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use typst::geom::Transform;
use crate::prelude::*;
/// # Move
/// Move content without affecting layout.
///
/// The `move` function allows you to move content while the layout still 'sees'
/// it at the original positions. Containers will still be sized as if the content
/// was not moved.
///
/// ## Example
/// ```
/// #rect(inset: 0pt, move(
/// dx: 6pt, dy: 6pt,
/// rect(
/// inset: 8pt,
/// fill: white,
/// stroke: black,
/// [Abra cadabra]
/// )
/// ))
/// ```
///
/// ## Parameters
/// - body: Content (positional, required)
/// The content to move.
///
/// ### Example
/// ```
/// Hello, world!#move(dy: -2pt)[!]#move(dy: 2pt)[!]
/// ```
///
/// - dx: Rel<Length> (named)
/// The horizontal displacement of the content.
///
/// - dy: Rel<Length> (named)
/// The vertical displacement of the content.
///
/// ## Category
/// layout
#[func]
#[capable(Layout, Inline)]
#[derive(Debug, Hash)]
pub struct MoveNode {
/// The offset by which to move the content.
pub delta: Axes<Rel<Length>>,
/// The content that should be moved.
pub body: Content,
}
#[node]
impl MoveNode {
fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
let dx = args.named("dx")?.unwrap_or_default();
let dy = args.named("dy")?.unwrap_or_default();
Ok(Self {
delta: Axes::new(dx, dy),
body: args.expect("body")?,
}
.pack())
}
fn field(&self, name: &str) -> Option<Value> {
match name {
"body" => Some(Value::Content(self.body.clone())),
_ => None,
}
}
}
impl Layout for MoveNode {
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut fragment = self.body.layout(vt, styles, regions)?;
for frame in &mut fragment {
let delta = self.delta.resolve(styles);
let delta = delta.zip(frame.size()).map(|(d, s)| d.relative_to(s));
frame.translate(delta.to_point());
}
Ok(fragment)
}
}
impl Inline for MoveNode {}
/// # Rotate
/// Rotate content with affecting layout.
///
/// Rotate an element by a given angle. The layout will act as if the element
/// was not rotated.
///
/// ## Example
/// ```
/// {
/// range(16)
/// .map(i => rotate(24deg * i)[X])
/// .join(h(1fr))
/// }
/// ```
///
/// ## Parameters
/// - body: Content (positional, required)
/// The content to rotate.
///
/// - angle: Angle (named)
/// The amount of rotation.
///
/// ### Example
/// ```
/// #rotate(angle: -1.571rad)[To space!]
/// ```
///
/// ## Category
/// layout
#[func]
#[capable(Layout, Inline)]
#[derive(Debug, Hash)]
pub struct RotateNode {
/// The angle by which to rotate the node.
pub angle: Angle,
/// The content that should be rotated.
pub body: Content,
}
#[node]
impl RotateNode {
/// The origin of the rotation.
///
/// By default, the origin is the center of the rotated element. If,
/// however, you wanted the bottom left corner of the rotated element to
/// stay aligned with the baseline, you would set the origin to `bottom +
/// left`.
///
/// # Example
/// ```
/// #set text(spacing: 8pt)
/// #let square = square.with(width: 8pt)
///
/// #square()
/// #rotate(angle: 30deg, origin: center, square())
/// #rotate(angle: 30deg, origin: top + left, square())
/// #rotate(angle: 30deg, origin: bottom + right, square())
/// ```
#[property(resolve)]
pub const ORIGIN: Axes<Option<GenAlign>> = Axes::default();
fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
Ok(Self {
angle: args.named_or_find("angle")?.unwrap_or_default(),
body: args.expect("body")?,
}
.pack())
}
fn field(&self, name: &str) -> Option<Value> {
match name {
"body" => Some(Value::Content(self.body.clone())),
_ => None,
}
}
}
impl Layout for RotateNode {
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut fragment = self.body.layout(vt, styles, regions)?;
for frame in &mut fragment {
let origin = styles.get(Self::ORIGIN).unwrap_or(Align::CENTER_HORIZON);
let Axes { x, y } = origin.zip(frame.size()).map(|(o, s)| o.position(s));
let transform = Transform::translate(x, y)
.pre_concat(Transform::rotate(self.angle))
.pre_concat(Transform::translate(-x, -y));
frame.transform(transform);
}
Ok(fragment)
}
}
impl Inline for RotateNode {}
/// # Scale
/// Scale content without affecting layout.
///
/// The `scale` function allows you to scale and mirror content without
/// affecting the layout.
///
///
/// ## Example
/// ```
/// #set align(center)
/// #scale(x: -100%)[👍]👩🦱👍
/// ```
///
/// ## Parameters
/// - body: Content (positional, required)
/// The content to scale.
///
/// - x: Ratio (named)
/// The horizontal scaling factor.
///
/// The body will be mirrored horizontally if the parameter is negative.
///
/// - y: Ratio (named)
/// The vertical scaling factor.
///
/// The body will be mirrored vertically if the parameter is negative.
///
/// ## Category
/// layout
#[func]
#[capable(Layout, Inline)]
#[derive(Debug, Hash)]
pub struct ScaleNode {
/// Scaling factor.
pub factor: Axes<Ratio>,
/// The content that should be scaled.
pub body: Content,
}
#[node]
impl ScaleNode {
/// The origin of the transformation.
///
/// By default, the origin is the center of the scaled element.
///
/// # Example
/// ```
/// A#scale(75%)[A]A \
/// B#scale(75%, origin: bottom + left)[B]B
/// ```
#[property(resolve)]
pub const ORIGIN: Axes<Option<GenAlign>> = Axes::default();
fn construct(_: &Vm, args: &mut Args) -> SourceResult<Content> {
let all = args.find()?;
let x = args.named("x")?.or(all).unwrap_or(Ratio::one());
let y = args.named("y")?.or(all).unwrap_or(Ratio::one());
Ok(Self {
factor: Axes::new(x, y),
body: args.expect("body")?,
}
.pack())
}
fn field(&self, name: &str) -> Option<Value> {
match name {
"body" => Some(Value::Content(self.body.clone())),
_ => None,
}
}
}
impl Layout for ScaleNode {
fn layout(
&self,
vt: &mut Vt,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment> {
let mut fragment = self.body.layout(vt, styles, regions)?;
for frame in &mut fragment {
let origin = styles.get(Self::ORIGIN).unwrap_or(Align::CENTER_HORIZON);
let Axes { x, y } = origin.zip(frame.size()).map(|(o, s)| o.position(s));
let transform = Transform::translate(x, y)
.pre_concat(Transform::scale(self.factor.x, self.factor.y))
.pre_concat(Transform::translate(-x, -y));
frame.transform(transform);
}
Ok(fragment)
}
}
impl Inline for ScaleNode {}
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