::iter::once(self.size);
let backlog = self.backlog.iter();
let last = self.last.iter().cycle();
first.chain(backlog.chain(last).map(|&h| Size::new(self.size.x, h)))
}
}
impl Debug for Regions<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.write_str("Regions ")?;
let mut list = f.debug_list();
let mut prev = self.size.y;
list.entry(&self.size);
for &height in self.backlog {
list.entry(&Size::new(self.size.x, height));
prev = height;
}
if let Some(last) = self.last {
if last != prev {
list.entry(&Size::new(self.size.x, last));
}
list.entry(&(..));
}
list.finish()
}
}
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