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use super::*;
/// A node that adds padding to its child.
#[derive(Debug, Clone, Eq, PartialEq)]
#[cfg_attr(feature = "layout-cache", derive(Hash))]
pub struct PadNode {
/// The amount of padding.
pub padding: Sides<Linear>,
/// The child node whose sides to pad.
pub child: LayoutNode,
}
impl Layout for PadNode {
fn layout(
&self,
ctx: &mut LayoutContext,
regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> {
let mut regions = regions.clone();
let mut frames = self.child.layout(
ctx,
®ions.map(|size| size - self.padding.resolve(size).size()),
);
for frame in &mut frames {
let padded = solve(self.padding, frame.size);
let padding = self.padding.resolve(padded);
let origin = Point::new(padding.left, padding.top);
let mut new = Frame::new(padded, frame.baseline + origin.y);
let prev = std::mem::take(&mut frame.item);
new.push_frame(origin, prev);
frame.constraints.inflate(padding.size(), ®ions);
if self.padding.left.is_relative() || self.padding.right.is_relative() {
frame.constraints.base.horizontal = Some(regions.base.width);
}
if self.padding.top.is_relative() || self.padding.bottom.is_relative() {
frame.constraints.base.vertical = Some(regions.base.height);
}
regions.next();
*Rc::make_mut(&mut frame.item) = new;
}
frames
}
}
/// Solve for the size `padded` that satisfies (approximately):
/// `padded - padding.resolve(padded).size() == size`
fn solve(padding: Sides<Linear>, size: Size) -> Size {
fn solve_axis(length: Length, padding: Linear) -> Length {
(length + padding.abs) / (1.0 - padding.rel.get())
}
Size::new(
solve_axis(size.width, padding.left + padding.right),
solve_axis(size.height, padding.top + padding.bottom),
)
}
impl From<PadNode> for LayoutNode {
fn from(pad: PadNode) -> Self {
Self::new(pad)
}
}
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