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//! Layouting.
mod background;
mod constraints;
mod fixed;
mod frame;
mod grid;
mod image;
#[cfg(feature = "layout-cache")]
mod incremental;
mod pad;
mod par;
mod regions;
mod shaping;
mod stack;
mod tree;
pub use self::image::*;
pub use background::*;
pub use constraints::*;
pub use fixed::*;
pub use frame::*;
pub use grid::*;
#[cfg(feature = "layout-cache")]
pub use incremental::*;
pub use pad::*;
pub use par::*;
pub use regions::*;
pub use shaping::*;
pub use stack::*;
pub use tree::*;
use std::fmt::Debug;
use std::rc::Rc;
use crate::font::FontStore;
use crate::geom::*;
use crate::image::ImageStore;
use crate::util::OptionExt;
use crate::Context;
/// Layout a tree into a collection of frames.
pub fn layout(ctx: &mut Context, tree: &LayoutTree) -> Vec<Rc<Frame>> {
let mut ctx = LayoutContext::new(ctx);
tree.layout(&mut ctx)
}
/// The context for layouting.
pub struct LayoutContext<'a> {
/// Stores parsed font faces.
pub fonts: &'a mut FontStore,
/// Stores decoded images.
pub images: &'a mut ImageStore,
/// Caches layouting artifacts.
#[cfg(feature = "layout-cache")]
pub layouts: &'a mut LayoutCache,
/// How deeply nested the current layout tree position is.
#[cfg(feature = "layout-cache")]
pub level: usize,
}
impl<'a> LayoutContext<'a> {
/// Create a new layout context.
pub fn new(ctx: &'a mut Context) -> Self {
Self {
fonts: &mut ctx.fonts,
images: &mut ctx.images,
#[cfg(feature = "layout-cache")]
layouts: &mut ctx.layouts,
#[cfg(feature = "layout-cache")]
level: 0,
}
}
}
/// Layout a node.
pub trait Layout: Debug {
/// Layout the node into the given regions.
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>>;
}
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