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use crate::library::prelude::*;
use crate::library::text::TextNode;
/// Separate a region into multiple equally sized columns.
#[derive(Debug, Hash)]
pub struct ColumnsNode {
/// How many columns there should be.
pub columns: NonZeroUsize,
/// The child to be layouted into the columns. Most likely, this should be a
/// flow or stack node.
pub child: LayoutNode,
}
#[node]
impl ColumnsNode {
/// The size of the gutter space between each column.
#[property(resolve)]
pub const GUTTER: Relative<RawLength> = Ratio::new(0.04).into();
fn construct(_: &mut Context, args: &mut Args) -> TypResult<Content> {
Ok(Content::block(Self {
columns: args.expect("column count")?,
child: args.expect("body")?,
}))
}
}
impl Layout for ColumnsNode {
fn layout(
&self,
ctx: &mut Context,
regions: &Regions,
styles: StyleChain,
) -> TypResult<Vec<Arc<Frame>>> {
// Separating the infinite space into infinite columns does not make
// much sense.
if !regions.first.x.is_finite() {
return self.child.layout(ctx, regions, styles);
}
// Determine the width of the gutter and each column.
let columns = self.columns.get();
let gutter = styles.get(Self::GUTTER).relative_to(regions.base.x);
let width = (regions.first.x - gutter * (columns - 1) as f64) / columns as f64;
// Create the pod regions.
let pod = Regions {
first: Size::new(width, regions.first.y),
base: Size::new(width, regions.base.y),
backlog: std::iter::once(®ions.first.y)
.chain(regions.backlog.as_slice())
.flat_map(|&height| std::iter::repeat(height).take(columns))
.skip(1)
.collect(),
last: regions.last,
expand: Spec::new(true, regions.expand.y),
};
// Layout the children.
let mut frames = self.child.layout(ctx, &pod, styles)?.into_iter();
let dir = styles.get(TextNode::DIR);
let total_regions = (frames.len() as f32 / columns as f32).ceil() as usize;
let mut finished = vec![];
// Stitch together the columns for each region.
for region in regions.iter().take(total_regions) {
// The height should be the parent height if the node shall expand.
// Otherwise its the maximum column height for the frame. In that
// case, the frame is first created with zero height and then
// resized.
let height = if regions.expand.y { region.y } else { Length::zero() };
let mut output = Frame::new(Size::new(regions.first.x, height));
let mut cursor = Length::zero();
for _ in 0 .. columns {
let frame = match frames.next() {
Some(frame) => frame,
None => break,
};
if !regions.expand.y {
output.size.y.set_max(frame.size.y);
}
let width = frame.size.x;
let x = if dir.is_positive() {
cursor
} else {
regions.first.x - cursor - width
};
output.push_frame(Point::with_x(x), frame);
cursor += width + gutter;
}
finished.push(Arc::new(output));
}
Ok(finished)
}
}
/// A column break.
pub struct ColbreakNode;
#[node]
impl ColbreakNode {
fn construct(_: &mut Context, _: &mut Args) -> TypResult<Content> {
Ok(Content::Colbreak)
}
}
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