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use super::*;
/// A size in 2D.
pub type Size = Axes<Abs>;
impl Size {
/// The zero value.
pub const fn zero() -> Self {
Self { x: Abs::zero(), y: Abs::zero() }
}
/// Whether the other size fits into this one (smaller width and height).
pub fn fits(self, other: Self) -> bool {
self.x.fits(other.x) && self.y.fits(other.y)
}
/// Convert to a point.
pub fn to_point(self) -> Point {
Point::new(self.x, self.y)
}
}
impl Numeric for Size {
fn zero() -> Self {
Self::zero()
}
fn is_finite(self) -> bool {
self.x.is_finite() && self.y.is_finite()
}
}
impl Neg for Size {
type Output = Self;
fn neg(self) -> Self {
Self { x: -self.x, y: -self.y }
}
}
impl Add for Size {
type Output = Self;
fn add(self, other: Self) -> Self {
Self { x: self.x + other.x, y: self.y + other.y }
}
}
sub_impl!(Size - Size -> Size);
impl Mul<f64> for Size {
type Output = Self;
fn mul(self, other: f64) -> Self {
Self { x: self.x * other, y: self.y * other }
}
}
impl Mul<Size> for f64 {
type Output = Size;
fn mul(self, other: Size) -> Size {
other * self
}
}
impl Div<f64> for Size {
type Output = Self;
fn div(self, other: f64) -> Self {
Self { x: self.x / other, y: self.y / other }
}
}
assign_impl!(Size -= Size);
assign_impl!(Size += Size);
assign_impl!(Size *= f64);
assign_impl!(Size /= f64);
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