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use typst::model::StyledNode;
use super::{AlignNode, Spacing};
use crate::prelude::*;
use crate::text::ParNode;
/// Arrange content and spacing along an axis.
#[derive(Debug, Hash)]
pub struct StackNode {
/// The stacking direction.
pub dir: Dir,
/// The spacing between non-spacing children.
pub spacing: Option<Spacing>,
/// The children to be stacked.
pub children: Vec<StackChild>,
}
#[node(LayoutBlock)]
impl StackNode {
fn construct(_: &mut Vm, args: &mut Args) -> SourceResult<Content> {
Ok(Self {
dir: args.named("dir")?.unwrap_or(Dir::TTB),
spacing: args.named("spacing")?,
children: args.all()?,
}
.pack())
}
}
impl LayoutBlock for StackNode {
fn layout_block(
&self,
world: Tracked<dyn World>,
regions: &Regions,
styles: StyleChain,
) -> SourceResult<Vec<Frame>> {
let mut layouter = StackLayouter::new(self.dir, regions, styles);
// Spacing to insert before the next block.
let mut deferred = None;
for child in &self.children {
match child {
StackChild::Spacing(kind) => {
layouter.layout_spacing(*kind);
deferred = None;
}
StackChild::Block(block) => {
if let Some(kind) = deferred {
layouter.layout_spacing(kind);
}
layouter.layout_block(world, block, styles)?;
deferred = self.spacing;
}
}
}
Ok(layouter.finish())
}
}
/// A child of a stack node.
#[derive(Hash)]
pub enum StackChild {
/// Spacing between other children.
Spacing(Spacing),
/// Arbitrary block-level content.
Block(Content),
}
impl Debug for StackChild {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
match self {
Self::Spacing(kind) => kind.fmt(f),
Self::Block(block) => block.fmt(f),
}
}
}
castable! {
StackChild,
Expected: "relative length, fraction, or content",
Value::Length(v) => Self::Spacing(Spacing::Relative(v.into())),
Value::Ratio(v) => Self::Spacing(Spacing::Relative(v.into())),
Value::Relative(v) => Self::Spacing(Spacing::Relative(v)),
Value::Fraction(v) => Self::Spacing(Spacing::Fractional(v)),
Value::Content(v) => Self::Block(v),
}
/// Performs stack layout.
struct StackLayouter<'a> {
/// The stacking direction.
dir: Dir,
/// The axis of the stacking direction.
axis: Axis,
/// The regions to layout children into.
regions: Regions,
/// The inherited styles.
styles: StyleChain<'a>,
/// Whether the stack itself should expand to fill the region.
expand: Axes<bool>,
/// The full size of the current region that was available at the start.
full: Size,
/// The generic size used by the frames for the current region.
used: Gen<Abs>,
/// The sum of fractions in the current region.
fr: Fr,
/// Already layouted items whose exact positions are not yet known due to
/// fractional spacing.
items: Vec<StackItem>,
/// Finished frames for previous regions.
finished: Vec<Frame>,
}
/// A prepared item in a stack layout.
enum StackItem {
/// Absolute spacing between other items.
Absolute(Abs),
/// Fractional spacing between other items.
Fractional(Fr),
/// A frame for a layouted block.
Frame(Frame, Align),
}
impl<'a> StackLayouter<'a> {
/// Create a new stack layouter.
fn new(dir: Dir, regions: &Regions, styles: StyleChain<'a>) -> Self {
let axis = dir.axis();
let expand = regions.expand;
let full = regions.first;
// Disable expansion along the block axis for children.
let mut regions = regions.clone();
regions.expand.set(axis, false);
Self {
dir,
axis,
regions,
styles,
expand,
full,
used: Gen::zero(),
fr: Fr::zero(),
items: vec![],
finished: vec![],
}
}
/// Add spacing along the spacing direction.
fn layout_spacing(&mut self, spacing: Spacing) {
match spacing {
Spacing::Relative(v) => {
// Resolve the spacing and limit it to the remaining space.
let resolved =
v.resolve(self.styles).relative_to(self.regions.base.get(self.axis));
let remaining = self.regions.first.get_mut(self.axis);
let limited = resolved.min(*remaining);
*remaining -= limited;
self.used.main += limited;
self.items.push(StackItem::Absolute(resolved));
}
Spacing::Fractional(v) => {
self.fr += v;
self.items.push(StackItem::Fractional(v));
}
}
}
/// Layout an arbitrary block.
fn layout_block(
&mut self,
world: Tracked<dyn World>,
block: &Content,
styles: StyleChain,
) -> SourceResult<()> {
if self.regions.is_full() {
self.finish_region();
}
// Block-axis alignment of the `AlignNode` is respected
// by the stack node.
let align = block
.downcast::<AlignNode>()
.and_then(|node| node.aligns.get(self.axis))
.map(|align| align.resolve(styles))
.unwrap_or_else(|| {
if let Some(styled) = block.downcast::<StyledNode>() {
let map = &styled.map;
if map.contains(ParNode::ALIGN) {
return StyleChain::with_root(map).get(ParNode::ALIGN);
}
}
self.dir.start().into()
});
let frames = block.layout_block(world, &self.regions, styles)?;
let len = frames.len();
for (i, mut frame) in frames.into_iter().enumerate() {
// Set the generic block role.
frame.apply_role(Role::GenericBlock);
// Grow our size, shrink the region and save the frame for later.
let size = frame.size();
let size = match self.axis {
Axis::X => Gen::new(size.y, size.x),
Axis::Y => Gen::new(size.x, size.y),
};
self.used.main += size.main;
self.used.cross.set_max(size.cross);
*self.regions.first.get_mut(self.axis) -= size.main;
self.items.push(StackItem::Frame(frame, align));
if i + 1 < len {
self.finish_region();
}
}
Ok(())
}
/// Advance to the next region.
fn finish_region(&mut self) {
// Determine the size of the stack in this region dependening on whether
// the region expands.
let used = self.used.to_axes(self.axis);
let mut size = self.expand.select(self.full, used);
// Expand fully if there are fr spacings.
let full = self.full.get(self.axis);
let remaining = full - self.used.main;
if self.fr.get() > 0.0 && full.is_finite() {
self.used.main = full;
size.set(self.axis, full);
}
let mut output = Frame::new(size);
let mut cursor = Abs::zero();
let mut ruler: Align = self.dir.start().into();
// Place all frames.
for item in self.items.drain(..) {
match item {
StackItem::Absolute(v) => cursor += v,
StackItem::Fractional(v) => cursor += v.share(self.fr, remaining),
StackItem::Frame(frame, align) => {
if self.dir.is_positive() {
ruler = ruler.max(align);
} else {
ruler = ruler.min(align);
}
// Align along the block axis.
let parent = size.get(self.axis);
let child = frame.size().get(self.axis);
let block = ruler.position(parent - self.used.main)
+ if self.dir.is_positive() {
cursor
} else {
self.used.main - child - cursor
};
let pos = Gen::new(Abs::zero(), block).to_point(self.axis);
cursor += child;
output.push_frame(pos, frame);
}
}
}
// Advance to the next region.
self.regions.next();
self.full = self.regions.first;
self.used = Gen::zero();
self.fr = Fr::zero();
self.finished.push(output);
}
/// Finish layouting and return the resulting frames.
fn finish(mut self) -> Vec<Frame> {
self.finish_region();
self.finished
}
}
/// A container with a main and cross component.
#[derive(Default, Copy, Clone, Eq, PartialEq, Hash)]
struct Gen<T> {
/// The main component.
pub cross: T,
/// The cross component.
pub main: T,
}
impl<T> Gen<T> {
/// Create a new instance from the two components.
const fn new(cross: T, main: T) -> Self {
Self { cross, main }
}
/// Convert to the specific representation, given the current main axis.
fn to_axes(self, main: Axis) -> Axes<T> {
match main {
Axis::X => Axes::new(self.main, self.cross),
Axis::Y => Axes::new(self.cross, self.main),
}
}
}
impl Gen<Abs> {
/// The zero value.
fn zero() -> Self {
Self { cross: Abs::zero(), main: Abs::zero() }
}
/// Convert to a point.
fn to_point(self, main: Axis) -> Point {
self.to_axes(main).to_point()
}
}
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